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    [PLUGIN] Flowify v1.1.0 (updated 150327)

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    • pilouP Offline
      pilou
      last edited by

      Excellent! 😎
      Frank Gehry will love it! πŸ˜‰

      PS
      You have also a "Flow" function inside Moi3D πŸ€“
      (Ctrl + C, Ctrl + V between Rhino <--> Moi on the 2 ways)

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • A Offline
        alpro
        last edited by

        This looks very cool, thanks for sharing and also for the good tutorial.

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        • tt_suT Offline
          tt_su
          last edited by

          Loving the haunted house example! πŸ˜„
          It's been a while since I used Rhino - is the operation of setting up the meshes the same as FlowAlongSrf?

          (Btw, nice example of Bezier Surface there - it's seem to be more versatile than I expected. πŸ˜„ )

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          • silvershadowS Offline
            silvershadow
            last edited by

            this is amazing!! Thank you so much for this,something i could definitely use with my current project and save some long boring hours.

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            • duanekempD Offline
              duanekemp
              last edited by

              This looks amazingly useful!

              tt_su's question about meshes is good.

              How does this wrap textures? Are they projected in the same way as meshes?

              Duane Kemp

              Kemp Productions
              Puidoux, Switzerland
              Gallery:
              https://duanekemp.artstation.com/

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              • F Offline
                faust07
                last edited by

                The demonstrations and examples are impressive and inspiring. This offers completely new possibilities to deform objects specifically and flowing. "Fredo6_FredoScale Radial Bending" on the next level. πŸ‘
                Will test it under SU8.

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                • R Offline
                  rv1974
                  last edited by

                  CAUL, this is awesome thing! Thank you for sharing.
                  I tried some primitive case of 'panelization'. Everything went smooth except point A got split into A1 and A2. Is it possible to tweak the algorithm so it'd keep the same number of vertices?
                  Edit: I found 'flowify without cut' mode that solves this issue β˜€
                  BTW What exactly 'Aux' tools do?


                  nn.skp


                  nn.JPG

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                  • C Offline
                    CAUL
                    last edited by

                    @rv1974 said:

                    Edit: I found 'flowify without cut' mode that solves this issue β˜€

                    I was just going to suggest this πŸ˜„

                    @rv1974 said:

                    BTW What exactly 'Aux' tools do?

                    The first Aux tool "Edge -> CLine" converts an edge to a construction line. If two connection edges intersect each other (if you pair your corners crosswise), then they split into four edges and that is not handled by the extension. The extension let you convert an edge to a construction line to handle this.

                    The purpose of the second Aux tool cannot really be explained in less than 2500 words. There will eventually be a tutorial with this tool playing a small part.

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                    • cmdC Offline
                      cmd
                      last edited by

                      Caul

                      I tried to mimic your example and I am have a few problems.

                      1. The IMPOSE GRID function does not modify my "Projection Surface".
                      • I am not getting any errors in the Ruby Console when initiating the IMPOSE GRID feature.
                      1. I am receiving an error dialog message concerning the " Target grid".

                      @unknownuser said:

                      INPUT ERROR: Error while parsing the Target grid
                      The grid must conform to:

                      • A cell consists of exactly four edges. Beware of collinear edge segments
                      • Connection edges must attatch to two adjecent corners
                      • The grid must have four corners
                      • Every row in the grid must have the same number of cells
                      • No holes
                      • I checked the Target Grid and it all seems to comply with the rules.
                      • I am not getting any errors in the Ruby Console

                      Attached is the skp.

                      Can anyone figure out why it's not working?
                      Although I believe I am following the instructions step by step... user error?


                      Problem file

                      • CMD
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                      • C Offline
                        CAUL
                        last edited by

                        @tt_su said:

                        It's been a while since I used Rhino - is the operation of setting up the meshes the same as FlowAlongSrf?

                        It is very similar, in Rhino there are no explicit connection edges though.

                        @pilou said:

                        You have also a "Flow" function inside Moi3D πŸ€“

                        That was a nice summary, the projective version of Flow is actually coded and may end up in a later version of Flowify.

                        @duanekemp said:

                        Is v1.2 addressing texture mapping? πŸ˜„

                        I will look into this, it would certainly be a nice feature.

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Cmd
                          You must draw the 2 lines' Extremities Start to extremities' Target! πŸ’š

                          Flowify_works.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • cmdC Offline
                            cmd
                            last edited by

                            Just as I thought..... USER ERROR Doh!!

                            Thanks

                            • CMD
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                            • PixeroP Offline
                              Pixero
                              last edited by

                              Very very cool. Great job! πŸ‘

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                              • pep75P Offline
                                pep75
                                last edited by

                                These are the plugins that make SU more valuable! Great scripting Caul!

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                                • M Offline
                                  Martin i Uixan
                                  last edited by

                                  Thamk you very much, you are magician Caul. It's awesome. First test now

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @caul said:

                                    @rv1974 said:

                                    Edit: I found 'flowify without cut' mode that solves this issue β˜€

                                    I was just going to suggest this πŸ˜„

                                    Great and useful plugin sir! thank you so much! πŸ‘
                                    i played a bit with it and it's really enjoiable, but i have a request if possible/not toohard to accomplish..
                                    it looks like the "flow without" cut doesn't add triangles but unsfoften every edges.. can we have an option to preserve edge properties so that this tool could be more esily integrated in an organic/quadfacetools-friendly workflow?

                                    edit - attached example


                                    flowify test.jpg

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @panixia said:

                                      it looks like the "flow without" cut doesn't add triangles but unsfoften every edges.. can we have an option to preserve edge properties so that this tool could be more esily integrated in an organic/quadfacetools-friendly workflow?

                                      +1e6

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • duanekempD Offline
                                        duanekemp
                                        last edited by

                                        Is v1.2 addressing texture mapping? πŸ˜„

                                        Duane Kemp

                                        Kemp Productions
                                        Puidoux, Switzerland
                                        Gallery:
                                        https://duanekemp.artstation.com/

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                                        • C Offline
                                          CAUL
                                          last edited by

                                          @unknownuser said:

                                          it looks like the "flow without" cut doesn't add triangles but unsfoften every edges.. can we have an option to preserve edge properties so that this tool could be more esily integrated in an organic/quadfacetools-friendly workflow?

                                          Good suggestion! This feature is now introduced in v1.1.0.

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            wow! thank you so much! it works fine!
                                            flowify perfect.JPG

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