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[Plugin] QuadFaceTools

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  • B Offline
    Ben Ritter
    last edited by 20 Aug 2011, 00:33

    Thank you Thomthom, very much.

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    • P Offline
      pep75
      last edited by 20 Aug 2011, 16:01

      HOLY

      Brilliant!!
      Thanks!

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      • N Offline
        notareal
        last edited by 23 Aug 2011, 14:58

        Wow!

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • T Offline
          thomthom
          last edited by 30 Aug 2011, 11:22

          @earthmover said:

          Any plans on adding a Ring Connect option as a way to add additional loops?

          I just felt like teasing you with a screenshot of a new tool I've been working on...

          ConnectEdgesWIP.png

          πŸ˜‰

          ( What I'd love to do later on to improve it is to adapt the splits to the geometry around them. )

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • B Offline
            babman91
            last edited by 5 Sept 2011, 16:24

            Remind me to donate tons of cookies when I graduate from college after a year

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            • T Offline
              thomthom
              last edited by 6 Sept 2011, 13:21

              @earthmover said:

              Any plans on adding a Ring Connect option as a way to add additional loops?

              I finally got it working! Just need to finish the UI. πŸ˜„ πŸ˜„
              I hope to release 0.3 this week. πŸ˜‰

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                thomthom
                last edited by 9 Sept 2011, 15:45

                Version 0.3.0

                • Connect Edges
                • Insert Loops
                • Remove Loops
                • Flip Edges

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • E Offline
                  EarthMover
                  last edited by 9 Sept 2011, 15:48

                  πŸ‘ πŸ‘ Greatness achieved my friend! Thanks for all you do in the name of progress!

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • T Offline
                    thomthom
                    last edited by 9 Sept 2011, 15:57

                    @earthmover said:

                    :sketchstatic: πŸ‘ πŸ‘ Greatness achieved my friend! Thanks for all you do in the name of progress!

                    This release is dedicated to you my friend. πŸ˜‰

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 12 Sept 2011, 22:51

                      Updated the first post with a video of a coming UV mapping feature. πŸ˜‰

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • R Offline
                        Rich O Brien Moderator
                        last edited by 12 Sept 2011, 22:59

                        πŸ‘

                        I want to play too 😞

                        Where'd you get that UV Map?

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • T Offline
                          thomthom
                          last edited by 12 Sept 2011, 23:11

                          @unknownuser said:

                          Where'd you get that UV Map?

                          Made it myself. I use it in my template where I have replaced the Googlers with a 1x1x1m standard metric UV mapped cube. πŸ˜„


                          UV Mapping Test Tile

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • E Offline
                            EarthMover
                            last edited by 12 Sept 2011, 23:40

                            Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! πŸ‘

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • StinkieS Offline
                              Stinkie
                              last edited by 13 Sept 2011, 05:26

                              Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

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                              • T Offline
                                thomthom
                                last edited by 13 Sept 2011, 07:54

                                @earthmover said:

                                Nice work with the UV idea. Just so I understand, once you are able to establish the orientation via the quad distribution, you can then use a larger map over the entire surface and have it distribute evenly? It's not going to just scale the texture per the quad boundaries, correct? If it's doing what I think, it's bloody brilliant! πŸ‘

                                That is correct. But there are limitations to the topology though. It must be free of poles. ( http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops&p=849794&viewfull=1#post849794 )

                                @unknownuser said:

                                Wait, wait ... just woke up, so let me see if I got this right ... no more distorted textures?

                                Not necessarily, mapping a planar quad with edges not parallel to each other will result in a distorted texture. One the other hand, if you triangulate it, then the mapping of the two triangles in the quad be skewed instead of distorted. And that will lead to less problems with render engines.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  thomthom
                                  last edited by 4 Oct 2011, 20:54

                                  Version 0.4.0

                                  Important!
                                  This version redefines what a QuadFace is. In order to use quad face meshes used by older versions you must update them.
                                  Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace Quads

                                  Download

                                  Changelog 0.4.0

                                  UV Mapping
                                  [flash=560,315:23wd2kgt]http://www.youtube.com/v/HdX517AryWs?version=3&hl=en_US[/flash:23wd2kgt]

                                  UV Transferring
                                  [flash=560,315:23wd2kgt]http://www.youtube.com/v/qQHsabwvErg?version=3&hl=en_US[/flash:23wd2kgt]

                                  UV Unwrap
                                  [flash=560,315:23wd2kgt]http://www.youtube.com/v/hnW_yjkM_SY?version=3&hl=en_US[/flash:23wd2kgt]

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R Offline
                                    Rich O Brien Moderator
                                    last edited by 4 Oct 2011, 21:02

                                    That is immense.

                                    I commend your hard work and perseverance πŸ‘

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • dereiD Offline
                                      derei
                                      last edited by 4 Oct 2011, 21:14

                                      As I recall, you have (at least) two more plugins that do some related stuff. Does it replace any of them? I'm asking to know if I should remove something from what I already have.

                                      Thank you for this one.

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • R Offline
                                        Rich O Brien Moderator
                                        last edited by 4 Oct 2011, 21:21

                                        Is a portion of the UV Toolkit 2 tools now redundant?

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by 4 Oct 2011, 21:27

                                          Thanks thomthom πŸ˜„
                                          I've also updated and posted my 'EEbyRails' and 'EEbyLoft' tools today so that their new 'Quad Face' options follow the latest standards, where diagonals are soft+smooth+hidden...

                                          TIG

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