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Depth of field with physical camera

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  • G Offline
    Gaieus
    last edited by 10 Feb 2011, 14:54

    No, if it is a V-ray question, this would be the right place. Hopefully someone more knowledgeable than me will see the post and can answer.

    Gai...

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    • A Offline
      andybot
      last edited by 15 Feb 2011, 19:30

      hi giulia,

      DOF can be tricky. In exterior scenes where you are far away, DOF is deep by its nature. It will only show up if there are objects very close to you (for example 1 meter or less) Also, you can turn down the GI and background multiplier so you can have a small f-number. You can override the focal length to use a larger length (achieve shallower DOF)

      http://charlottesvillearchitecturalrendering.com/

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      • A Offline
        ATLAStudio
        last edited by 15 Aug 2012, 21:35

        Trying to get the hang of these settings just now and found your post, you can unlock the DoF aperture parameter by switching off the physical camera at the 'On' button. After you change the aperture switch the camera back on, the setting is preserved. There's probably a good reason for this but I certainly don't know what it is. Test is hdr GI with exposure turned off, DoF aperture 0.5, focal distance 40.0.


        dof_test_001.jpg

        http://www.atlas-studio.co.uk

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        • F Offline
          fuzzion
          last edited by 16 Aug 2012, 08:31

          Beautiful answer. I have actually given up on DOF with outdoor scenes 😢

          "Only the dead have seen the end of war" - Plato

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          • P Offline
            panixia
            last edited by 16 Aug 2012, 08:38

            i strongly suggest to render the z-depht channel and then put it in the alpha channel spot in photoshop so you can use it as an alpha channel for lens blur.
            simple and effective.
            moreover it seriously decrease the render time, and most important to me is that this workaround allows you to do a single render and quickly create countless variation in PS without having to render it countless time.
            in photoshop also you have a real-time preview of what are you doing in terms of strenght and radius of blurriness.

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            • V Offline
              valerostudio
              last edited by 16 Aug 2012, 12:16

              +1 on ZDepth channel. Much more flexible and faster render times.

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              • A Offline
                andybot
                last edited by 16 Aug 2012, 13:37

                except for the slight problem of reflections...

                http://charlottesvillearchitecturalrendering.com/

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                • P Offline
                  panixia
                  last edited by 16 Aug 2012, 15:50

                  mmm.. why? 😕

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                  • A Offline
                    andybot
                    last edited by 16 Aug 2012, 16:55

                    Take a look at the countertop in this example. The doors and trees beyond are not blurred when using the mask because the reflection is not calculated in the zdepth pass.


                    mats_test26_vrayDOF1-mask.jpg

                    http://charlottesvillearchitecturalrendering.com/

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                    • V Offline
                      valerostudio
                      last edited by 16 Aug 2012, 17:28

                      Oh, that's a good one. This is very interesting.

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                      • P Offline
                        panixia
                        last edited by 16 Aug 2012, 18:21

                        ah ok.. never noticed it before.. 😳
                        very intersting..

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                        • M Offline
                          monkers
                          last edited by 26 Sept 2015, 03:36

                          Has anyone managed to work this out for large scenes?

                          I have a job in large scene and I would like to blur out the background in Vray.

                          I have tried the Z-depth work around but it blurs out details in the foreground - I know with a bit of photoshopping this could be fixed. But I would rather just batch render over night.

                          Heres some images of my scenes

                          Without DOF

                          http://imgur.com/n4tByGb

                          With DOF from zdepth see how the crane detail blurs out.

                          http://imgur.com/Abimfzg

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                          • M Offline
                            monkers
                            last edited by 28 Sept 2015, 00:58

                            I managed to figure this out if anyone is interested here's the settings i used

                            http://i.imgur.com/MWydbaf.png

                            the result.

                            http://i.imgur.com/PKgtDaU.jpg

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