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    SketchUp 2016 Wishlist

    Scheduled Pinned Locked Moved SketchUp Feature Requests
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    • JQLJ Offline
      JQL
      last edited by

      @krisidious said:

      Yes... I would love Layout to have Ruby. Never understood why Layout was such a separate program and had no developer support. We had all the drawing and text tools in SU. I always wondered why Layout wasn't actual inside of or part of SU.

      The idea of having more computational efforts on SU for such heavy tasks such as layout's is not easy on me.

      Besides that I like the fact that:

      • You can insert multiple SU files in LO;
      • You can work on a 2D workflow;
      • You have very high graphical output and, nowadays you go towards making a SU model only model, with all dims, texts, and leaders inside LO.
      • PDF export is beautiful

      I don't like the fact that:

      • All commands are different in LO than they are from SU (we are so used to SU why reinvent the wheel in LO?);
      • Selecting has no CTRL or CTRL+SHIFT modifier keys;
      • Drawing commands are less effective;
      • Lines don't break nor faces get generated, nor can we paint a shape like in SU wich is much better than filling and stroking stuff;
      • No components, only groups;
      • Layers are confusing to work with. In SU you CAN'T change active layer, In Layout you MUST change active layer... awkward and opposite workflows.
      • Drag methodology for moving stuff around is awfull. Move should be "M" or Icon.;
      • Drag+CTRL for copying is terrible;
      • Double click for editing viewports is Dangerous as double clicking is also used to edit objects wich are always on top of viewports...
      • Scale? SU is better;
      • Rotate? SU is better;
      • Inference? SU is WAY better;
      • That dongle for inference, scale and rotate... OMG...
      • Offset tool... where is it?
      • Guide Lines?
      • Ruby?
      • DWG export is flawed;
      • Auto text is good but limited;
      • Auto tags are good but VERY limited.

      I still love Layout and because of it I ditched CAD... so why am I complaining? Because I work with it a lot!

      www.casca.pt
      Visit us on facebook!

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      • KrisidiousK Offline
        Krisidious
        last edited by

        agreeeeed.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • FrederikF Offline
          Frederik
          last edited by

          @jql said:

          I don't like the fact that:

          • All commands are different in LO than they are from SU (we are so used to SU why reinvent the wheel in LO?)

          I agree 110%...
          The commands should be the same...

          All in all that's a really great list, Joao...! 👍

          Cheers
          Kim Frederik

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          • highlanderH Offline
            highlander
            last edited by

            Material menu:
            -when right click on material it's taking so long for the pop-up to show (with lot of materials)
            -maybe a button for save/export the material to skm??
            -edit function can be a lot better, CMYK, bigger color wheel, maybe layer system with multiple textures

            just a tought

            sander

            Sander Hoogland
            SketchUp 2018 pro - Vray
            Beeld3d

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            • oceanembersO Offline
              oceanembers
              last edited by

              @lushi said:

              The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .

              But Sketchup is not Autocad, and besides, the way the move tool functions can actually be used very effectively in the modeling process. Groups and components are there to allow exactly the kind of movement you are talking about.

              I do think, however, that entering and exiting of groups and components could be much more streamlined.

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              • HieruH Offline
                Hieru
                last edited by

                How about the ability to toggle camera clipping off and on?

                www.davidhier.co.uk

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                • kenK Offline
                  ken
                  last edited by

                  What I would like to see are more native tools.

                  Such as:

                  1. Rotated Box
                  2. 3 Point Circle and 2 point circle
                  3. Rotated Circle/Cyclinder
                  4. More guide lines tools
                  5. Entity Info, be able to change the volume to another attribute, such as, weight, i.e (Steel/lbs), (Alum/lbs) etc.

                  They did a great job with the rotated rectangle.

                  Ken

                  Fight like your the third monkey on Noah's Ark gangway.

