SketchUp 2016 Wishlist
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@rich o brien said:
or at least offload that presentational aspect to StyleBuilder.
Which is still the same since its inception.
Though I wouldn't like that, I understand it would be a good feature.
You can do that already if you simply Xref your model to a new file and manage styles there.
BTW Style builder would only be nice if shadows and face colors boundary lines would also twist and bend or if, those areas of color could also have a texture with multiple sizes as lines do right now.
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@krisidious said:
Yes... I would love Layout to have Ruby. Never understood why Layout was such a separate program and had no developer support. We had all the drawing and text tools in SU. I always wondered why Layout wasn't actual inside of or part of SU.
The idea of having more computational efforts on SU for such heavy tasks such as layout's is not easy on me.
Besides that I like the fact that:
- You can insert multiple SU files in LO;
- You can work on a 2D workflow;
- You have very high graphical output and, nowadays you go towards making a SU model only model, with all dims, texts, and leaders inside LO.
- PDF export is beautiful
I don't like the fact that:
- All commands are different in LO than they are from SU (we are so used to SU why reinvent the wheel in LO?);
- Selecting has no CTRL or CTRL+SHIFT modifier keys;
- Drawing commands are less effective;
- Lines don't break nor faces get generated, nor can we paint a shape like in SU wich is much better than filling and stroking stuff;
- No components, only groups;
- Layers are confusing to work with. In SU you CAN'T change active layer, In Layout you MUST change active layer... awkward and opposite workflows.
- Drag methodology for moving stuff around is awfull. Move should be "M" or Icon.;
- Drag+CTRL for copying is terrible;
- Double click for editing viewports is Dangerous as double clicking is also used to edit objects wich are always on top of viewports...
- Scale? SU is better;
- Rotate? SU is better;
- Inference? SU is WAY better;
- That dongle for inference, scale and rotate... OMG...
- Offset tool... where is it?
- Guide Lines?
- Ruby?
- DWG export is flawed;
- Auto text is good but limited;
- Auto tags are good but VERY limited.
I still love Layout and because of it I ditched CAD... so why am I complaining? Because I work with it a lot!
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agreeeeed.
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@jql said:
I don't like the fact that:
- All commands are different in LO than they are from SU (we are so used to SU why reinvent the wheel in LO?)
I agree 110%...
The commands should be the same...All in all that's a really great list, Joao...!
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Material menu:
-when right click on material it's taking so long for the pop-up to show (with lot of materials)
-maybe a button for save/export the material to skm??
-edit function can be a lot better, CMYK, bigger color wheel, maybe layer system with multiple texturesjust a tought
sander
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@lushi said:
The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .
But Sketchup is not Autocad, and besides, the way the move tool functions can actually be used very effectively in the modeling process. Groups and components are there to allow exactly the kind of movement you are talking about.
I do think, however, that entering and exiting of groups and components could be much more streamlined.
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How about the ability to toggle camera clipping off and on?
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What I would like to see are more native tools.
Such as:
- Rotated Box
- 3 Point Circle and 2 point circle
- Rotated Circle/Cyclinder
- More guide lines tools
- Entity Info, be able to change the volume to another attribute, such as, weight, i.e (Steel/lbs), (Alum/lbs) etc.
They did a great job with the rotated rectangle.
Ken
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@lushi said:
The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .
that's a key difference between sketchup and other cad applications.
in rhino, if you draw a line on top of another line, you'll have 2 lines.
in sketchup, if you do the same thing, you'll have 1 line.both have advantages and i can't really say one way is better than the other.. you just have to have a slightly different mindset/approach in each program.
i'm willing to bet this difference will remain for the life of the software(s).
@unknownuser said:
- 3 Point Circle and 2 point circle
i'd be curious to see how a 3pt circle would be implemented in sketchup..
ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..
anyway, it could get confusing i imagine.
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I would like them to resolve the clipping of objects that aren't close to the origin, I hate having to reduce the FOV to 1 to see what I am doing
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Jeff wrote:
"Ken wrote:
2. 3 Point Circle and 2 point circlei'd be curious to see how a 3pt circle would be implemented in sketchup..
ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..
anyway, it could get confusing i imagine."
I have a plugin that does draw a 3 point circle. I use it on Images and CAD files. As shown, here is a rectangle 10' by 20'. I made the 3 point selections, and presto I have a 6 segment circle, (normally this would be a 72 segment circle, or a segment per 5 degrees. The radius is equal distance from each of the 3 points. I don't expect each vertex to fall on the circle since circle are made from line segments. However, I expect to have the circle radius to be corrects, as shown in the illustration.
The math, each two points selection define a line that is cord of the circle. A line perpendicular and at the center of each of the two cords, interset at the circle's center. So from this intersection to any of the vertex, is the circle radius.
Works great, just think something this simple should be a native tools.
Guess I am wishing more since I saw how the rotated rectangle was implemented.
Ken
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Decrease the minimum on Network licensing.
How low? 2 would be nice. I have 6 potential users, who may jump between 7 computers depending on the task (one computer is a render or complex model computer for all to use). However, each user only uses the program in sparse bursts, only up to 3 at once, but I'm not allowed to have a network because 50 seats in a small office is insane. This becomes very annoying.
I will gladly pay more per seat to unlock network licensing.
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@unknownuser said:
I don't expect each vertex to fall on the circle since circle
well that's the difference with you and I then.
personally, I expect a vertex to fall on the point I used to define the circle.. in the same way if you draw a circle by clicking the center point then radius (like the current circle tool).. the vertex coincides with the point being used to define the radius.
if you don't expect that to happen then I guess that's fine too.
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Support of Linux
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Looks like we can remove trays that move between program starts. mine would pile up in older versions when I restarted. Now they are exactly where I left them.
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@jeff hammond said:
@unknownuser said:
- 3 Point Circle and 2 point circle
ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..
not sure how i missed this before but... the new 3pt arc tool actually does what i was thinking it should do.. all three points will coincide with a vertex on the arc then the segment lengths are figured out accordingly (and automatically)
smart programming
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How about not assuming all users are brain damaged? The "By adding a location..." monologue is annoying enough once, but popping it up every time is wasting time and effectively telling the user you don't think they're bright enough to remember what this option did the last thousand times.
Or be consistent and have every tool pop up a similar window:
- Pencil: By drawing a line...
- Eraser: By erasing objects...
- Paint bucket: By adding materials...
- Etc.
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After SketchUp 2015 release, I want to take a moment to say “BIG” thanks for x64 support to a SketchUp Team.
For SketchUp 2015 I did a long list, for SketchUp 2016 I think it is better to keep the program simple but provide a good core functionality and features.
So I reduced my wish list to a minimum… well almost )GENERAL IMPROVEMENTS / FEATURES
- TeamWork / Xref - is essential for any office based work
I know there is an option to use components, but common it is not really useable for commercial projects with team of 10 people. Or it is not flexible. - Basic building elements - (Walls, Slabs, Curtain Walls, Roofs, Windows/Doors) with use of Dynamic Components, so user can edit individual elements and create custom elements.
- Faster Nicer Viewport - nicer texture representation, nicer anti-aliasing, soft shadows, smooth navigation, better fog and light. So there is no almost no need for external renderer
- Components to cut through walls / two faces - for creating windows and doors
- Real indestructible curves - even if curve was exploded you still have an option to find tangents or centre
OSX
Please give some love to a OSX version of SketchUP.
- Material List
- Better UI - Please update the UI to fit Apple UI guidelines (Flat design)
Take a look at Pixelmator - the team make a great job - Full Screen - Why it is still not here? Even Blender has it.
- Total area of material in Material Browser - Like in Windows
WILL BE GOOD TO HAVE
- Line Types - like you have in Layout, All Layout library to SketchUp (Lines, Fills, Scrapbook)
- Layout and SketchUp Layers Sync - or option to export DWG from Layout with SketchUp layers.
- Faster Nicer Viewport - nicer texture representation, nicer anti-aliasing, soft shadows, smooth navigation, better fog and light. So there is no almost no need for external renderer
Cheers,
- TeamWork / Xref - is essential for any office based work
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Oh yes, and WHY do sections still look like this? Is it really an elementary impossibility to provide a graphic solid face option inside the native SU as everyone who has ever used SketchUp has always wanted?
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@jeff hammond said:
@lushi said:
The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .
that's a key difference between sketchup and other cad applications.
in rhino, if you draw a line on top of another line, you'll have 2 lines.
in sketchup, if you do the same thing, you'll have 1 line.both have advantages and i can't really say one way is better than the other.. you just have to have a slightly different mindset/approach in each program.
i'm willing to bet this difference will remain for the life of the software(s).
True, between sketchup and other programs there is a noticeable difference between uses and controls, but think about the possibility of having both functions in one software, you can have SU move default button, and an advanced button which can be separated without result in elimination of faces, keeping lines precindibles for them. is how to copy and then delete the original object, it seems a necessary tool.
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