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[PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

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  • T Offline
    tak2hata
    last edited by tak2hata 27 Feb 2014, 15:24

    Hi,All.
    I upload t2h_su2objmtl_mitsuba.
    This plugin is exporter from sketch up to Mitsuba render.
    General disclaimer
    I MAKES NO GUARANTEE OF VALIDITY about this script.
    Please use this script at your own risk.

    V1.2.0 (20140316):Fix Bumpmap export problem.Add Motion Blur Export.Improve Material Editor.
    V1.2.1 (20140320):BugFix on MacOS 10.9.2.Thanks John!
    V1.2.3(20140320):Imrpove on MacOS.Export folder move into user documents.
    V1.2.4(20140321):BugFix.Add setting current directory in ruby.
    V1.2.9(20140330):

    @unknownuser said:

    Improves and bug fixs.
    Add Toolbar icons.
    Add Material Picker.
    Default Material Color bug fix.
    Mask option for Image entity.

    V1.3.2(20140426):Improve material editor and add selector image format,and bug fix.
    v1.3.3:Auto find alpha of png file.
    v1.3.3:Add Selector between mitsuba "GUI" and "CUI"
    v1.3.4:Bug fix "*" texture problem.
    v1.3.5:Unit Length problem fixed.Local comma problem fixed.
    v1.3.6:Fix the texture offset problem.
    v1.3.7:Add Rendering Parameter in dialog.and set better default values.
    v1.4.0:Improve material editor.
    v1.4.1:2014.09.17update-Bugfix.Now Work well when default material is set as dielectric.
    v1.4.4:Bug fix:Additional texture scalings.
    v1.4.5:Bug fix about local numeric format.
    v1.5.0:Imrpove and add many parameters on dialog.
    DOWNLOAD:
    http://sketchucation.com/pluginstore?pln=t2h_su2objmtl_mitsuba
    Get the latest version from the PluginStore:
    http://sketchucation.com/pluginstore?pln=t2h_su2objmtl_mitsuba
    or AutoInstall from within SketchUp using the [url=http://sketchucation.com/resources/plugin-store-download:24p04tb2]SketchUcation Tools[/url:24p04tb2]

    Mitsuba render is physically based renderer written by Wenzel Jakob.
    It is developed as open source and free software.
    [url:24p04tb2]http://www.mitsuba-renderer.org [/url:24p04tb2]
    If mitsuba can not run on windows os,
    Please install "vcredit_2013_x64.exe".
    It is exists in Unzipped folder of mistune render.
    At first time,Please run mitsuba and accept the security permission.

    How To Use.

    V1.2.0 ADD NEW FUNCTION:Export Motion Blur

    V1.2.9 How to Mask for Image Entity.

    V1.3.2 Update information.

    Fake Grass by motion blur
    SampleImage
    Image1 rendered by Mitsuba render.
    Image2 rendered by Mitsuba render.
    Rendering Image of ClassRoom


    by TAK2HATA

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    • R Offline
      Rich O Brien Moderator
      last edited by 27 Feb 2014, 15:40

      Awesome....thank you

      Download the free D'oh Book for SketchUp

      1 Reply Last reply Reply Quote 0
      • D Offline
        DOD3R
        last edited by 28 Feb 2014, 08:18

        wow

        1 Reply Last reply Reply Quote 0
        • topic:timeago-later,16 days
        • T Offline
          tak2hata
          last edited by 16 Mar 2014, 13:48

          Hi,All.
          I update this to V1.2.0. in 2014.03.16.

          Fix Bumpmap export problem.
          Add Motion Blur Export.
          Improve Material Editor.

          Enjoy!


          by TAK2HATA

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          • D Offline
            driven
            last edited by 16 Mar 2014, 22:22

            hi

            has anyone had this working on a mac?

            I get this error from Mitsuba on launch...
            2014-03-16 10.07.59 pm.png
            main.serialised is empty...
            I also get a blank materials editor...

            john

            EDIT: material dialog working now...

            the issue seems to be with 'mitsuba_main.serialized' not being written to...

            I tried different paths in the 'User' domain, but that hasn't helped, so what is doing the serialization? if it's jQuery that may be the issue...

            learn from the mistakes of others, you may not live long enough to make them all yourself...

            1 Reply Last reply Reply Quote 0
            • U Offline
              unclex
              last edited by 17 Mar 2014, 11:01

              Wonderful Plugin
              and
              Wonderful Free Render

              1 Reply Last reply Reply Quote 0
              • T Offline
                tak2hata
                last edited by 17 Mar 2014, 12:15

                Hi,Unclex.
                Thank for your enjoying!

