[Plugin] Super Drape
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@dave r said:
I don't think it should be a scaling issue. I've recreated it and post it here. I only tried to drape the circle onto the surface below.
I too get the Bugsplat - weird - there seems nothing untoward at all - I'm investigating... -
Thank you.
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Something weird about your mesh - how was it made ?
There are two missing diagonals to the side - when I added those it seemed better ?
I also used cut/paste_in_place on the mesh, which seemed to jolt it into submission.
It then SuperDraped OK but the material cloning was poor so I scaled up x10 with no improvement in the materials.
The 231 SuperDrapes readily onto a flat surface so I still have some investigating to uncover the issues...
I trialed it during today with various forms of draper/drapee groups without incident or loss of materials - thrust you to break it [thanks ] -
Curious. I drew the curves by putting arcs on the sides of a large box. Then I used Fredo's "Skinning of Shapes" tool to create the skin. I saw there were a few diagonals that weren't drawn in but I figured since the surface skinned over alright, they weren't needed.
Fix it and I'll break it again.
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Awesome, TIG!!!!!!!!
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Brilliant, thanks Tig.
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Thanks, TIG: Works great. On an object the text or texture is copied on the top and on the bottom (almost)!
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I'm looking at trapping faces that are looking away from the draped group...
Meanwhile some careful erasing should fix it ? -
Thanks TIG.
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Thanks TIG.
In kirill2008, there is a similar plug-in on your, "Lss_Tool_Bar"
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TIG, thank you very much.
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Thanks TIG, this will be very usefull.
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Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=358314#p358314
Face 'pairing' of materials between the groups is now more robust, consistent and very unlikely to fail.
Only topmost faces now usually gets draped onto - if you have overlapping faces in the groups the drape should not now 'punch through' onto lower faces, unless the faces are with ~5mm of each other vertically - still it's best to have single-skin meshes to super-drape...The splat/error reported by Dave_R is now avoided by recoding... BUT it doesn't fix his mesh itself, which had two quad-faces that appeared coplanar but caused splats because when the mesh was intersecting with other entities they made the result unstable - after erasing those two faces they would no reface with 'find_faces', but adding a diagonal fixes the issue as they two triangles are just on the cusp of the difference between a viable quad and two triangular faces that are not coplanar. I await for Dave to re-break this version
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Hi TIG,
I've tried it with no success. I do not know if that's my fault. See Picture below.
Charly
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Charly
I can't get any error messages, BUT I don't get a good result either!
BUT if I explode each group in turn and immediately regroup the highlighted entities... and then use SuperDrape with them it works just fine
I suspect that there's some duplicate/tiny faces or similar 'errors' is the group[s] that cause issues - but the explode+regroup fixes them...
I'll see what I can come up with - in the meanwhile use the explode+regroup trick and it seems fine again... -
Thanks for the tip. Your plugin has a great potential as always.
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Simply, thanks
MALAISE
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VERY COOL! Thanks TIG this will come in extremely handy.
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Where would we be without all this stuff... thanks!
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Thanks TIG.
So the splats occurred because those two quad faces barely qualified as quads? It sounds like SU let Fredo's skinning tool make quad faces but wouldn't let your tool work. Sounds like a double standard to me.
I'll give it a try as soon as I can and let you know how it goes.
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