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FluidImporter free .obj importer Beta 1.0.5 Updated

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  • M Offline
    Mainline411
    last edited by 9 Jul 2012, 20:55

    Hi, I recently tried this .obj importer but it did not import textures I have tried all the different settings if someone could please work out what the error is even better import it and send me the .skp it would be most appreciated.

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    • T Offline
      TIG Moderator
      last edited by 10 Jul 2012, 08:53

      To import materials associated with an OBJ file you need the matching MTL file.
      These files are readable when opened in a plain-text editor like Notepad.exe.
      Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
      This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
      The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
      If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
      If there is a folder-path [given as say Textures**/**oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

      The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
      The most common reason for 'missing materials' is that they are simply missing! πŸ˜’

      TIG

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      • M Offline
        Mainline411
        last edited by 10 Jul 2012, 11:49

        @tig said:

        To import materials associated with an OBJ file you need the matching MTL file.
        These files are readable when opened in a plain-text editor like Notepad.exe.
        Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
        This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
        The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
        If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
        If there is a folder-path [given as say Textures**/**oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

        The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
        The most common reason for 'missing materials' is that they are simply missing! πŸ˜’

        I have the .OBJ .MTL and .TGA I have opened both the .OBJ and the .MTL withe Notepad and all paths and file names are set correctly but the textures I have tried ataching a .ZIP archive with the files attached to yesterday's post and this post but it will not work I will upload it to a different site later today

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        • T Offline
          TIG Moderator
          last edited by 10 Jul 2012, 12:36

          Perhaps it's the TGA image format that's unsuitable ?
          Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
          If a TGA file's format is not suitable for use in a SKM texture it will fail.
          I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

          Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

          See if these ideas works...

          TIG

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          • M Offline
            Mainline411
            last edited by 10 Jul 2012, 19:00

            @tig said:

            Perhaps it's the TGA image format that's unsuitable ?
            Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
            If a TGA file's format is not suitable for use in a SKM texture it will fail.
            I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

            Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

            See if these ideas works...

            Tried converting to the .TGA to a .PNG it converted fine but still the textures do not import. I do not know what GIMP is so I can't try the first one I have uploaded the files now (you can get them here: http://testsite21.weebly.com/uploads/5/5/0/6/5506080/sketchucation_trimble_sktechup_.obj_error.zip) if you could try and import them and send me the .SKP it would be extremely appreciated πŸ˜„ I did change it to PNG but I changed it back to .TGA I have included the .PNG in the zip still though.

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            • T Offline
              TIG Moderator
              last edited by 10 Jul 2012, 20:02

              The MTL path is 'absolute' NOT relative
              map_Kd **C:\**london_map.tga etc
              For the code to find the image it must either be in the root of the drive [bad idea] or in the same folder as the MTL, so edit it to read
              map_Kd london_map.tga etc
              Can't guarantee the TGA file is 'good' but we won't know until you set the paths right...

              TIG

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              • M Offline
                Mainline411
                last edited by 10 Jul 2012, 20:09

                @tig said:

                The MTL path is 'absolute' NOT relative
                map_Kd **C:\**london_map.tga etc
                For the code to find the image it must either be in the root of the drive [bad idea] or in the same folder as the MTL, so edit it to read
                map_Kd london_map.tga etc
                Can't guarantee the TGA file is 'good' but we won't know until you set the paths right...

                I put the files in the root of the drive.

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                • T Offline
                  TIG Moderator
                  last edited by 10 Jul 2012, 21:28

                  But... why ???
                  Keep them with the MTL file where they belong, and change the path to a relative path inside the MTL file's code.
                  Not even sure that a \ works in MTL absolute paths - it should be a / ???
                  The originator needs shooting for making the MTL file that way in the first place... πŸ˜’

                  Does it work ?
                  Either way ??

                  Have you tried fixing the TGA file otherwise ??? πŸ˜•

                  TIG

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                  • M Offline
                    Mainline411
                    last edited by 11 Jul 2012, 17:14

                    @tig said:

                    But... why ???
                    Keep them with the MTL file where they belong, and change the path to a relative path inside the MTL file's code.
                    Not even sure that a \ works in MTL absolute paths - it should be a / ???
                    The originator needs shooting for making the MTL file that way in the first place... πŸ˜’

                    Does it work ?
                    Either way ??