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                  • jeff hammondJ Offline
                    jeff hammond
                    last edited by

                    @lushi said:

                    The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .

                    that's a key difference between sketchup and other cad applications.

                    in rhino, if you draw a line on top of another line, you'll have 2 lines.
                    in sketchup, if you do the same thing, you'll have 1 line.

                    both have advantages and i can't really say one way is better than the other.. you just have to have a slightly different mindset/approach in each program.

                    i'm willing to bet this difference will remain for the life of the software(s).


                    @unknownuser said:

                    1. 3 Point Circle and 2 point circle

                    i'd be curious to see how a 3pt circle would be implemented in sketchup..

                    ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..

                    anyway, it could get confusing i imagine.

                    dotdotdot

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                    • LOAML Offline
                      LOAM
                      last edited by

                      I would like them to resolve the clipping of objects that aren't close to the origin, I hate having to reduce the FOV to 1 to see what I am doing 😞

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                      • kenK Offline
                        ken
                        last edited by

                        Jeff wrote:

                        "Ken wrote:
                        2. 3 Point Circle and 2 point circle

                        i'd be curious to see how a 3pt circle would be implemented in sketchup..

                        ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..

                        anyway, it could get confusing i imagine."

                        I have a plugin that does draw a 3 point circle. I use it on Images and CAD files. As shown, here is a rectangle 10' by 20'. I made the 3 point selections, and presto I have a 6 segment circle, (normally this would be a 72 segment circle, or a segment per 5 degrees. The radius is equal distance from each of the 3 points. I don't expect each vertex to fall on the circle since circle are made from line segments. However, I expect to have the circle radius to be corrects, as shown in the illustration.

                        The math, each two points selection define a line that is cord of the circle. A line perpendicular and at the center of each of the two cords, interset at the circle's center. So from this intersection to any of the vertex, is the circle radius.

                        Works great, just think something this simple should be a native tools.

                        Guess I am wishing more since I saw how the rotated rectangle was implemented.

                        Ken


                        3 Point Circle.png

                        Fight like your the third monkey on Noah's Ark gangway.

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                        • H Offline
                          hkla
                          last edited by

                          Decrease the minimum on Network licensing.

                          How low? 2 would be nice. I have 6 potential users, who may jump between 7 computers depending on the task (one computer is a render or complex model computer for all to use). However, each user only uses the program in sparse bursts, only up to 3 at once, but I'm not allowed to have a network because 50 seats in a small office is insane. This becomes very annoying.

                          I will gladly pay more per seat to unlock network licensing.

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @unknownuser said:

                            I don't expect each vertex to fall on the circle since circle

                            well that's the difference with you and I then.

                            personally, I expect a vertex to fall on the point I used to define the circle.. in the same way if you draw a circle by clicking the center point then radius (like the current circle tool).. the vertex coincides with the point being used to define the radius.

                            if you don't expect that to happen then I guess that's fine too.

                            dotdotdot

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                            • BepB Offline
                              Bep
                              last edited by

                              Support of Linux

                              "History is written by the winners"

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                Looks like we can remove trays that move between program starts. mine would pile up in older versions when I restarted. Now they are exactly where I left them.

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @jeff hammond said:

                                  @unknownuser said:

                                  1. 3 Point Circle and 2 point circle

                                  ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..

                                  not sure how i missed this before but... the new 3pt arc tool actually does what i was thinking it should do.. all three points will coincide with a vertex on the arc then the segment lengths are figured out accordingly (and automatically)

                                  smart programming 👍

                                  3ptarc.jpg

                                  dotdotdot

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                                  • A Offline
                                    AirWindSolar
                                    last edited by

                                    How about not assuming all users are brain damaged? The "By adding a location..." monologue is annoying enough once, but popping it up every time is wasting time and effectively telling the user you don't think they're bright enough to remember what this option did the last thousand times.

