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    • R Offline
      roland joseph
      last edited by

      Very difficult (or impossible) to match but who is it that can pay a developer/modeller for the time required to build it. How do you finance a clip like that?
      What is the threshold gross cost of a project in which this would be practical? I am envious of the beauty but it seems to me this is art not architectural rendering.
      Seriously, we are always looking for better solutions for rendering and animation. Is this really one of them. Seems way out of reach for the average Architect.

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      • JQLJ Offline
        JQL
        last edited by

        @roland joseph said:

        Very difficult (or impossible) to match but who is it that can pay a developer/modeller for the time required to build it. How do you finance a clip like that?
        What is the threshold gross cost of a project in which this would be practical? I am envious of the beauty but it seems to me this is art not architectural rendering.
        Seriously, we are always looking for better solutions for rendering and animation. Is this really one of them. Seems way out of reach for the average Architect.

        You want an exporter plugin? Even integrated plugin?

        What I would love is if Sketchup native render engine would be something like Unreal...

        Or that my model could be in sync with the model inside Unreal, Thea, or any other software... (like a bridge software tranlating from sketchup to any other 3d application on the fly). Move a wall in sketchup save and any other software would ask you to update.

        For this to happen either:

        1 - sketchup would have to keep on pace with other 3d software in terms of mesh topology, UV mapping and the likes...

        or

        2 - The bridge software would have to complement sketchup in the many aspects it's underperforming.

        The closest thing I've heard of a 3D software bridge that can pull stuff from everywhere and push it anywhere else (not on the fly nor seamlessly and with an huge amount of user input) is Blender. Never had the time to play with it seriously.

        We'll have to wait huh?

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        • jiminy-billy-bobJ Offline
          jiminy-billy-bob
          last edited by

          @jql said:

          Move a wall in sketchup save and any other software would ask you to update.

          Doesn't Artlantis works like this?

          25% off Skatter for SketchUcation Premium Members

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          • JQLJ Offline
            JQL
            last edited by

            Does it? I don't know about artlantis.

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            • R Offline
              roland joseph
              last edited by

              @unknownuser said:

              You want an exporter plugin

              That's a start but it is when I get it to Unreal that the wheels fall off. It is just not a very friendly environment. Or it does not suffer fools like me easily. There are only one or two companies on earth now putting a user friendly, near real-time front end on their rendering/animation software. These companies are relatively small and so the cost of their software is high just to keep them alive. They are also biased engines and so that magical feeling of reality you get looking at raytraced images does not exactly happen. Close, but no cigar.

              There is no one putting the same type of easy and intuitive front end on any ray-tracing algorithms. I love Thea (for example) but even Thea needs to make a simple set of default proceedures for all dummies to use. There is the argument that a full set of controls over any ray-tracing environment is complicated no matter what and not possible to bring to a lesser level of abstraction.

              Needless to say, If you could put a friendly front end on Unreal4 you would own that space in the rendering marketplace.

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              • cmeedC Offline
                cmeed
                last edited by

                Unity5 is out.

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                • cmeedC Offline
                  cmeed
                  last edited by

                  Autodesk is making a games engine too.

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                  • soloS Offline
                    solo
                    last edited by

                    301 Moved Permanently

                    favicon

                    (www.archdaily.com)

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • F Offline
                      fractalbouddha
                      last edited by

                      If you want to solve the problem with UV overlapping when building lights in Unreal Engine, you can download SketchUV from Sketchup Extension Warehouse

                      I exported .obj from Sketchup and imported it in UE 4.7.1

                      https://forums.unrealengine.com/attachment.php?attachmentid=29252&d=1426043231

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                      • cmeedC Offline
                        cmeed
                        last edited by

                        great. so you got no errors when building the lights?
                        and you didn't need to go in to another software like roadkill?

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                        • F Offline
                          fractalbouddha
                          last edited by

                          I did not used Roadkill. SketchUV page show some videos with RoadKill but I think it is to have a better UV mapping. I did not made a lot of tests. I just wanted to share this quick solution. I export my .obj with a .obj exporter from Octane Render because I have the free version of Sketchup. I think you have to pay for Octane to acces to the forum where tou can download the Sketchup exporter. For now, I have no errors with lights.

