• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Mini-challenge

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
328 Posts 26 Posters 29.1k Views 26 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • E Offline
    Ecuadorian
    last edited by 3 May 2012, 23:01

    The fact that this thread is already 19 pages long has made me seriously consider learning either MoI or Rhino.

    -Miguel Lescano
    Subscribe to my house plans YouTube channel! (30K+ subs)

    1 Reply Last reply Reply Quote 0
    • A Offline
      andybot
      last edited by 3 May 2012, 23:11

      @mac1 said:

      BTW you need ground truth to know if your model is correct.

      Clear as mud ๐Ÿ˜•

      You still don't show your steps. I'd love to see the "sphere" you are using, or are you just talking about calculating and not modeling. Sure, anyone understanding basic trig can calculate the length of the edge based on the diagonal, that's been done a few times in this thread, but entering numbers seems to still end up with rounding errors in SU...

      http://charlottesvillearchitecturalrendering.com/

      1 Reply Last reply Reply Quote 0
      • P Offline
        pilou
        last edited by 3 May 2012, 23:11

        Take Moi : It's the SU of Nurbs against Rhino ! ๐Ÿ’š
        Less powerful functions but it's not the same spirite! ๐Ÿ˜‰

        I don't abort to find a more easy answer at this damned problem of align rotation who fail at mini micro sub-atomic snaping! ๐Ÿ˜ฒ

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • C Offline
          Charlie__V
          last edited by 4 May 2012, 02:09

          Greetings all,

          A few months back I had a similar conundrum..........after fussing a bit I just "eyeballed it" to get my cross bracing.

          "Knowing" the challenge, I have taken another swing at it...........though it still does not "zero out".

          In short.........center the cross brace and scale it's "ends" to meet the vertical(s).

          Sorry..........I do not possess video skills.

          Best,


          SKP_V8


          SKP_V6

          Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

          1 Reply Last reply Reply Quote 0
          • M Offline
            mac1
            last edited by 4 May 2012, 04:51

            @andybot said:

            @mac1 said:

            BTW you need ground truth to know if your model is correct.

            Clear as mud ๐Ÿ˜•

            You still don't show your steps. I'd love to see the "sphere" you are using, or are you just talking about calculating and not modeling. Sure, anyone understanding basic trig can calculate the length of the edge based on the diagonal, that's been done a few times in this thread, but entering numbers seems to still end up with rounding errors in SU...

            I guess the best I can suggest is to use your imagination. I am sure you understand a line rotated around a point through 4 PI steradians makes a sphere. Since this is really 2 d problem the sphere degenerates to a circle. I did not calculate the lengths nor rotation and have not seen anyone present a closed form solution to that.I have seen some claims but will re-look since you assert they did post. I presented a closed form solution and since edges,angles and intersect points are not known math solution is not what you assert. The ground truth which was calculated was only done to validate the model approach. That means any different answer is either a model error or a SU limitation. The model results I presented are validated by the ground truth( calculated) ( With in of course SUs 32 bit float or really 24 bits( 1 bit for sign and 8 for exponent are used leaving 23 but using the sign bit makes 24 bits or 7 digits.) Accuracy for the rotation angle ,because of how SU truncates the number of digits reported, I did not validate.
            All the info you need has been presented. I suggest you look at all my post just not the last one.The key to the model is finding the intersect point shown which was a subject of my post maybe 2 years ago. The approach is shown in the jpg posted above.
            You are allowing yourself to get stove piped by looking for a sphere.
            The steps are finding an intersect point and one rotation as shown.

            1 Reply Last reply Reply Quote 0
            • J Offline
              jeff hammond
              last edited by 4 May 2012, 06:02

              .

              is there a way you can dumb it down for us plebs?
              i've never even heard the word steradian before (and if i have, it definitely never stuck ๐Ÿ˜‰ )

              i can't tell if you're showing a solution or.. what.. ๐Ÿ˜•

              dotdotdot

              1 Reply Last reply Reply Quote 0
              • J Offline
                jeff hammond
                last edited by 4 May 2012, 06:16

                @unknownuser said:

                Take Moi : It's the SU of Nurbs against Rhino ! ๐Ÿ’š
                Less powerful functions but it's not the same spirite! ๐Ÿ˜‰

                Moi also makes it easier to stay in perspective viewport.. it has really nice inferencing and navigation..
                michael just hooked up copy/paste between moi&rhino on mac so i think i'll be spending more of my time in moi now and just pasting into rhino if i need something more robust for a particular scenario..

