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    Who said SketchUp doesn't need to be 64 bit?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      oh. I was thinking it would be more of 64bit sketchup replaces 32bit sketchup but I see what you mean about still needing a 32bit version around.. at least for a while (sort of like when you had ppc and Intel support with the mac version)

      on a side note-- I'm a 'victim' of the 64bit only thing with osx since I still own a 1,1 Mac Pro.. I thought it was longer than 18months ago when it lost OS support but you're probably about right.. whenever mountain lion was released.

      dotdotdot

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      • D Offline
        driven
        last edited by

        @Andrew,

        appreciate your detailed responses...

        Sketchup, as well as Apple, no longer support 32bit hardware, so we may as well be your crash test dummies...

        Maybe you can purge the 'carbon' that's still floating around...
        24/04/2014 21:59:24.756 SketchUp[22606: *** WARNING: -[NSImage compositeToPoint:operation:] is deprecated in MacOSX 10.8 and later. Please use -[NSImage drawAtPoint:fromRect:operation:fraction:] instead.]
        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • soloS Offline
          solo
          last edited by

          Thanks for the response Andrew.

          I do not know the technicality of what is needed or what is going to work better however I do know what I'd like to be able to achieve with Sketchup.

          Maybe we can start a new thread and have a real discussion of what can be done to help us with higher poly models, not how to model leaner but rather how SU can be "fixed" to handle more complex scenes.

          Many folks believe going 64 bit or multi thread would help, maybe even having a way to turn off the inference engine, I do not know so maybe we can all discuss and perhaps even find a direction y'all may be willing to investigate.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Mike LuceyM Offline
            Mike Lucey
            last edited by

            Thanks for taking the time to explain the intricacies involved. I think your comprehensive assessment of the current situation puts matters into perspective.

            I wonder if the situation might be leveraged for the generation of an Ultimate SketchUp Pro 64-bit version (with all the bells and whistles sought by power users) via a Kickstarter-like venture? Have a look at what the power of crowd-funding can produce here, Kickstarter's 10 Biggest Success Stories http://www.cnbc.com/id/48725154

            Mike

            Support us so we can support you! Upgrade to Premium Membership!

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            • TandemT Offline
              Tandem
              last edited by

              @jeff hammond said:

              i highly doubt anybody from trimble is going to talk about this anymore.. pretty much anything that can be said about it already has.. at this point, it's either going to be 64bit or not and i don't think the end users have any say in the matter.. up to now, the stance is pretty much "if you want sketchup to be 64bit then too bad"

              I agree, it does not look like SketchUp is going the 64bit route anytime soon.

              Architosh recently stated that: "As a realtime rendering system (OpenGL-driven) there is no performance benefit for making SketchUp a 64-bit application." and quoted Bacus saying: "While there are increasing numbers of CAD developers offering 64-bit versions of their applications, it really isn’t a given that 64-bit computing (access to more memory) improves their performance.”

              Bacus also claims that: "SketchUp won’t run out of system memory until there are tens of millions of polygons in a model, well past the point where any modern graphics card is capable of rendering the scene.”

              Link to article @ Architosh. The 32/64bit part is covered at the end on page 2.

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              • TandemT Offline
                Tandem
                last edited by

                @frederik said:

                I suppose you haven't read the entire thread... 😐
                As far as I've seen so far, no-one is claiming that 64bit will make SU run any faster...
                The primary reason users want to see a 64bit version is the use of i.e. 3rd party integrated render applications, where SU - being 32bit - is the culprit because of the RAM limitation...
                But it's also a request to make SU compatible with future computer systems as well as a hope that it will be able to handle high poly models better than what it can today...

                I have the impression that Bacus is either not aware of this or does not understand the problems as most of his comments point out the performance part of the discussion.

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                • PixeroP Offline
                  Pixero
                  last edited by

                  @Andrew

                  Thanks for replying.
                  If nothing else, it's good to know your thoughts on the subject. But why are you so secretive about the future?
                  It's not like you have released a whole lot of cool new features that the competition would have stolen if they known about it.
                  I think we all know more about upcoming products from Apple than the tiniest bit about where SketchUp is heading.
                  As a professional user that is frustrating. "Is the next SU version going to fix [i]"this" problem or should we invest in some other software?" is a question we repeatedly ask our selves.[/i]

                  I'd welcome a serious discussion about what is most problematic with SU for us power users and ways for you to fix those problems.

                  Now if 64bit version isn't the solution to working with heavy SU files what is?
                  I've never heard any explanation to your statement that 64 bit isn't the solution.
                  Could you please tell us what the bottleneck is?

                  Why is it that if I have some heavy geometry in SU all of a sudden some soft edges become hard edges?

                  Why is loading and saving big scenes take forever?
                  In Photoshop you can press save and immediately continue to work. All saving is in the background.

                  I could go on ...

