SketchUp 2016 Wishlist
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@lushi said:
The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .
that's a key difference between sketchup and other cad applications.
in rhino, if you draw a line on top of another line, you'll have 2 lines.
in sketchup, if you do the same thing, you'll have 1 line.both have advantages and i can't really say one way is better than the other.. you just have to have a slightly different mindset/approach in each program.
i'm willing to bet this difference will remain for the life of the software(s).
@unknownuser said:
- 3 Point Circle and 2 point circle
i'd be curious to see how a 3pt circle would be implemented in sketchup..
ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..
anyway, it could get confusing i imagine.
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I would like them to resolve the clipping of objects that aren't close to the origin, I hate having to reduce the FOV to 1 to see what I am doing
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Jeff wrote:
"Ken wrote:
2. 3 Point Circle and 2 point circlei'd be curious to see how a 3pt circle would be implemented in sketchup..
ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..
anyway, it could get confusing i imagine."
I have a plugin that does draw a 3 point circle. I use it on Images and CAD files. As shown, here is a rectangle 10' by 20'. I made the 3 point selections, and presto I have a 6 segment circle, (normally this would be a 72 segment circle, or a segment per 5 degrees. The radius is equal distance from each of the 3 points. I don't expect each vertex to fall on the circle since circle are made from line segments. However, I expect to have the circle radius to be corrects, as shown in the illustration.
The math, each two points selection define a line that is cord of the circle. A line perpendicular and at the center of each of the two cords, interset at the circle's center. So from this intersection to any of the vertex, is the circle radius.
Works great, just think something this simple should be a native tools.
Guess I am wishing more since I saw how the rotated rectangle was implemented.
Ken
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Decrease the minimum on Network licensing.
How low? 2 would be nice. I have 6 potential users, who may jump between 7 computers depending on the task (one computer is a render or complex model computer for all to use). However, each user only uses the program in sparse bursts, only up to 3 at once, but I'm not allowed to have a network because 50 seats in a small office is insane. This becomes very annoying.
I will gladly pay more per seat to unlock network licensing.
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@unknownuser said:
I don't expect each vertex to fall on the circle since circle
well that's the difference with you and I then.
personally, I expect a vertex to fall on the point I used to define the circle.. in the same way if you draw a circle by clicking the center point then radius (like the current circle tool).. the vertex coincides with the point being used to define the radius.
if you don't expect that to happen then I guess that's fine too.
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Support of Linux
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Looks like we can remove trays that move between program starts. mine would pile up in older versions when I restarted. Now they are exactly where I left them.
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@jeff hammond said:
@unknownuser said:
- 3 Point Circle and 2 point circle
ultimately, if you're drawing a (segmented) circle using 3 points, you'd expect each point to coincide with a vertex on the circle.. but in most instances, at least one of the vertices of the circle won't fall on one of the points (unless the circle were divided into 3 separate arc segments each with a different number of segments)..
not sure how i missed this before but... the new 3pt arc tool actually does what i was thinking it should do.. all three points will coincide with a vertex on the arc then the segment lengths are figured out accordingly (and automatically)
smart programming
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How about not assuming all users are brain damaged? The "By adding a location..." monologue is annoying enough once, but popping it up every time is wasting time and effectively telling the user you don't think they're bright enough to remember what this option did the last thousand times.
Or be consistent and have every tool pop up a similar window:
- Pencil: By drawing a line...
- Eraser: By erasing objects...
- Paint bucket: By adding materials...
- Etc.
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After SketchUp 2015 release, I want to take a moment to say โBIGโ thanks for x64 support to a SketchUp Team.
For SketchUp 2015 I did a long list, for SketchUp 2016 I think it is better to keep the program simple but provide a good core functionality and features.
So I reduced my wish list to a minimumโฆ well almost )GENERAL IMPROVEMENTS / FEATURES
- TeamWork / Xref - is essential for any office based work
I know there is an option to use components, but common it is not really useable for commercial projects with team of 10 people. Or it is not flexible. - Basic building elements - (Walls, Slabs, Curtain Walls, Roofs, Windows/Doors) with use of Dynamic Components, so user can edit individual elements and create custom elements.
- Faster Nicer Viewport - nicer texture representation, nicer anti-aliasing, soft shadows, smooth navigation, better fog and light. So there is no almost no need for external renderer
- Components to cut through walls / two faces - for creating windows and doors
- Real indestructible curves - even if curve was exploded you still have an option to find tangents or centre
OSX
Please give some love to a OSX version of SketchUP.
- Material List
- Better UI - Please update the UI to fit Apple UI guidelines (Flat design)
Take a look at Pixelmator - the team make a great job - Full Screen - Why it is still not here? Even Blender has it.
- Total area of material in Material Browser - Like in Windows
WILL BE GOOD TO HAVE
- Line Types - like you have in Layout, All Layout library to SketchUp (Lines, Fills, Scrapbook)
- Layout and SketchUp Layers Sync - or option to export DWG from Layout with SketchUp layers.
- Faster Nicer Viewport - nicer texture representation, nicer anti-aliasing, soft shadows, smooth navigation, better fog and light. So there is no almost no need for external renderer
Cheers,
- TeamWork / Xref - is essential for any office based work
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Oh yes, and WHY do sections still look like this? Is it really an elementary impossibility to provide a graphic solid face option inside the native SU as everyone who has ever used SketchUp has always wanted?
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@jeff hammond said:
@lushi said:
The option to move objects without sticking together, as in AutoCAD, where the "Move" tool to differentiate the "stretch", and thus without a little more "groups" that accumulate in our models .
that's a key difference between sketchup and other cad applications.
in rhino, if you draw a line on top of another line, you'll have 2 lines.
in sketchup, if you do the same thing, you'll have 1 line.both have advantages and i can't really say one way is better than the other.. you just have to have a slightly different mindset/approach in each program.
i'm willing to bet this difference will remain for the life of the software(s).
True, between sketchup and other programs there is a noticeable difference between uses and controls, but think about the possibility of having both functions in one software, you can have SU move default button, and an advanced button which can be separated without result in elimination of faces, keeping lines precindibles for them. is how to copy and then delete the original object, it seems a necessary tool.
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Better snapping, even on small stuff.
For example, I draw a section of 2x8" rectangular tubing with 1/16 wall thickness. (At the origin, totally orthogonal to the axes, so not even any odd angles to deal with yet.) I then try to grab a corner of that while zoomed in enough to clearly see the face of the cross section; it seems to be random whether it grabs the inside or outside corner, even when I can clearly see it's snapping to the corner not closest to the actual cursor location. I usually end up having to zoom in until I can't even fit the entire end of the tube on my screen to get it to snap to the outside corner so I can properly place the tube, then having to zoom out again to find where I needed to place it several feet away. Why it would choose the inside corner when the cursor is even right on the outside corner is beyond me.
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Modulus in dynamics... and just more dynamic functions in general
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@hkla said:
Decrease the minimum on Network licensing.
How low? 2 would be nice. I have 6 potential users, who may jump between 7 computers depending on the task (one computer is a render or complex model computer for all to use). However, each user only uses the program in sparse bursts, only up to 3 at once, but I'm not allowed to have a network because 50 seats in a small office is insane. This becomes very annoying.
I will gladly pay more per seat to unlock network licensing.
We have a 3 user network license, originally purchased for version 6. I think new copies are still available.
My wish - restore the fileserver based network license sharing, rather than the new web based version, as per my gripe on http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=59771
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hi
It would be nice to have constraints like in SOLVESPACE soft ( from Jonathan Westhues ) to place object and animate a scene.
in french
Ce serai sympa de pouvoir ajouter des contraintes comme dans le programme SOLVESPACE de Jonathan Westhues pour placer des objets et les animer .link :
http://solvespace.com/index.pllinkage example :
http://solvespace.com/linkage.plfrench POST
http://sketchucation.com/forums/viewtopic.php?f=51%26amp;t=35686%26amp;start=450Chri's example:
https://www.youtube.com/watch?v=J2udPIMtmJ0Chri
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@chri said:
hi
It would be nice to have constraints like in SOLVESPACE soft ( from Jonathan Westhues ) to place object and animate a scene.
Chri
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- Animations for dynamic components to be saved per scene. For example, you could have a scene with doors all open, and a scene with all doors closed. Would make moving elements in Sketchup that much more presentable.
@artpen said:
GENERAL IMPROVEMENTS / FEATURES
- TeamWork / Xref - is essential for any office based work
I know there is an option to use components, but common it is not really useable for commercial projects with team of 10 people. Or it is not flexible.
+1
This would be a massive feature which would widen the scope for Sketchup. However, I think it could be delivered via a plugin, IF the Sketchup team were to implement a change to relative referencing of files and abandon the absolute reference approach:- references to external components (via the "save [component] as..." and "reload..." commands) should be RELATIVE to the SKP file, as opposed to absolute references as is currently. If this change were made, a plugin could be made to do what you are thinking. In fact, I may start putting something together today...
- also, in Layout, use relative references. It just works better if you are using things like Dropbox, or indeed any shared folder. Absolute references and working across several workstations is a pain. It is not how most people's project folders are organised.
[EDIT] it turns out TIG has already made a plugin that is very similar to what we are talking about: http://sketchucation.com/forums/viewtopic.php?t=7329
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I got the main item, 64 bit and am over the moon with that. Better control over these pesky additional geometries and additional operations would be nice. Also, fix the windows explorer crashing thing 'cos being unable to import additional modules etc is a PITA. Better handling of graphics and textures would also be really nice but I am being careful what I ask for right now as I have my Christmas present early.
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multi core processing for complex dynamic component calculations!
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