[Plugin][WIP][OpenSource] Bezier Surface
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what the? this thing is cool
a question..
is there a way to control the segmentation yet? like, max angle = 5ΒΊ (or whatever) and anything steeper will break down to two (or more) segments until the maximum mesh angle has been achieved? -
type subdivisions in the VCB
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Ur more than welcome.
I imagine you'll get lots of mileage outta this?
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@rich o brien said:
Ur more than welcome.
I imagine you'll get lots of mileage outta this?
probably.. for me, it seems great to quickly mess around with new shape ideas.. like clay in a way..
[edit]
it's the controller (widget, gumball, whatshername) that makes it so fast. -
The song from Ghost is in my head now.
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There's a procrastinators beware message... Hand it over!
Glad it's available in the SCF pluginstore.
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@rich o brien said:
The song from Ghost is in my head now.
lucky for me i'm on a super crappy connection right now so i can't be arsed to youtube the scene.
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At least!
Brilliant!
Works on the 2014?
Seems not!
Impossible to valide the second point of the patch!I have the last TT_lib2
Error: #<NoMethodError: undefined method
parent' for nil:NilClass> C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ChrisP_PutsCompOnFace.rb:21:in
definition'
C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/TT_Lib2/instance.rb:23:indefinition' C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1129:in
update_mesh'
C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:159:inupdate' C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_bezier_surface/tool_create_patch.rb:142:in
onLButtonUp' -
Seems in 2014 no compatibility with SketchyPhysics 3, Scalp
Patch is drawn with the grid
but now i have just the menu one time on the right Click
then no possibility to edit the patch!Just this on the Ruby Console
nextFrame()->updateMainWnd()
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What an outstandingly wonderful tool.
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For any reason after relaunch SU that works!
Waiting the manual for translate it in French! -
how come I totally missed this plugin for 4 years? It should be on the list of essential plugins!
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@aceshigh said:
how come I totally missed this plugin for 4 years?
Maybe because Thomthom published it yesterday
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Thanks, will come in handy for all those soft surfaces.
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This is so cool!
I'm not gonna get any work done now playing with thisHow do you add Tripatch to Qaudpatch ? Possible ?
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Some really nice editing capabilities there, with the Gizmo and all. WOW!
So you decided to release it non commersial, huh ?
For some time now I have been working on curves and surfaces for my node editor, maybe
I can try making it compatible with you patches as well, now that your code is in public...
That would be cool to use your tools after baking down geometry..Do you use Knotvectors for the patches ? Or are they interval-based type powerbasis functions ?
Edit: Ah right, they are not spline-based, (duh). So you go through the C-extensioncode right ? -
@jolran said:
How do you add Tripatch to Qaudpatch ? Possible ?
Select the edges you want to add to then click add patch and it will follow the shape.
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Yes I noticed that. But Tripatch ?
edit: ah, it may not be included yet. There are some things not added in this version.
Doesent matter. Bloody marvelous anyway -
Sorry About that Jolran, I misread your question, didn't realise it was specifically the tris you were after.
In case anyone is wondering how useful and fast this is to work with.
This rough test torso is less than five minutes work.
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