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Finding reversed faces after texturing?

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  • A Offline
    AirWindSolar
    last edited by 7 Apr 2014, 13:49

    Sometimes I miss a reversed face during modeling, and sometimes stuff from the Warehouse turns out to have a few buried under full texturing. Of course, Kerkythea hates that, but they're hard to find without removing all the textures and looking everywhere.

    Is there a way to go to something like the hidden line face style with the reversed faces highlighted in a more visible way than the blue that can be easily lost in a complex model? Ideally, a plugin to toggle and change the hidden face color to something user selectable would be most helpful. So far, rolling over it repeatedly with the Front Face plugin and using Material Tools to clear materials from back faces have been helpful, but not as fast as being able to, say, have the model go white and show all the back faces in bright red would be.

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    • D Offline
      Dave R
      last edited by 7 Apr 2014, 14:00

      Just switch to Monochrome face style. That will turn off your textures and allow you to see reversed faces. You might find it easier to work in Monochrome face style and save applying textures until the model is finished or nearly so. That will make it easier for you to pick out the reversed faces and keep on top of correcting them as you go.

      Etaoin Shrdlu

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      • T Offline
        TIG Moderator
        last edited by 7 Apr 2014, 14:23

        As Dave says...
        Use Monochrome mode with a Style that has an off-white front-face color, and a very distinctly contracting back-face color - bright-blue, magenta, lime-green etc are all distinctive and easy to see...

        TIG

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        • K Offline
          Krisidious
          last edited by 7 Apr 2014, 16:22

          I use Tig's method with magenta and tan. makes reversed faces easy to see.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • D Offline
            Dave R
            last edited by 7 Apr 2014, 16:43

            I also use TIG's method and have my default style set up so a green I'd never use in modeling is my back face color.

            Etaoin Shrdlu

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            • A Offline
              AirWindSolar
              last edited by 8 Apr 2014, 19:48

              That helps a lot. Now I just need a quicker way to switch; I generally use just shaded w/texture, hidden line, and now "backface finder," and it would be really handy if I could cycle through those with a toolbar button or something, without having to keep the style window open among the clutter on my other screen.

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              • B Online
                Box
                last edited by 8 Apr 2014, 20:02

                That's one use for scenes. You can create scenes with different styles so you can quickly flick to monochrome or any other you want.

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                • F Offline
                  fredo6
                  last edited by 8 Apr 2014, 20:05

                  @airwindsolar said:

                  That helps a lot. Now I just need a quicker way to switch; I generally use just shaded w/texture, hidden line, and now "backface finder," and it would be really handy if I could cycle through those with a toolbar button or something, without having to keep the style window open among the clutter on my other screen.

                  You may wish to use also FredoTools::ReverseOrientFaces. It switches to monochrome and allow to pick / reverse face or do that in a bulk mode (that is extend orientation to all neighbours from the orientation of the face picked).

                  Fredo

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                  • D Offline
                    Dave R
                    last edited by 8 Apr 2014, 20:07

                    I guess I've never found the Face Style toolbar to be all that difficult.

                    2014-04-08_15-01-48.png

                    If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

                    Etaoin Shrdlu

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                    • N Offline
                      numerobis
                      last edited by 9 Apr 2014, 11:36

                      @dave r said:

                      I also use TIG's method and have my default style set up so a green I'd never use in modeling is my back face color.

                      same here 😉 i use a neon green as backside material and a bright pink/purple as selection colour.

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                      • K Offline
                        Krisidious
                        last edited by 9 Apr 2014, 12:53

                        @dave r said:

                        I guess I've never found the Face Style toolbar to be all that difficult.

                        [attachment=0:w3mazxtm]<!-- ia0 -->2014-04-08_15-01-48.png<!-- ia0 -->[/attachment:w3mazxtm]

                        If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

                        I use that as well, but I find it often isn't enough to really see all of the small backfaces in the tight spots. Magenta sings...

                        And then there is the mysterious faces that get reversed unbeknownst to you...

                        By: Kristoff Rand
                        Home DesignerUnique House Plans

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                        • D Offline
                          Dave R
                          last edited by 9 Apr 2014, 13:05

                          @krisidious said:

                          @dave r said:

                          I guess I've never found the Face Style toolbar to be all that difficult.