                    Have you tried fixing the TGA file otherwise ??? πŸ˜•

                    Fixed the problem by changing
                    map_Kd C:\london_map.tga
                    to
                    map_Kd london_map.tga

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                    • M Offline
                      mingjae
                      last edited by 3 Mar 2013, 07:14

                      Hi, I want to uninstall the FluidImporter,
                      but I use revoUninstaller to do the job,
                      but revo is make a mistake, it even bold the vray registry to be deleted so i skip the registry deletion and i found this to verify if i can delete these 3 files:

                      http://img14.imageshack.us/img14/9527/85977293.jpg

                      are those fluidimporter files? is it save if I delete them?

                      coz fluidimporter is crashes with my vray so vray wont render any image from imported object..

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                      • T Offline
                        TIG Moderator
                        last edited by 3 Mar 2013, 12:12

                        Do not remove any of the other Importer's .dll files.
                        If you have you need to reinstall the affected products...

                        To stop the Fluid-OBJimporter loading simply run its Uninstaller and it will be removed...


                        Capture.PNG

                        TIG

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                        • L Offline
                          Lost_Arkitekt
                          last edited by 3 May 2013, 23:36

                          I have three .OBJ files I'm trying to import. The largest one imports without crashing, but half of all the facets are not filled in, so I can't really change the material.

                          The other two files (one without an MTL) crash as soon about 2 seconds after starting to parse file.

                          Here are the files that crash totally. (One isn't zipped...no MTL).

                          Thanks.


                          arne-jacobsen-ant-obj.rar

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                          • L Offline
                            Lost_Arkitekt
                            last edited by 3 May 2013, 23:37

                            The other file didn't attach. Here it is.


                            chair-obj.rar

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                            • T Offline
                              TIG Moderator
                              last edited by 4 May 2013, 10:23

                              Try checking that the units size is correct - very small facets cannot be formed in SketchUp.

                              Some app's make OBJ files in odd ways...
                              So if that doesn't work try importing it into another app - like Blender: if it is OK it that app, then re-export from that - the new OBJ format might be made more compatible with this SketchUp's importer ?

                              TIG

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                              • V Offline
                                Vaile
                                last edited by 11 May 2013, 00:23

                                @thomthom said:

                                I'm getting crashes when I try to import an .obj file I got. (120MB)
                                I've tried different options - triangulate on/off, material on/off - but it bugsplats every time. Memory usage of Sketchup.exe doesn't exceed 300MB.

                                Any ideas?

                                I am having this very same issue.

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                                • M Offline
                                  macmac12
                                  last edited by 2 Jun 2013, 11:24

                                  guys have you tried installing this in su 2013? ❓ I tried but I can't see it in file menu, wondering if anyone here installed it successfully inside 2013

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 2 Jun 2013, 12:16

                                    You haven't completed your User-Profile... OS, version etc ??
                                    Help us to help you...

                                    It is Win 32bit, by default it tries to install into the SketchUp 8 Importers folder, you can redirect it to SketchUp 2013, but when it installs the dll it doesn't load as the OBJ importer in the Import list...
                                    I suspect that the author will need to make a v2013 compatible version... πŸ˜’

                                    Perhaps if you PM him he'll respond...

                                    TIG

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                                    • M Offline
                                      macmac12
                                      last edited by 2 Jun 2013, 12:45

                                      thanks Tig for the reply. yah, sorry about my profile, I will complete them now.

                                      Hope the author of this plugin release some update for 2013. I think this is the best importer for obj in sketchup

                                      thanks Tig

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 2 Jun 2013, 15:54

                                        I've been in touch with the author...
                                        He will look at a v2013 compliant version...
                                        But don't hold your breath...

                                        TIG

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                                        • A Offline
                                          archigrafix
                                          last edited by 4 Jun 2013, 08:09

                                          I now always get bugsplat when using the obj importer...
                                          I am on Win7Pro64 SU7
                                          Anyone with the same problem?

                                          Agir comme un homme de pensΓ©e, et penser comme un homme d'action...

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