$500 for inference engine plugin
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I'm willing to pay $500 for my dream plugin -- how much are you guys willing to ante up for yours?
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@hellnbak said:
like those instances when you are trying to draw a line, and it's just slightly off axis, and it won't ..
Maybe you should try using Tools_on_surface's freehand tool..
http://forums.sketchucation.com/viewtopic.php?t=11212
and be sure to send Fredo the 500 spot
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yes, tools on surface is great, but doesn't address the snapping issue, nor trying to draw a line in space. I was thinking construction plane would be helpful, but again you run into inferencing for something just off-axis.
@hellnbak: One thing I was thinking was - couldn't you just change your axis temporarily to align, or is this a whole series of non-orthogonal lines?
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@thomthom said:
@andybot said:
I was thinking construction plane would be helpful
Work Plane v2.3 by TIG?
right! sorry, was just going off the top of my head... guess where that was...
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TGI3D has a Move tool that ignores inferencing. You can also lock the movement perpendicular to your view then orbit to another view and it will remain locked to the locked view.
It only works on verts though. Adding groups and components to that would be nice.
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I was thinking of maybe making the Gizmo I'm working on for Bezier Surface and Vertex Tools into a standalone plugin. One could then define custom axis for the gizmo - pick from model entities (lines, planes etc) So for basic operations like move, rotate and scale it'd be something that would work without inference.
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I like the thought of a gizmo.
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I can't imagine working in AutoCAD LT without Osnaps. The F3 key turns snapping on or off universally and the Osnaps panel lets you choose the particular snaps that are 'on'. My work flow all day long is a continual dialogue with the software as to what I want to snap to: INT (intersection) / MID (midpoint) / NEA (nearest), QUA (quadrant), etc.
It's one of the reasons why AutoCAD LT is my main application with SketchUp used for 3D work.
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@andybot said:
yes, tools on surface is great, but doesn't address the snapping issue, nor trying to draw a line in space. I was thinking construction plane would be helpful, but again you run into inferencing for something just off-axis.
FreeHand is a polyline tool where you can enable or disable inference and snapping. It works without a surface too. It has a pick & click mode and a freehand mode.
The only thing is that whenever it encounters a surface it follows it.
But I can make a special version that behaves more like the line tool if this is useful.Fredo
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Wow! What a blessed day in sketchucation world!! (sarcastic aside to solo, cornel, et al... )
If you can make a line tool like that in your Fredo world of plugins, I just may call this program FredoUp... Your tools are so amazingly good and useful. I can't imagine my workflow in sketchup without them. Many thanks to you! Not to mention someone may be shelling out $500. I may wish to add to that amount...
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NEWSFLASH....NEWSFLASH....NEWSFLASH
This just in...according to informed sources, famed SU modeler Hellnbak has formally announced his intention to declare bankruptcy. More details as they become available.
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moral of the story: a new plugin for (fill in the blank) is always closer than you thought...
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Can I have NURBS?
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@hellnbak said:
...according to informed sources, famed SU modeler Hellnbak has formally announced his intention to declare bankruptcy. More details as they become available.
now that some ruby jedi masters came along, the famed modeler announced his bankruptcy -
@irwanwr said:
now that some ruby jedi masters came along, the famed modeler announced his bankruptcy
mere coincidence
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@hellnbak said:
mere coincidence
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