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                          • N Offline
                            nlipovac
                            last edited by

                            How about that Trimble or Epic make Kickstarter or Indiegogo campaign to raise funds for programmers time and make direct workflow form SU to U4 and create UV feature?

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              😲

                              Download the free D'oh Book for SketchUp 📖

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                              • cmeedC Offline
                                cmeed
                                last edited by

                                Looks amazing!

                                this is a tutorial for lighting like koola https://www.youtube.com/watch?v=3vdNg1D87FY
                                I've not seen any videos like this so far - basic and simple - the post processing volume is where its at! its also a good indication of how long it takes for the lights to build as he/she doesn't stop the recording (obviously you can scroll forward)

                                this guys good too UE4 Arch - his channel is - https://www.youtube.com/channel/UCjpFOf-YWpois6WVG6hqXNQ

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                                • jenujacobJ Offline
                                  jenujacob
                                  last edited by

                                  Chk out this video from the GDC event. Tim's excitement for arch viz is high. Hopefully, Unreal would do something for the arch viz community to streamline asset creation from Sketchup. The google warehouse is a treasure trove for game developers!!!

                                  Oh and Titan X was released in this presentation. Pretty cool of Jen-Hsun Huang! 😉

                                  Here's another video presentation of their kite level. 100 Sq miles of area with full foliage and physical materials and lighting. Their pipeline is pretty intense. Most of these features will be available in their next release of 4.8.

                                  Pretty excited, but the learning curve is pretty huge!!!

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                                  • jenujacobJ Offline
                                    jenujacob
                                    last edited by

                                    this is nice!!!

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                                    • M Offline
                                      miikka1978
                                      last edited by

                                      Do you have any idea what this means? I don't know too much about uvmapping/unwrapping but there are some comments that this would remove the need for that.

                                      Link Preview Image
                                      OTOY unveils OctaneRender 3: Massive upgrade to the world’s best GPU renderer defines the state of the art for VFX in films, games and beyond • OTOY

                                      World’s best production-ready GPU renderer in OctaneRender 3, versatile ORBX media format for navigable, baked 3D scenes, OctaneRender Cloud for the next generation of content creation and distribution, and even greater support of third-party applications make up OTOY’s largest ever update SAN JOSE, Calif. – March 17, 2015 – Cloud graphics company, OTOY Inc., today …

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                                      OTOY (home.otoy.com)

                                      "Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins."

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                                      • cmeedC Offline
                                        cmeed
                                        last edited by

                                        Have a look at this -

                                        Link Preview Image
                                        HAL Archviz Toolkit - Marketplace submission

                                        Hello fellow Architects & Arch Viz Artits! I’d like to show everyone what we’ve submitted to the Marketplace. This is a copy of the post I did in the marketplace forum. I’m re-posting here because I’m not sure how many p…

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                                        Epic Developer Community Forums (forums.unrealengine.com)

                                        they've submitted this to the marketplace - if it gets on it'll be $85
                                        looks like what we all need.
                                        Now.... how do we get Sketchup and Unreal to talk?

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                                        • A Offline
                                          AcesHigh
                                          last edited by

                                          @kaas said:

                                          Cmeed: Using Roadkill until now didn't work for me. If I had the uv's layed out right in Roadkill, re-imported the uv's in Sketchup (using SketchUV plugin I bought a long while ago), exporting the model as fbx from Sketchup; for some reason, that fbx export resulted in several small copies of the original texture that I was unwrapping.

                                          Doesn't make sense to me. In Skecthup there's only one material and still several fragments of the same texture are exported.

                                          Importing in Unreal shows the same problem: errors and multiple textures for the same element...

                                          that is the same thing that happens to me when importing Sketchup files in other programs after using SketchUV or TruPaint...

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                                          • K Offline
                                            kaas
                                            last edited by

                                            @cmeed said:

                                            Now.... how do we get Sketchup and Unreal to talk?

                                            I use Unreal & SketchUp. My goal isn't realism but a nice atmosphere. I wrote quickstart on the UE forum a while back: http://forums.unrealengine.com/showthread.php?69976-Unreal-(-amp-Sketchup)-in-the-architectural-design-process%26amp;p=293511%26amp;viewfull=1#post293511
                                            Maybe not the quality you desire but it will get you going and give you better idea about the SU-UE workflow.

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