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    Brionvega radio Ts522

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    • L Offline
      liam887
      last edited by

      @rich o brien said:

      That material on the main face is very convincing.

      It sure is!
      Tell me, are the smudge marks intentional or a byproduct of the render?

      VISIT MY ONLINE GALLERY
      http://www.robotsvdinosaurs.com/

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      • Bryan KB Offline
        Bryan K
        last edited by

        Outstanding!

        Can you also show us what set background structure you used? (table/seemsless?)

        See my portfolio at https://delphiscousin.blogspot.com/

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        • massimoM Offline
          massimo Moderator
          last edited by

          Thanks guys. ๐Ÿ˜„

          @unknownuser said:

          Tell me, are the smudge marks intentional or a byproduct of the render?

          Of course intentional. The material has a reflectance and a roughness map in order to add subtle imperfections to the surface + a subtle noise bumpmap.

          @unknownuser said:

          Can you also show us what set background structure you used?

          It's just a large plan L rounded at the joint.

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          • T Offline
            the.pjt
            last edited by

            wow ..... very detailed madel and ... and very nice realistic render .. and profesionall HDRI lightening
            awesome

            but how time it toooks to compelete ? .... 1 week ??? 1 year ??
            http://forums.sketchucation.com/viewtopic.php?f=81&t=48015&p=430617#p430617

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            • massimoM Offline
              massimo Moderator
              last edited by

              Thanks the.pjt. ๐Ÿ˜„

              @unknownuser said:

              but how time it toooks to compelete ? .... 1 week ??? 1 year ??

              It was a couple of hours for each image with TR1 for something like 120-140 passes.

              @unknownuser said:

              viewtopic.php?f=81&t=48015&p=430617#p430617

              You must have something wrong there. Lighting & materials look strange. ๐Ÿ˜• All seem shining, a lot of noise. Perhaps some lights intersect the model? Better you post something at Thea's forum. Also the scene or a part of it if possible.

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              • alvisA Offline
                alvis
                last edited by

                Master ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Thanks Alvydas. ๐Ÿ˜„

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                  • olisheaO Offline
                    olishea
                    last edited by

                    nicely done, care to explain black material on face of radio?

                    wait....how did you get the smears/fingerprints on metal?!!! ๐Ÿ˜ฎ ๐Ÿ˜ฒ

                    oli

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                    • soloS Offline
                      solo
                      last edited by

                      @olishea said:

                      nicely done, care to explain black material on face of radio?

                      wait....how did you get the smears/fingerprints on metal?!!! ๐Ÿ˜ฎ ๐Ÿ˜ฒ

                      Oli, coming to base-camp? if yes I will show you a Thea trick, easy way to do dirt and smudges

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • olisheaO Offline
                        olishea
                        last edited by

                        Oh no its 15th....I dunno I may do it, it just means I'll have to eat beans on toast til Xmas (cheap food to us brits!) I'm so tempted....I should just go and not tell my family. Just leave a note on my bed, "Gone to Colorado to see the lads" ๐Ÿ˜† It all depends if I can afford it but would love to go. Hmmmm flights...manchester>colorado!

                        edit: christ looks like it's over a grand just for the flights, don't think I can do it. ๐Ÿ˜ข

                        oli

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          @unknownuser said:

                          wait....how did you get the smears/fingerprints on metal?!!! ๐Ÿ˜ฎ ๐Ÿ˜ฒ

                          Maybe this could help? ๐Ÿ˜„


                          fingerprints.jpg

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                          • FrederikF Offline
                            Frederik
                            last edited by

                            Massimo - you must be from a different planet... ๐Ÿ˜„
                            Like others already have said these renders are outstanding... ๐Ÿ‘

                            Cheers
                            Kim Frederik

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              ๐Ÿ˜„ Thank you Kim.

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                              • olisheaO Offline
                                olishea
                                last edited by

                                massimo thanks for the screenie....looks great, did you already map the texture in SU? or scale in Thea?
                                Very convincing and a fantastic model ๐Ÿ‘

                                oli

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  All done in Thea, projection & scale.

                                  @unknownuser said:

                                  care to explain black material on face of radio?

                                  Sorry missed this one. Here you have a screenshot of the black mat. The map in the reflectance & roughness slots is the same (used some grungy greyscale texture), just more contrast directly in Thea for the roughness's one. The bump map is a noise texture.๐Ÿ˜„


                                  Cattura.JPG

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Thanks for sharing the settings. ๐Ÿ‘

                                    Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                    • marked001M Offline
                                      marked001
                                      last edited by

                                      I really need some lessons in creating materials.. can someone arrange that? ๐Ÿ˜„ amazing stuff, as usual.

                                      http://www.revision21vis.com

                                      instagram: revi21on

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        ah it was adding the texture to roughness slot that was throwing me off! Nice work!

                                        Is roughness without texture essentially a noise map?

                                        oli

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                                        • beginnerB Offline
                                          beginner
                                          last edited by

                                          massimo,
                                          The model looks great...
                                          The metal and paint are even better ๐Ÿ‘

                                          Regards, SU 'beginner'

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                                          • massimoM Offline
                                            massimo Moderator
                                            last edited by

                                            Thanks again guys. ๐Ÿ˜„

                                            @unknownuser said:

                                            Is roughness without texture essentially a noise map?

                                            Well basically roughness is related to the fuzziness of the specular reflectance & transmittance. A value of "0" is a perfect mirror, by increasing the value you'll reach a diffuse-like look. Also if you use a map the white parts are rough and blacks are shining.

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