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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • D Offline
        Daniel S
        last edited by

        @thomthom said:

        No magic I'm afraid. Just think of the geometric constraints - making one non-planar quad planar requires that you move its vertices and that means that it will affect all the geometry connected to the vertices.

        Yes, of course will affect the geometry connected to that face. I was asking if there was a method where can I make all quads coplanar automatically and connected. With every quad with a different normal. This normal will be an average normal of the two triangles that makes the original non-planar quad.
        Perhaps already exists a solution for converting all non-planar to coplanar quads creating more coplanar quads for connecting the geometry. Of course changing the original shape of the model as little as possible. Only a doubt that I always had.

        Daniel S

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        • thomthomT Offline
          thomthom
          last edited by

          I don't know if it is at all possible. But it won't be anything I'll be trying in the near future. So many other things that needs to be done first.
          And the purpose of this plugin was to provide a way to treat triangulated quads as one unit...

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Version 0.2.0b

            • Select Region to Loop
            • Remove Triangualtion
            • Make Planar
            • Context Menu
            • Smooth / Unsmooth Quads
            • Blender Quads to SketchUp Quads

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              Panga
              last edited by

              Thanks thomthom for this plugin ! 👍

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              • B Offline
                Ben Ritter
                last edited by

                Thank you Thomthom, very much.

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                • pep75P Offline
                  pep75
                  last edited by

                  HOLY

                  Brilliant!!
                  Thanks!

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                  • N Offline
                    notareal
                    last edited by

                    Wow!

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @earthmover said:

                      Any plans on adding a Ring Connect option as a way to add additional loops?

                      I just felt like teasing you with a screenshot of a new tool I've been working on...

                      ConnectEdgesWIP.png

                      😉

                      ( What I'd love to do later on to improve it is to adapt the splits to the geometry around them. )

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • B Offline
                        babman91
                        last edited by

                        Remind me to donate tons of cookies when I graduate from college after a year

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @earthmover said:

                          Any plans on adding a Ring Connect option as a way to add additional loops?

                          I finally got it working! Just need to finish the UI. 😄 😄
                          I hope to release 0.3 this week. 😉

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Version 0.3.0

                            • Connect Edges
                            • Insert Loops
                            • Remove Loops
                            • Flip Edges

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              👍 👍 Greatness achieved my friend! Thanks for all you do in the name of progress!

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @earthmover said:

                                :sketchstatic: 👍 👍 Greatness achieved my friend! Thanks for all you do in the name of progress!

                                This release is dedicated to you my friend. 😉

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Updated the first post with a video of a coming UV mapping feature. 😉

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    👍

                                    I want to play too 😞

                                    Where'd you get that UV Map?

                                    Download the free D'oh Book for SketchUp 📖

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      Where'd you get that UV Map?

                                      Made it myself. I use it in my template where I have replaced the Googlers with a 1x1x1m standard metric UV mapped cube. 😄


                                      UV Mapping Test Tile

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! 👍

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • StinkieS Offline
                                          Stinkie
                                          last edited by

                                          Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @earthmover said:

                                            Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! 👍

                                            That is correct. But there are limitations to the topology though. It must be free of poles. ( http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=849794&viewfull=1#post849794 )

                                            @unknownuser said:

                                            Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

                                            Not necessarily, mapping a planar quad with edges not parallel to each other will result in a distorted texture. One the other hand, if you triangulate it, then the mapping of the two triangles in the quad be skewed instead of distorted. And that will lead to less problems with render engines.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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