                Hi,Driven.
                I tested this on macOS 10.9.1 and sketchup2014 and mitsuba render 0.5.0.

                Select Mitsuba.app as Render engine like this video.

                And,I execute "commanline-access" from mitsuba menu once before test on mac.
                This maybe connect anything working well or,not.

                I hope this help you.

                Thanks.


                by TAK2HATA

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                • S Offline
                  sergonavt
                  last edited by 17 Mar 2014, 17:43

                  8 version in the materials editor view shows only one material (Sophi_Hair) and does not show changes ??? in render all right, version 14, everything works

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    driven
                    last edited by 17 Mar 2014, 18:28

                    hi,

                    thanks for the video, adding the symlink to /usr/bin/mitsuba hasn't made a difference.

                    materials is using 'mitsuba' for the previews...
                    if I update after changes...
                    the serialization just isn't occurring, the file remains empty, and I get the same error message...

                    'Ruby Console' indicates all is well...

                    'mitsuba log' seems ok

                    2014-03-17 18;06;50 DEBUG main [Thread] Spawning thread "load"
                    2014-03-17 18;06;50 INFO  load [sceneloader.cpp;101] Parsing scene description from "//Applications/su_render/Mitsuba_scene.xml" ..
                    2014-03-17 18;06;50 INFO  load [scenehandler.cpp;675] In file "//Applications/su_render/Mitsuba_scene.xml" (near line 2); Parsing included file "Mitsuba_geometries.xml" ..
                    2014-03-17 18;06;50 INFO  load [SerializedMesh] Loading shape 0 from "mitsuba_main.serialized" ..
                    2014-03-17 18;06;50 DEBUG load [Thread] Thread "load" has finished
                    

                    but I get the error...

                    john

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • D Offline
                      driven
                      last edited by 17 Mar 2014, 19:36

                      the log in app/contents reports my gl settup

                      2014-03-17 17;42;21 INFO  main [mainwindow.cpp;80] Mitsuba version 0.5.0 (Mac OS, 64 bit), Copyright (c) 2014 Wenzel Jakob
                      2014-03-17 17;42;21 INFO  main [mainwindow.cpp;83] Configured for RGB-based rendering
                      2014-03-17 17;42;21 DEBUG main [NSGLSession] Initializing NSGL session
                      2014-03-17 17;42;21 DEBUG main [NSGLRenderer] Using an existing NSGL context
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] OpenGL renderer ; ATI Radeon HD 2600 PRO OpenGL Engine
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] OpenGL vendor   ; ATI Technologies Inc.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] OpenGL version  ; 2.1 ATI-8.24.11
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Framebuffers objects are supported.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; GLSL is supported.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Floating point textures are supported.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Floating point color buffers are supported.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Fast buffer blitting is supported.
                      2014-03-17 17;42;21 INFO  main [GLRenderer] Capabilities; Multisample framebuffer objects are NOT supported!
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Vertex buffer objects are supported.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Geometry shaders are supported.
                      2014-03-17 17;42;21 DEBUG main [GLRenderer] Capabilities; Custom texture filtering is supported.
                      2014-03-17 17;42;21 WARN  main [GLRenderer] Capabilities; Synchronization objects are NOT supported!
                      2014-03-17 17;42;21 INFO  main [GLRenderer] Capabilities; Bindless rendering is NOT supported!
                      

                      I'm on OSX 10.9.2 as well... but on an older iMac

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • S Offline
                        slbaumgartner
                        last edited by 18 Mar 2014, 00:36

                        I'm getting much the same error as John, though the message says "near line 25" instead of the line he reported. The /Applications/su_render/mitsuba_main.serialized file has size 0.

                        What can we do to help debug this?

                        MacBook Pro Retina, OS X 10.9.2

                        Steve

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                        • sadyoS Offline
                          sadyo
                          last edited by 18 Mar 2014, 02:23

                          Mitsuba seem work fine on my Sketchup 2014-Windowc 8.1 64bit
                          But,
                          How to implementing the clipmap/2D object in Mitsuba ❓ ❓

                          http://s1.postimg.org/jtfu9opfj/image.jpg

                          it won't appear in Renderer

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                          • D Offline
                            driven
                            last edited by 18 Mar 2014, 11:59

                            Hi,

                            think I found the problem, but not the solution...

                            2014-03-18 11:44:26 INFO main [converter.cpp:127] Creating directory "textures" .. Caught a critical exception: boost::filesystem::create_directory: Permission denied: "textures"

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              tak2hata
                              last edited by 18 Mar 2014, 12:50

                              @driven said:

                              Hi,

                              think I found the problem, but not the solution...