                          [attachment=0:j20cqzan]<!-- ia0 -->2014-04-08_15-01-48.png<!-- ia0 -->[/attachment:j20cqzan]

                          If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

                          I use that as well, but I find it often isn't enough to really see all of the small backfaces in the tight spots.

                          Why isn't it enough? Monochrome face style is the style that shows you face orientation.

                          @krisidious said:

                          Magenta sings...

                          Yes it does. I used to use magenta but I found the green I use now easier on the eyes and I can still see it when it is only a few pixels wide.

                          @krisidious said:

                          And then there is the mysterious faces that get reversed unbeknownst to you...

                          But if you are working in Monochrome face style, there's no reason to miss reversed faces when they occur.

                          Etaoin Shrdlu

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                          • K Offline
                            Krisidious
                            last edited by 9 Apr 2014, 13:17

                            In my monochrome the backface is colored close to shadow color, Such as under eaves and in my 3D rocks and stone. When in tight spots it's often hard to see.

                            When they occur, yes... unless they occur after modeling and during tweaking. When you go into edit something, or if you eve make the mistake of hitting "orient faces"...

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • B Online
                              Box
                              last edited by 9 Apr 2014, 13:20

                              I think you are missing the point, the back face default colour should be obvious so that while in Monochrome you can see it. Having your default backface similar to the shadow colour defeats the purpose.

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                              • D Offline
                                Dave R
                                last edited by 9 Apr 2014, 13:26

                                Kris, I think you are confusing Monochrome and Hidden Line face styles.
                                Monochrome (with my green back face color)
                                Hidden Line. No face orientation information.

                                Etaoin Shrdlu

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                                • M Offline
                                  mac1
                                  last edited by 9 Apr 2014, 14:30

                                  The entity info dialog will also show the front and back colors and you can even reverse those from there . However, that reversal does not reverse faces but can be very useful ,as noted in one of the SCF tuts, to show misapplication of component texture form the wrong context. To reverse face it needs to be done by the reverse face command. For small holes even change in color is not 100%. It is useful to mouse over model and watch for flashes at various orbits and help in IDing those.

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                                  • K Offline
                                    Krisidious
                                    last edited by 9 Apr 2014, 14:31

                                    Lol... no, I'm not.

                                    how many backfaces do you see?

                                    backfaces.JPG

                                    By: Kristoff Rand
                                    Home DesignerUnique House Plans

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by 9 Apr 2014, 14:36

                                      @fredo6 said:

                                      @airwindsolar said:

                                      That helps a lot. Now I just need a quicker way to switch; I generally use just shaded w/texture, hidden line, and now "backface finder," and it would be really handy if I could cycle through those with a toolbar button or something, without having to keep the style window open among the clutter on my other screen.

                                      You may wish to use also FredoTools::ReverseOrientFaces. It switches to monochrome and allow to pick / reverse face or do that in a bulk mode (that is extend orientation to all neighbours from the orientation of the face picked).

                                      Fredo

                                      Fredo

                                      Where did you get such powers. I have not the time to even try all the plugins you've made.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • D Offline
                                        Dave R
                                        last edited by 9 Apr 2014, 14:45

                                        @krisidious said:

                                        Lol... no, I'm not.

                                        how many backfaces do you see?

                                        [attachment=0:3ipp4prq]<!-- ia0 -->backfaces.JPG<!-- ia0 -->[/attachment:3ipp4prq]

                                        If you've got the backface color set to magenta as you've said before AND you have exposed back faces AND you are showing us your model using Monochrome face style, there would be magenta showing. If you have applied some other color/material AND you are showing us a Shaded or Shaded with Textures face style, the magenta faces would be masked.

                                        By itself that screen shot doesn't give us enough information about the settings you are using. Show us a screen shot of the Faces settings in the Styles window. Also show the Background settings.

                                        Etaoin Shrdlu

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                                        • K Offline
                                          Krisidious
                                          last edited by 9 Apr 2014, 14:57

                                          You are supposed to guess the number of backfaces showing first. then I show you the magenta. So you can agree with me that monochome alone is not sufficient for quick work.

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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