                @unknownuser said:

                I don't abort to find a more easy answer at this damned problem of align rotation who fail at mini micro sub-atomic snaping! ๐Ÿ˜ฒ

                lol.. i've tried so many things over the past few days to no avail.. i think i'm done trying..
                i'll just wait a year or two when this thread is randomly rejuvenated with someone showing an incredibly simple way of doing this ๐Ÿ˜†

                dotdotdot

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mac1
                  last edited by 4 May 2012, 07:18

                  @unknownuser said:

                  .

                  is there a way you can dumb it down for us plebs?
                  i've never even heard the word steradian before (and if i have, it definitely never stuck ๐Ÿ˜‰ )

                  The surface area divided by the square of the radius yields a solid angle subtended by the surface area in square radians(steradians)

                  i can't tell if you're showing a solution or.. what.. ๐Ÿ˜•

                  Yes but not for the challenge.
                  This is the same approach you looked at early in the postings but with improved accuracy.
                  Today is the first time I read all post because I did not want others good ideas to creep into my thought process. To refresh: It is simply a rotation of a guide point form the post down to two parallel 3.5" separated guide lines ,with the correct intersection this time=>Based on a post I did ,several years ago before any plugin, on sphere line intersect. That guide point and guide lines are then rotated back to the post to establish the geo. I have an old simple excel spread sheet that gives the exact x,y,z coordinates for that guide point=> even for spherical case.

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    andybot
                    last edited by 4 May 2012, 11:45

                    @mac1 said:

                    This is the same approach you looked at early in the postings but with improved accuracy.

                    I was pretty sure you were not showing anything new. So yes, you are relying on calculation, just like Jeff was relying on the DC to caculate the position of the long edge. This, as far as I can tell, does not solve the challenge in that there is no use of SU inference or snapping to achieve what SU would consider a coincident point. So far as I can tell, Gilles is the only native SU method, and TIG and Fredo both have plugin solutions. (true tangents, and updated protractor, respectively)

                    Thanks Jeff for this interesting challenge, hope you find another new mindbender ( but not too soon ๐Ÿ˜† )

                    Andy

                    http://charlottesvillearchitecturalrendering.com/

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pilou
                      last edited by 4 May 2012, 12:39

                      Very accurate but...not the perfection! ๐Ÿ˜ฎ
                      No problem of thickness measures as the block is rotating

                      jeff4.jpg


                      accurracy3.skp

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        TIG Moderator
                        last edited by 4 May 2012, 13:05

                        Here's another variant... OK, it's NOT 100% accurate... but near enough... AND the rail's cross-section is exact, with only the length slightly off ~0.02mm...


                        RailRaker1001.skp

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          bmike
                          last edited by 4 May 2012, 13:12

                          has anyone tried these solutions that are so so close by modeling them 10x or 100x their scale? will sketchup perform that angle alignment better when the distance between the 2 points is greater? is this a case of sketchup not real great at really really small geometry?

                          mike beganyi design + consulting llc

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            TIG Moderator
                            last edited by 4 May 2012, 14:57

                            @bmike said:

                            has anyone tried these solutions that are so so close by modeling them 10x or 100x their scale? will sketchup perform that angle alignment better when the distance between the 2 points is greater? is this a case of sketchup not real great at really really small geometry?

                            If you use my latest method after you scale x100, then scale down x0.01 the length 'error' is x10 less - ~0.002mm rather than ~0.02mm - an improvement but not that significant as it was already negligible !
                            ๐Ÿ˜’

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              bmike
                              last edited by 4 May 2012, 15:04

                              @tig said:

                              @bmike said:

                              has anyone tried these solutions that are so so close by modeling them 10x or 100x their scale? will sketchup perform that angle alignment better when the distance between the 2 points is greater? is this a case of sketchup not real great at really really small geometry?

