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    Depth of field with physical camera

    Scheduled Pinned Locked Moved V-Ray
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    • ATLAStudioA Offline
      ATLAStudio
      last edited by

      Trying to get the hang of these settings just now and found your post, you can unlock the DoF aperture parameter by switching off the physical camera at the 'On' button. After you change the aperture switch the camera back on, the setting is preserved. There's probably a good reason for this but I certainly don't know what it is. Test is hdr GI with exposure turned off, DoF aperture 0.5, focal distance 40.0.


      dof_test_001.jpg

      http://www.atlas-studio.co.uk

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      • fuzzionF Offline
        fuzzion
        last edited by

        Beautiful answer. I have actually given up on DOF with outdoor scenes 😒

        "Only the dead have seen the end of war" - Plato

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        • panixiaP Offline
          panixia
          last edited by

          i strongly suggest to render the z-depht channel and then put it in the alpha channel spot in photoshop so you can use it as an alpha channel for lens blur.
          simple and effective.
          moreover it seriously decrease the render time, and most important to me is that this workaround allows you to do a single render and quickly create countless variation in PS without having to render it countless time.
          in photoshop also you have a real-time preview of what are you doing in terms of strenght and radius of blurriness.

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          • V Offline
            valerostudio
            last edited by

            +1 on ZDepth channel. Much more flexible and faster render times.

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            • andybotA Offline
              andybot
              last edited by

              except for the slight problem of reflections...

              http://charlottesvillearchitecturalrendering.com/

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              • panixiaP Offline
                panixia
                last edited by

                mmm.. why? πŸ˜•

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                • andybotA Offline
                  andybot
                  last edited by

                  Take a look at the countertop in this example. The doors and trees beyond are not blurred when using the mask because the reflection is not calculated in the zdepth pass.


                  mats_test26_vrayDOF1-mask.jpg

                  http://charlottesvillearchitecturalrendering.com/

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                  • V Offline
                    valerostudio
                    last edited by

                    Oh, that's a good one. This is very interesting.

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                    • panixiaP Offline
                      panixia
                      last edited by

                      ah ok.. never noticed it before.. 😳
                      very intersting..

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                      • M Offline
                        monkers
                        last edited by

                        Has anyone managed to work this out for large scenes?

                        I have a job in large scene and I would like to blur out the background in Vray.

                        I have tried the Z-depth work around but it blurs out details in the foreground - I know with a bit of photoshopping this could be fixed. But I would rather just batch render over night.

                        Heres some images of my scenes

                        Without DOF

                        http://imgur.com/n4tByGb

                        With DOF from zdepth see how the crane detail blurs out.

                        http://imgur.com/Abimfzg

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                        • M Offline
                          monkers
                          last edited by

                          I managed to figure this out if anyone is interested here's the settings i used

                          http://i.imgur.com/MWydbaf.png

                          the result.

                          http://i.imgur.com/PKgtDaU.jpg

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