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    Depth of field with physical camera

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • fuzzionF Offline
      fuzzion
      last edited by

      Beautiful answer. I have actually given up on DOF with outdoor scenes 😒

      "Only the dead have seen the end of war" - Plato

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      • panixiaP Offline
        panixia
        last edited by

        i strongly suggest to render the z-depht channel and then put it in the alpha channel spot in photoshop so you can use it as an alpha channel for lens blur.
        simple and effective.
        moreover it seriously decrease the render time, and most important to me is that this workaround allows you to do a single render and quickly create countless variation in PS without having to render it countless time.
        in photoshop also you have a real-time preview of what are you doing in terms of strenght and radius of blurriness.

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        • V Offline
          valerostudio
          last edited by

          +1 on ZDepth channel. Much more flexible and faster render times.

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          • andybotA Offline
            andybot
            last edited by

            except for the slight problem of reflections...

            http://charlottesvillearchitecturalrendering.com/

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            • panixiaP Offline
              panixia
              last edited by

              mmm.. why? πŸ˜•

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              • andybotA Offline
                andybot
                last edited by

                Take a look at the countertop in this example. The doors and trees beyond are not blurred when using the mask because the reflection is not calculated in the zdepth pass.


                mats_test26_vrayDOF1-mask.jpg

                http://charlottesvillearchitecturalrendering.com/

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                • V Offline
                  valerostudio
                  last edited by

                  Oh, that's a good one. This is very interesting.

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                  • panixiaP Offline
                    panixia
                    last edited by

                    ah ok.. never noticed it before.. 😳
                    very intersting..

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                    • M Offline
                      monkers
                      last edited by

                      Has anyone managed to work this out for large scenes?

                      I have a job in large scene and I would like to blur out the background in Vray.

                      I have tried the Z-depth work around but it blurs out details in the foreground - I know with a bit of photoshopping this could be fixed. But I would rather just batch render over night.

                      Heres some images of my scenes

                      Without DOF

                      http://imgur.com/n4tByGb

                      With DOF from zdepth see how the crane detail blurs out.

                      http://imgur.com/Abimfzg

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                      • M Offline
                        monkers
                        last edited by

                        I managed to figure this out if anyone is interested here's the settings i used

                        http://i.imgur.com/MWydbaf.png

                        the result.

                        http://i.imgur.com/PKgtDaU.jpg

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