                  I must say that some of John Bacus statements seems like he doesn't understand the importance of some of our wishes. Like his statement that quads isn't necessary.
                  I honestly don't understand why he is saying this and why he is using this arrogant way of expressing himself.
                  It's like he doesn't care for our needs. I feel I was a fool to believe that quads was one of the reasons he hired Thomthom.
                  Quads ARE important and could be incorporated into SU without the average user ever noticing.

                  I feel that if there is to be some kind of discussion the initiative must come from you. Open up a bit!
                  A discussion, no wish list! We've done that already.

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                  • HieruH Offline
                    Hieru
                    last edited by

                    Very well said Pixero. I think that pretty much sums up how many of us feel after the post-Trimble releases and Bacus' negativity towards power users.

                    www.davidhier.co.uk

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                    • K Offline
                      kaas
                      last edited by

                      @Andrew, very much appreciated you took the time to write here. 👍

                      I guess, the 64bit discussion will be over for now. My concerns about Sketchup's future direction and the steps being considered to help us meet our clients growing demands though are not over.

                      For a lot of people here, working with Sketchup is a big part of business and thus affecting our time and income. If the same wishlists re-appear after every new release of Sketchup, at some point people can't afford anymore to stick to Sketchup and will switch to another program.

                      Communication is key, so please if you can, come back more often and share some insight about Sketchup's near future direction and, if possible, post again about our biggest concerns.

                      kind regards,

                      Max

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        @pixero said:

                        I know J. Bacus have said that: "Access to memory is not the bottleneck in SketchUp where 'more geometry' is concerned."
                        If it isn't then please tell us what the bottleneck is and fix it.

                        The boring reality of this answer is that there isn't a single bottleneck. It's not as simple as just tweaking a single point in the code and everything runs in instant time.

                        There are many areas where performance can be improved, no doubt about it. But the discussions are much more fruitful if they are about "what is snow" instead of users discussion various guesses to what technical solution should be applied. Don't be blinded by buzz words as 64bit and dual-core - that's not the only thing that makes an application fast and responsive - far from it.

                        If you think that these two things (which very often come up) will fix everything then you will be forever disappointed.

                        If you experience that SketchUp crashes when it's memory usage exceeds ~3-4GB then you do have a real need for 64bit. So far, this really only happens when a third party process like a render engine is running inside of the SketchUp process instead of spawning a separate one.
                        But if anyone reading this thread thinks 64bit will have any performance impact, forget about it. It simply isn't.

                        Dual core? Most modern computers these days have four cores. Now, for the sake of conversation, lets says that any operation could be split up and run in parallel, the max gain would only be a 4x increase. Consider how slow Explode is on a large terrain model. A 4x increase would not be enough to make that operation fast.

                        The real gain is made by improving the algorithms and data structures. Good algorithms are the true heros of performance. But there is no one-fit-all. There is no magic bullet.

                        Performance improvement is a continuous work and I can assure you it is of a high concern within the SketchUp team. But let us keep discussions at a higher level than low level technical level.

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                        • tt_suT Offline
                          tt_su
                          last edited by

                          @pixero said:

                          But why are you so secretive about the future?

                          It's not just friendly ears that listen...

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            @tt_su said:

                            It's not just friendly ears that listen...

                            Spock is a member?

                            You know Spock had 3 ears didn't you? His left ear, his right ear and his final frontier 😕

                            Download the free D'oh Book for SketchUp 📖

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                            • tt_suT Offline
                              tt_su
                              last edited by

                              @kaas said:

                              For a lot of people here, working with Sketchup is a big part of business and thus affecting our time and income. If the same wishlists re-appear after every new release of Sketchup, at some point people can't afford anymore to stick to Sketchup and will switch to another program.

                              Here is my personal take on this, we need to nurture a larger third party developer community around SketchUp using SketchUp as a platform to provide a rich range of tool suites. Given the incredible large and diverse user base the best way to get quality tools for the different user types is to have more professional developers catering to the market. Each free to run their own direction based on their specific target user base.
                              I wish we where there already, but we still got a good amount of work to do.

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                @tt_su said:

                                @pixero said:

                                But why are you so secretive about the future?

                                It's not just friendly ears that listen...

                                Sorry but I don't buy it. Why can can so many other software companies have a more open relationship with their customers?
                                It's not like every other 3d software is trying to catch up with SU. Rather the opposite.

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Thomas,

                                  Thanks for also taking the time to respond, but now I feel even more miffed than before.

                                  So there are not a few things, there are many things wrong that is causing us not to be able to use SU like we use other software?

                                  Can we concentrate on the issue of SU buckling and folding under minimal poly levels, is this caused by many little bottlenecks or just one?, can you tell us all the bottlenecks preventing me from having a medium sized model? (medium in in other softwares)

                                  What ever happened to your quads crusade?, I too thought we'd be seeing them in SU by now.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • jason_marantoJ Offline
                                    jason_maranto
                                    last edited by

                                    Oh for crying out loud.... I thought for sure we were past the same old smokescreens.

