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    Followfy 0.2 (2014-05-15)

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    • massimoM Offline
      massimo Moderator
      last edited by

      πŸ‘ πŸ˜„

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      • pilouP Offline
        pilou
        last edited by

        Aaaaaaaaaaaaaah ! 😳

        And this also don't work because I don't put it at the extremity! 😳

        followfy_fail1.jpg

        Now all is fine!
        Advantage against the FollowMe in this case: select by triple click! 😎

        followfy_works.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • mitcorbM Offline
          mitcorb
          last edited by

          Nice tool, Caul.

          @Pilou: "Followfy is meaning something ?" Straightforward answer is similar to the suffix in Quantify- which means apply a quantity to. Or Signify. It's a somewhat informal attachment commonly done in English, but new for the word follow.

          I take the slow, deliberate approach in my aimless wandering.

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          • C Offline
            cadmunkey
            last edited by

            Great! could have done with having this yesterday as I had a component in a model that 'follow me' just wouldn't work on.

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            • Bob JamesB Offline
              Bob James
              last edited by

              Great addition to the toolbox πŸ‘

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • pilouP Offline
                pilou
                last edited by

                @Mitcorb Thx! πŸ‘

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  CAUL,

                  Having written a similar plugin almost three years ago, I was very curious as to how you did yours. About the only similarity was the projecting of points on bisecting planes at the corners.

                  It is impossible to test for all possible things that could go wrong so when I seemed to find a situation that causes a failure in the mergeCoPlanarFaces method, I thought you might like to know.

                  cop failure a.jpg

                  cop failure b.jpg

                  Left clicking anywhere in the model causes this results to appear.
                  cop failure c.jpg

                  Adding the next statement eliminates the failure but typically, collecting the edges to be deleted and deleting them after all edges are processed, usually works best.

                      es.each { |e|
                  		next unless e.faces[0] && e.faces[1]
                          vs = e.faces[0].vertices + e.faces[1].vertices
                          p = Geom;;fit_plane_to_points vs
                          cop = vs.all? { |v| v.position.on_plane? p }
                          e.erase! if cop
                      }
                  
                  

                  cop failure.skp

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • C Offline
                    CAUL
                    last edited by

                    @sdmitch said:

                    Having written a similar plugin almost three years ago, I was very curious as to how you did yours. About the only similarity was the projecting of points on bisecting planes at the corners.

                    Interesting, how did you approach the problem?

                    @sdmitch said:

                    It is impossible to test for all possible things that could go wrong so when I seemed to find a situation that causes a failure in the mergeCoPlanarFaces method, I thought you might like to know.

                    Thanks for the feedback! The mergeCoplanar-method was/is a disaster waiting to happen. I will release an updated version soon.

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                    • C Offline
                      CAUL
                      last edited by

                      @dave r said:

                      May I ask for a modification/addition? Would it be possible to have it also Smooth/Soften curves like the native Follow Me tool does?

                      That's on the TODO-list.

                      @unknownuser said:

                      ps Maybe an info Message "Followfy is calculating" will be fine for complex path/profile !

                      As it happens, almost all time is spent trying to build the geometry with the api method add_face. In this release the geometry is built with triangles. The next release will use rectangles when appropriate (which is almost always) and that will roughly double the speed.

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                      • sdmitchS Offline
                        sdmitch
                        last edited by

                        @unknownuser said:

                        Interesting, how did you approach the problem?

                        It is called Edge Follow Me and can be found in the plugins store. It was written in request of a tool that would use an edge/curve profile and do an extrusion.

                        Nothing is worthless, it can always be used as a bad example.

                        http://sdmitch.blogspot.com/

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                        • MatheronM Offline
                          Matheron
                          last edited by

                          Thank you very much, what a great plugin!

                          Followfy is remarkably more solid than native followme for any tested planar nonlooping path.

                          Please consider adding solidsolving for non-planar paths.

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                          • xiombargX Offline
                            xiombarg
                            last edited by

                            Nice! Great plugin.

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