[Plugin] Generate Ceiling Grid (Updated 27-Mar-2014)
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"Hope springs eternal"
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@tomot said:
Fantastic!......I like it, its now ready for the actual ceiling tiles to drop into place!
tomot, since you appear to be savvy creating plugins, I'm guessing you might be able to add in the ceiling tiles as a component?
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@sdmitch said:
Yes, yet another update incorperating two suggested inhancements.
Can realize the filling choice? in time of need
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@sufractal said:
tomot, since you appear to be savvy creating plugins, I'm guessing you might be able to add in the ceiling tiles as a component?
With all due respect, I think sdmitch should do this, after all its his code, and he is much more Ruby skilled than I am.
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@tomot said:
@sufractal said:
tomot, since you appear to be savvy creating plugins, I'm guessing you might be able to add in the ceiling tiles as a component?
With all due respect, I think sdmitch should do this, after all its his code, and he is much more Ruby skilled than I am.
You're right ... that makes perfect sense tomot ... my bad.
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Other than tomot, anyone else interested in having the option to add the ceiling tiles?
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@sdmitch said:
Other than tomot, anyone else interested in having the option to add the ceiling tiles?
Yes please.
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I would be interested. That would top off the plugin. This will be a big time saver.
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yes, please.
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Yet another final update with the option to add tiles to the grid.
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Thanks Sam.
Two little things after a very quick test:
-the faces of the tiles pointing inside the room are back-faces. This could be a problem if you want to do a render;
-would be possible that the tiles were components? I mean in that way you could easily change the texture for example and the model would be lighter. -
I beg to differ. The faces pointing into the room are front faces. I only apply material to the front face so, if they were back faces, you would not be able to see it.
Making the tiles components is impractical. Yes, all the full tiles could be a single component, but any and all partials would have to be unique components. You could not edit one and affect them all.
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@unknownuser said:
I beg to differ. The faces pointing into the room are front faces.
Then I'm probably doing something wrong. It's the same starting with a back or a front face.
@unknownuser said:
You could not edit one and affect them all.
That's why it would be really useful.
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@sdmitch said:
Yet another final update with the option to add tiles to the grid.
Same face of the front are generally below, upside down is a problem
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Whether the face you select is face up or down doesn't matter because I check that and turn it face down if needed.
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The ceiling doesn't really need to be made of individual components, it could just copy the original shape of the ceiling, but move it up a fraction so it sits on the grid properly. Not only woudl this be easier to code, it wouldn't require tonnes of custom components on awkward shaped ceilings.
One would just apply a ceiling texture and it would give a nice illusion of tiles. Also, there would be less texture tiling.
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mra, you are right. Don't know why I thought that actual tiles were necessary.
massimo, It seems you were right also. It seems that the pushpull operation "flips" the face and apparently moves the texture to the back. How weird is that.
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Hi:
Dear sdmitch,your plugin nice,maybe have little need to change:
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@sdmitch said:
mra, you are right. Don't know why I thought that actual tiles were necessary.
massimo, It seems you were right also. It seems that the pushpull operation "flips" the face and apparently moves the texture to the back. How weird is that.
Sdmitch ... I was getting an odd result when I tried your latest update. Some of the tiles were positioned low, and some were high ... and faces were flipped too?
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@unknownuser said:
Hi:
Dear sdmitch,your plugin nice,maybe have little need to change:Please lets not get carried away here! whats ... next a request for the actual supporting hanger holes and hanger wires?
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