                              2014-03-18 11:44:26 INFO main [converter.cpp:127] Creating directory "textures" .. Caught a critical exception: boost::filesystem::create_directory: Permission denied: "textures"

                              john

                              Hi,john.
                              Ummm...

                              I guess the problem is delay of writing file.

                              Please search "mitsuba_main.dae" in "/applications/su_render" folder.
                              Tell me that file size.
                              And Start Mitsuba and import "mitsuba_main.dae" file.

                              Is there anything displayed on mitsuba window.

                              Now "mitsuba_main.serialized" is created in that folder.and it is not zero byte.

                              Seriarized file is binary mesh file of mitsuba render.

                              Please send me your "mtsuba_main.dae" If "mitsuba_main.serialized" is zero byte.

                              I will analyze it.

                              Thanks.


                              by TAK2HATA

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                              • S Offline
                                slbaumgartner
                                last edited by 18 Mar 2014, 13:08

                                When I import that file, I get the attached popup dialog and the log contains the attached messages. The serialized file is then not empty and mitsuba generates a rendered scene! So the problem definitely involves getting from the dae to the serialized file. However, the rendering contains only one instance each of Components that have multiple instances in the SketchUp file. The handling of my original textured material also is weird (looks like a grainy mass of dots instead of the original wood image).

                                Screen Shot 2014-03-18 at 8.56.05 AM.png

                                Steve


                                mitsuba log.txt

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                                • D Offline
                                  driven
                                  last edited by 18 Mar 2014, 13:10

                                  hi

                                  dae is 54kb, fails to make texture folder...
                                  mitsuba_main.serialized is empty...

                                  if I import the dae into mitsuba, texture folder gets made on import, but is empty...
                                  mitsuba_main.serialized is 12kb
                                  plugins dae imported into mitsuba
                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    slbaumgartner
                                    last edited by 18 Mar 2014, 13:17

                                    Here are the folders and contents after importing the dae. As John reported, the textures folder exists but is empty, as is the output folder.

                                    steves-macbook:su_render steve$ ls -lR ./*
                                    -rw-r--r-- 1 steve admin 6673 Mar 17 21:23 ./Mitsuba_geometries.xml
                                    -rw-r--r-- 1 steve admin 1365 Mar 17 21:23 ./Mitsuba_scene.xml
                                    -rw-r--r-- 1 steve admin 5867 Mar 17 21:23 ./mitsuba_geom.txt
                                    -rw-r--r-- 1 steve admin 30488 Mar 17 21:23 ./mitsuba_main.dae
                                    -rw-r--r-- 1 steve admin 903109 Mar 18 09:04 ./mitsuba_main.exr
                                    -rw-r--r-- 1 steve admin 3582 Mar 18 08:55 ./mitsuba_main.serialized
                                    -rw-r--r-- 1 steve admin 1620 Mar 18 08:55 ./mitsuba_main.xml

                                    ./output:

                                    ./preview_cash:
                                    total 80
                                    -rw-r--r-- 1 steve admin 39202 Mar 17 17:31 su2objmtl_default_material.png

                                    ./textures:

                                    ./tx_default:
                                    total 8
                                    -rw-r--r-- 1 steve admin 3645 Mar 17 21:23 dark_mahogany.jpg

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                                    • D Offline
                                      driven
                                      last edited by 18 Mar 2014, 13:18

                                      the other thing I tried was exporting a dae directly from SU...

                                      filesize 202 KB
                                      texture folder empty
                                      serialised 11 KB

                                      Sophie is facedown on the ground [I don't think she's partially happy about it...]


                                      she ain't happy...

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        driven
                                        last edited by 18 Mar 2014, 13:28

                                        here are all the files for both...

                                        this is after the Misuba.app import so it has a textures folder...
                                        still empty after untitled was run...
                                        su_render.zip

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • T Offline
                                          tak2hata
                                          last edited by 18 Mar 2014, 13:40

                                          Hi
                                          Here is the Flow of exporting to mitsuba in my plugin.

                                          1.Create collada mesh without materials and transformation.(for instancing)
                                          2.Convert the collada mesh to serialized mesh by mtsimport tool.
                                          3.Export scene information iclude materials and instancing and transformation for serialized mesh.

                                          Please open "mitsuba_scene.xml" in mitsuba render ,if there is correct serialized mesh "mitsuba_main.serialized" created from "mitsuba_main.dae".

                                          That will be shown all correctly.

                                          Mtsimport work fine?
                                          Collada file created fine?
                                          Seriarize file is not zero byte?


                                          by TAK2HATA

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