                                    Or be consistent and have every tool pop up a similar window:

                                    • Pencil: By drawing a line...
                                    • Eraser: By erasing objects...
                                    • Paint bucket: By adding materials...
                                    • Etc.
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                                    • A Offline
                                      ArtPen
                                      last edited by

                                      After SketchUp 2015 release, I want to take a moment to say “BIG” thanks for x64 support to a SketchUp Team.
                                      For SketchUp 2015 I did a long list, for SketchUp 2016 I think it is better to keep the program simple but provide a good core functionality and features.
                                      So I reduced my wish list to a minimum… well almost )

                                      GENERAL IMPROVEMENTS / FEATURES

                                      1. TeamWork / Xref - is essential for any office based work
                                        I know there is an option to use components, but common it is not really useable for commercial projects with team of 10 people. Or it is not flexible.
                                      2. Basic building elements - (Walls, Slabs, Curtain Walls, Roofs, Windows/Doors) with use of Dynamic Components, so user can edit individual elements and create custom elements.
                                      3. Faster Nicer Viewport - nicer texture representation, nicer anti-aliasing, soft shadows, smooth navigation, better fog and light. So there is no almost no need for external renderer
                                      4. Components to cut through walls / two faces - for creating windows and doors
                                      5. Real indestructible curves - even if curve was exploded you still have an option to find tangents or centre

                                      OSX

                                      Please give some love to a OSX version of SketchUP.

                                      1. Material List
                                      2. Better UI - Please update the UI to fit Apple UI guidelines (Flat design)
                                        Take a look at Pixelmator - the team make a great job
                                      3. Full Screen - Why it is still not here? Even Blender has it.
                                      4. Total area of material in Material Browser - Like in Windows

                                      WILL BE GOOD TO HAVE

                                      1. Line Types - like you have in Layout, All Layout library to SketchUp (Lines, Fills, Scrapbook)
                                      2. Layout and SketchUp Layers Sync - or option to export DWG from Layout with SketchUp layers.
                                      3. Faster Nicer Viewport - nicer texture representation, nicer anti-aliasing, soft shadows, smooth navigation, better fog and light. So there is no almost no need for external renderer

                                      Cheers,

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        Screen Shot 2014-11-09 at 11.42.30 AM.pngOh yes, and WHY do sections still look like this? Is it really an elementary impossibility to provide a graphic solid face option inside the native SU as everyone who has ever used SketchUp has always wanted?

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • L Offline
                                          Lushi
                                          last edited by

                                          @jeff hammond said:

                                          @lushi said:

                                          The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .

                                          that's a key difference between sketchup and other cad applications.

                                          in rhino, if you draw a line on top of another line, you'll have 2 lines.
                                          in sketchup, if you do the same thing, you'll have 1 line.

                                          both have advantages and i can't really say one way is better than the other.. you just have to have a slightly different mindset/approach in each program.

                                          i'm willing to bet this difference will remain for the life of the software(s).


                                          True, between sketchup and other programs there is a noticeable difference between uses and controls, but think about the possibility of having both functions in one software, you can have SU move default button, and an advanced button which can be separated without result in elimination of faces, keeping lines precindibles for them. is how to copy and then delete the original object, it seems a necessary tool.

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                                          • A Offline
                                            AirWindSolar
                                            last edited by

                                            Better snapping, even on small stuff.

                                            For example, I draw a section of 2x8" rectangular tubing with 1/16 wall thickness. (At the origin, totally orthogonal to the axes, so not even any odd angles to deal with yet.) I then try to grab a corner of that while zoomed in enough to clearly see the face of the cross section; it seems to be random whether it grabs the inside or outside corner, even when I can clearly see it's snapping to the corner not closest to the actual cursor location. I usually end up having to zoom in until I can't even fit the entire end of the tube on my screen to get it to snap to the outside corner so I can properly place the tube, then having to zoom out again to find where I needed to place it several feet away. Why it would choose the inside corner when the cursor is even right on the outside corner is beyond me.

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