                                    Look, if SketchUp is meant to be platform for other people to build on then it is a very poor platform that does not allows 3rd party developers the best tools to do thier work. 64-bit is simply a tool SketchUp (as a platform) should be providing to every 3rd party developer.

                                    The idea that 64-bit is relevant to why SketchUp high poly performance is so poor is just misdirection. The real culprit there is primarily the video card and openGL... where if SketchUp were to embrace more advanced technologies the user could see real improvement. However as long as SketchUp is designed for users running cheap integrated graphics chipsets, instead of requiring dedicated workstation graphics like any proper modelling app, this will remain the case. All you need to do is load a heavy scene and disable the fancy viewing options to see dramatic performance improvement... this is all the proof needed to see this in action.

                                    The idea that "converting to 64-bit is too much work" is a valid excuse is beyond rediculous.... what have you actually done in the last 5 years that is so impressive that we should accept such a lame excuse? Stop wasting time designing websites and actually work on the software people are paying for!

                                    I create video tutorial series about several 2D & 3D graphics programs.

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                                    • tt_suT Offline
                                      tt_su
                                      last edited by

                                      @jason_maranto said:

                                      what have you actually done in the last 5 years that is so impressive that we should accept such a lame excuse?

                                      May I point out that Trimble acquired SketchUp in 2012. During the six years of Google the focus was mainly on Google Earth integration and now much otherwise.

                                      So what about the two last years with Trimble?
                                      Turning the ship around. Changes are happening and as we continue to staff up there will be more noticeable improvements.

                                      @solo said:

                                      Thanks for also taking the time to respond, but now I feel even more miffed than before.

                                      Cheer up buddy! I know it's no fun being on the outside trying to peek in, but during the six months I've been on the SketchUp team I've become very positive on the future.

                                      Just because the technical bottleneck is different that the initial assumption doesn't mean it's a bad thing. I only mentioned it because I didn't want people being perpetually disappointed by expecting a technical buzz-word in the release log. Focusing on assumed technical details is clouding the more useful higher level discussion. What are your goals with the tools you use?

                                      @solo said:

                                      So there are not a few things, there are many things wrong that is causing us not to be able to use SU like we use other software?

                                      This is the entry to something that can be interesting. How is it that you use other software and what do you do? Then compared to SketchUp and how you use that?

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                                      • jiminy-billy-bobJ Offline
                                        jiminy-billy-bob
                                        last edited by

                                        @tt_su said:

                                        A 4x increase would not be enough to make that operation fast.

                                        Quite the opposite, a 4x increase would be amazing!

                                        @jason_maranto said:

                                        Look, if SketchUp is meant to be platform for other people to build on then it is a very poor platform that does not allows 3rd party developers the best tools to do thier work. 64-bit is simply a tool SketchUp (as a platform) should be providing to every 3rd party developer.

                                        I often disagree with Jason, but he's got a point here.

                                        25% off Skatter for SketchUcation Premium Members

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                                        • M Offline
                                          mac1
                                          last edited by

                                          1. I have not seen one specific example of model presented showing the problem. I do not mean just the skp file, but all the other settings along with data on the target system showing RAM usage, processes running etc, what graphics, graphics memory and etc. There are many permutation and combinations that can contribute and until the problem is understood I am sure the developers feel they are in a undefined box.
                                          • For the windows users there are many resources available but you have to be willing to take advantage of them. Many of these are same Microsoft uses in their resolution of problems.
                                          1. Those who think Trimble should have a nice road map of long range plans are not living in the real world, that info is usually closely help and you will not see any specific detail unless you are a level 2 manager or higher. Those many times will be in 3 to five year long range plans. Reading the base camp notes they have and the scan explorer, ruby begugger etc. release should give one some sense of what those are. With the statement they are staffing up the question in my mind is for what?
                                          2. For those rejecting off hand the thoughts John B and Andrew give makes one wonder why you are not working at MS or some other development company. They may not give the answer you want to hear but have the info base you should at least listen too. IMHO they are missing the boat not making better use of the employee badged folks showing on the forum to help answering some issues ,but that goes back to long range plan and man power use. IMHO I would think say a web type conference with a select user set often vs the 2 year base camp show and tell could help to establish what their long range plans should be or even what near term fixes are required.
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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @jiminy-billy-bob said:

                                            Quite the opposite, a 4x increase would be amazing!

                                            hmm.. not really. you'd adjust quickly..

                                            as in, i used to do renders which would take 8 hrs.. nowadays, i can do the same in 2hrs with better hardware..
                                            2 hour render is not 'amazing'.. waiting 2hrs for a render to complete or waiting 2 minutes for a judge_able preview still kinda sucks when you're in the middle of a project.

                                            amazing is real time rendering. 😄

                                            if an explode takes 1 minute today.. and 15 seconds tomorrow.. that 15 second explode is still going to be annoying and i won't be sitting there going "wow! this is fast!"

                                            dotdotdot

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