                              If you use my latest method after you scale x100, then scale down x0.01 the length 'error' is x10 less - ~0.002mm rather than ~0.02mm - an improvement but not that significant as it was already negligible !
                              ๐Ÿ˜’

                              so its not a problem of sketch up working really small or really large (like other things) - but just a general inability to snap / reference correctly? is that the consensus?

                              mike beganyi design + consulting llc

                              1 Reply Last reply Reply Quote 0
                              • G Offline
                                Gaieus
                                last edited by 4 May 2012, 15:06

                                Also SketchUp merges very close endpoints.

                                Gai...

                                1 Reply Last reply Reply Quote 0
                                • F Offline
                                  fredo6
                                  last edited by 4 May 2012, 16:01

                                  Hi again,

                                  I did not read all the posts, but here would be my 'manual' method with just SU tools.

                                  This is derived from the mathematical solution, but for the geometric construction, the caveat is that circles in Sketchup are made of segments, so that their intersection is never perfectly accurate. So, I use here circles with 256 segments which seems good enough.

                                  The method just helps drawing the guide for teh rotation. So it is independent of the shape of the board.

                                  Jeff Mini Challenge - manual tangent.gif

                                  Fredo

                                  PS: the offset angle is equal to arc sinus (width of board / length of diagonal)


                                  Jeeff Mini Challenge video.skp

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    jeff hammond
                                    last edited by 4 May 2012, 16:06

                                    @bmike said:

                                    so its not a problem of sketch up working really small or really large (like other things) - but just a general inability to snap / reference correctly? is that the consensus?

                                    the problem isn't about scale.. and not necessarily about poor snapping ability (in general) as sketchup's inferencing is actually very good.. only when rotating does this problem rear it's ugly head..
                                    here's an example which shows the problem more effectively..

                                    untitled.jpg

                                    if you try this scenario, you'll see sketchup basically ignores the vertical line that you need to snap to..

                                    [edit].. and in this circumstance, there are a couple of workarounds.. some of which are being shown in this thread.. there's the brute force method in which you draw an arc with a very high amount of segments in order to obtain an intersect point.. you could use TIG's true tangents to obtain a snap point.. you could use a calculator (or DC) to find a rotation angle or height along the vertical line to snap to..

                                    the challenge, in this scenario, is to find a geometrical relationship which would allow you to use only sketchup tools to obtain an absolute snap.. if you could figure that out, then it could (probably) also be applied to the original scenario in this thread. (and actually, it doesn't have to be sketchup tools.. more like -- if you can find a geometrical relationship which doesn't involve using a compass, then there will be a way to draw this accurately in sketchup)

                                    dotdotdot

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Charlie__V
                                      last edited by 4 May 2012, 16:35

                                      I took one more stab at it...........hopefully more worthy than my first attempt.

                                      Please see attached SKP's

                                      Charlie


                                      V6


                                      V8

                                      Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        notareal
                                        last edited by 4 May 2012, 16:41

                                        @gilles said:

                                        Here we go!

                                        Brilliant solution!

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          jeff hammond
                                          last edited by 4 May 2012, 16:50

                                          @unknownuser said:

                                          I took one more stab at it...........hopefully more worthy than my first attempt.

                                          Please see attached SKP's

                                          Charlie

                                          hey Charlie.. that's gilles' second (i think second) solution.. it does get it very very close and to me, it's acceptably close since i'll be working in inches like you.. if you tried that while working in metric with the highest precision setting allowed in sketchup then the error would show up..

                                          basically, you rotate the end to 90ยบ which is fine and what needs to happen.. however, when you rotate the other end to 90ยบ it throws off the first end's 90ยบ..

                                          dotdotdot

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 13
                                          • 14
                                          • 15
                                          • 16
                                          • 17
                                          • 15 / 17
                                          15 / 17
                                          • First post
                                            292/328
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement