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    Plugins Not Compatible with SU2015-64bit

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    • M Offline
      mk11
      last edited by

      @krisidious said:

      Skalp 1.0 was released today. haven't installed yet but they say it is 2015 64bit compatible.

      I can verify Skalp is running on 64bit with no issues - just completed a CD set last night. πŸ˜„

      Marc Kleinmann
      SU Pro 2015
      Mac & Win

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      • KrisidiousK Offline
        Krisidious
        last edited by

        Live Ivy not working?

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • Dave RD Offline
          Dave R
          last edited by

          @krism said:

          Re: Requirements for SketchUp 2015

          That the moderators of this forum show unflagging patience in dealing with the multitude of questions which are about to appear as to why the plugins don't work in 2015.

          Thanks in advance for your generous help (and repeating the help for the thousandth time).

          KrisM

          We try but it would sure be nice if the posters of those multitudes of questions could take at least a few moments to read the thread before they ask questions that have likely already been answered many times.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • KrisidiousK Offline
            Krisidious
            last edited by

            Seems to me that less things were broken this time around than with 2014... I'm quite pleased.

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • tt_suT Offline
              tt_su
              last edited by

              @krisidious said:

              Seems to me that less things were broken this time around than with 2014... I'm quite pleased.

              In SU2014 we changed the Ruby engine to a brand new one. In SU2015 we only added 64bit. So if you installed SU2015 32bit there should be no broken extensions. And even in 64bit only some with binaries would break.

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              • TIGT Offline
                TIG Moderator
                last edited by

                NOTE:

                Some plain Ruby scripts might break under v2015 - e.g. IF they ill-advisedly messed with Float by adding new methods.
                The way Length is now related to Float HAS changed in v2015, so it won't inherit the new method and then the script fails because it's not defined for Length...
                Of course good practice is to NOT mess with the base classes, but some older legacy tools still do !

                I have a separate issue with some of my Extrusion tools [EEbyRailsByFace, which uses EEbyFace looping] in v2015 64bit...
                There's a BugSplat after the seemingly successful creation of geometry, as the tool exits.
                I am investigating the cause, but the same SKP & process in v2014 works without any problems...
                I've submitted a Bugsplat report - I can see no cause... πŸ˜•

                TIG

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  Is progressbar.rb obsolete or is it still needed? or is it dependent on if a plugins needs it?

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    It would be dependent on the plugins that are installed. Some plugins such as the current version of Shape Bender don't require it anymore.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • tt_suT Offline
                      tt_su
                      last edited by

                      @tig said:

                      There's a BugSplat after the seemingly successful creation of geometry, as the tool exits.

                      Did you submit the splat?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Many authors have incorporated progressbar code within their own scripts - like ShapeBender, which no longer needs it.
                        A few older scripts might still 'require' it as a separate file - particularly Smustard.com ones ?

                        If you don't have it installed then any affected plugins will just 'break', probably as they try to load
                        It can be copied across into v2015 plugins folder if needed - there is no 'updated version'.

                        TIG

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @tt_su said:

                          @tig said:

                          There's a BugSplat after the seemingly successful creation of geometry, as the tool exits.

                          Did you submit the splat?
                          Yes: Under 'TIG' within the last hour or so...

                          TIG

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            thank you...

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • tt_suT Offline
                              tt_su
                              last edited by

                              @tig said:

                              @tt_su said:

                              @tig said:

                              There's a BugSplat after the seemingly successful creation of geometry, as the tool exits.

                              Did you submit the splat?
                              Yes: Under 'TIG' within the last hour or so...

                              Hmm... something is happening in SketchUp!CRubyTool::UpdateVCB after SketchUp!CRubyTool::OnLButtonDown. The stack trace is a bit junk after that though. I need to dig deeper. But do you have the snippet of what the tool does in OnLButtonDown? Are you by any chance selecting a new tool?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                def onLButtonDown(flags,x,y,view)
                                    ph=view.pick_helper
                                    ph.do_pick(x,y)
                                    best=ph.best_picked
                                    if best and best.valid?
                                      case @state
                                       when 0
                                        if best.class==Sketchup;;Edge and best.curve
                                          @sel.add(best.curve.edges)
                                          @profile=best
                                          Sketchup;;set_status_text(db("Extrude Edges by Rails by Face; Select the 1st 'Rail' Curve..."))
                                          @state=1
                                        else
                                          UI.beep
                                          view.invalidate
                                          view.tooltip=(db("Pick Profile"))
                                        end#if
                                       when 1
                                        if best.class==Sketchup;;Edge and best.curve and not @profile.curve.edges.include?(best.curve.edges[0])
                                          @sel.add(best.curve.edges)
                                          @rail1=best
                                          Sketchup;;set_status_text(db("Extrude Edges by Rails by Face; Select the 2nd 'Rail' Curve..."))
                                          @state=2
                                        else
                                          UI.beep if @profile.curve.edges.include?(best.curve.edges[0])
                                          view.invalidate
                                          view.tooltip= db("Pick 1st Rail")
                                        end#if
                                       when 2
                                        if best.class==Sketchup;;Edge and best.curve and not @profile.curve.edges.include?(best.curve.edges[0]) ###and not @rail1.curve.edges.include?(best.curve.edges[0])
                                          @sel.add(best.curve.edges)
                                          @rail2=best
                                          Sketchup;;set_status_text(db("Extrude Edges by Rails by Face; Select the 'Melding-Profile' Curve..."))
                                          @state=3
                                        else
                                          UI.beep if @profile.curve.edges.include?(best.curve.edges[0])
                                          view.invalidate
                                          view.tooltip=(db("Pick 2nd Rail"))
                                        end#if
                                        ###
                                       when 3 ### melding profile
                                        if best.class==Sketchup;;Edge and best.curve and not @rail1.curve.edges.include?(best.curve.edges[0])and not @rail2.curve.edges.include?(best.curve.edges[0])
                                          @sel.add(best.curve.edges)
                                          @mprofile=best
                                          view.invalidate
                                          if @rail1.curve==@rail2.curve
                                            Sketchup;;set_status_text(db("Extrude Edges by Rails by Face; Making Mesh from Profile and 1 Rail."))
                                          else
                                            Sketchup;;set_status_text(db("Extrude Edges by Rails by Face; Making Mesh from Profile and 2 Rails."))
                                          end#if
                                          self.make_mesh()
                                        else
                                          UI.beep if @rail1.curve.edges.include?(best.curve.edges[0])or @rail2.curve.edges.include?(best.curve.edges[0])
                                          view.invalidate
                                          view.tooltip=(db("Pick Melding Profile"))
                                        end#if
                                      end#case
                                    end#if
                                  end#onLButtonDown
                                

                                in EEbyRailsByFace.rb Tool you preselect the face and an optional cpoint, BUT then click the four curves in turn to define the profile/rail1/rail2/melding_profile [rail2 can be rail1 and profile can be picked twice too]

                                Much the same picking code is used in EEbyRails and that works fine on v2015 ! πŸ˜’

                                YES it does select another tool - EEbyFace is run after the picking, it is called in a loop for each of the 'ribs'. If one rib is processed it's OK, but if more it Splats in v2015...

                                TIG

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  I don't recall all the details right now, but I think I ran into an issue some time ago where selecting a new tool in the mouse event might cause a crash. I need to dig into my notes.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    The mouse event doesn't immediately select the other tool.
                                    It runs 'self.make_mesh()' which generates some temporary objects etc...
                                    And in turn does some processing... and then calls EEbyFace to make the 'ribs'...

                                    And of course it has worked fine in versions < v2015 for years !

                                    TIG

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @thomthom

                                      You suggested that jumping out of a tool's mouse click method by calling another tool can cause splats.
                                      Although the other tool is accessed after considerable other code has run outside of the mouse click method, AND it worked fine in <v2015...

                                      I cobbled together the code from the second tool into the first problem one, and it processes everything just fine - no splats, so there MUST be some cause relating to the tool-swapping, BUT why in v2015 and not earlier versions ?

                                      I'll use that fix for now... πŸ˜’

                                      TIG

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                                      • tt_suT Offline
                                        tt_su
                                        last edited by

                                        Can you send me the original tool that splat? I'll see if I can dig into the guts of this to be sure.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @tt_su said:

                                          Can you send me the original tool that splat? I'll see if I can dig into the guts of this to be sure.
                                          I've PM'd you v2.6 which has the Bugsplat issue in v2015, and current v2.7 which works OK...

                                          TIG

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            .

                                            Fluid Importer (obj import) isn't working on mac/2015

                                            http://www.fluidimporter.com

                                            dotdotdot

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