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Depth of field with physical camera

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  • I Offline
    iules
    last edited by 4 Feb 2011, 13:04

    Hi everybody! I'm a newbie in vray for sketchup and I've got some problems with the depth of field
    I succeded in using it in an interior scene, turning on the standard camera instead of the physical one, but when it comes to exterior scenes, in which i think i have no choice but using the physical camera (correct me if i'm wrong) i don't get any depth of field, I mean i have too much depth of field, the whole scene is in focus, no blurriness!
    The main problem is that when i turn on the physical camera instead of the standard, the aperture value (in the depth of field slot) which is locked, is set at 0.1, and i can't change it!
    I've also tried to raise the shutter speed, lower the f-numbers and increase the focal lenght....no blurriness..
    can someone help me?

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    • I Offline
      iules
      last edited by 10 Feb 2011, 14:40

      did I post my question in the wrong section?
      if that is the problem i'm sorry...
      nobody can suggest any solution for my problem?...really?
      who do you suggest i should ask? thanks

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      • G Offline
        Gaieus
        last edited by 10 Feb 2011, 14:54

        No, if it is a V-ray question, this would be the right place. Hopefully someone more knowledgeable than me will see the post and can answer.

        Gai...

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        • A Offline
          andybot
          last edited by 15 Feb 2011, 19:30

          hi giulia,

          DOF can be tricky. In exterior scenes where you are far away, DOF is deep by its nature. It will only show up if there are objects very close to you (for example 1 meter or less) Also, you can turn down the GI and background multiplier so you can have a small f-number. You can override the focal length to use a larger length (achieve shallower DOF)

          http://charlottesvillearchitecturalrendering.com/

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          • A Offline
            ATLAStudio
            last edited by 15 Aug 2012, 21:35

            Trying to get the hang of these settings just now and found your post, you can unlock the DoF aperture parameter by switching off the physical camera at the 'On' button. After you change the aperture switch the camera back on, the setting is preserved. There's probably a good reason for this but I certainly don't know what it is. Test is hdr GI with exposure turned off, DoF aperture 0.5, focal distance 40.0.


            dof_test_001.jpg

            http://www.atlas-studio.co.uk

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            • F Offline
              fuzzion
              last edited by 16 Aug 2012, 08:31

              Beautiful answer. I have actually given up on DOF with outdoor scenes 😢

              "Only the dead have seen the end of war" - Plato

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              • P Offline
                panixia
                last edited by 16 Aug 2012, 08:38

                i strongly suggest to render the z-depht channel and then put it in the alpha channel spot in photoshop so you can use it as an alpha channel for lens blur.
                simple and effective.
                moreover it seriously decrease the render time, and most important to me is that this workaround allows you to do a single render and quickly create countless variation in PS without having to render it countless time.
                in photoshop also you have a real-time preview of what are you doing in terms of strenght and radius of blurriness.

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                • V Offline
                  valerostudio
                  last edited by 16 Aug 2012, 12:16

                  +1 on ZDepth channel. Much more flexible and faster render times.

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                  • A Offline
                    andybot
                    last edited by 16 Aug 2012, 13:37

                    except for the slight problem of reflections...

                    http://charlottesvillearchitecturalrendering.com/

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                    • P Offline
                      panixia
                      last edited by 16 Aug 2012, 15:50

                      mmm.. why? 😕

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                      • A Offline
                        andybot
                        last edited by 16 Aug 2012, 16:55

                        Take a look at the countertop in this example. The doors and trees beyond are not blurred when using the mask because the reflection is not calculated in the zdepth pass.


                        mats_test26_vrayDOF1-mask.jpg

                        http://charlottesvillearchitecturalrendering.com/

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                        • V Offline
                          valerostudio
                          last edited by 16 Aug 2012, 17:28

                          Oh, that's a good one. This is very interesting.

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                          • P Offline
                            panixia
                            last edited by 16 Aug 2012, 18:21

                            ah ok.. never noticed it before.. 😳
                            very intersting..

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                            • M Offline
                              monkers
                              last edited by 26 Sept 2015, 03:36

                              Has anyone managed to work this out for large scenes?

                              I have a job in large scene and I would like to blur out the background in Vray.

                              I have tried the Z-depth work around but it blurs out details in the foreground - I know with a bit of photoshopping this could be fixed. But I would rather just batch render over night.

                              Heres some images of my scenes

                              Without DOF

                              http://imgur.com/n4tByGb

                              With DOF from zdepth see how the crane detail blurs out.

                              http://imgur.com/Abimfzg

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                              • M Offline
                                monkers
                                last edited by 28 Sept 2015, 00:58

                                I managed to figure this out if anyone is interested here's the settings i used

                                http://i.imgur.com/MWydbaf.png

                                the result.

                                http://i.imgur.com/PKgtDaU.jpg

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