[Plugin] Drop Vertices
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These 'flat' corners are simply a result of the mesh's diagonals at its corners.
My 'flip' tip was how to avoid it [or indeed ensure it]... and 'cut off the complainers at the pass...' - because it's only doing what it's been told... -
Very nice TIG!!!! This is a much needed plugin! As soon as I get some paying work again, I'll definitely drop a ten spot in your paypal account!
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Thanks for this new tool, Mr. tig, is very useful.
Mr. Rich O'Brien.
Where I can download the plugin split up? -
You can't
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Excuse me, but I do not understand.
Does not exist plugins? payment is a plugin? -
Sorry, but it's not available. Maybe in the future?
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And practically, what one could model with this ruby?
What's the aim? -
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Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
Several additional features added - please read first post... -
TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.
Thanks for your work on this again. The new features are great.
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I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...
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Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
'To Nearest+Z=?' option added for 'draping' whole mesh over objects. -
Wow, that was fast! I'll give it whirl and let you know how it works.
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A quick play. Works great! Thanks again. This will be great for retopology of high poly terrain data or terrains made with From Contours!
[flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]
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Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.
1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.
After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.
2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.
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Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. Just a thought.
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I am sorry to interrupt the thread, but as you seem to very experienced in working with SketchUp model vertex structure, I've wanted to ask a simple question: is it possible to write a small plugin that can display the total vertex count of a model? It is a very important parameter to keep an eye on, for example, if developing Google Earth targeted model, but it's nowhere to be found in standart SketchUp stats.
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This will do it
v=[];t=0;m=Sketchup.active_model;m.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;p t=v.length;tt=0;m.definitions.each{|d|v=[];d.entities.each{|e|v<<e.vertices if e.class==Sketchup;;Edge};v.flatten!;v.uniq!;tt=tt+(v.length*d.instances.length)};p tt;p gt=t+tt;puts
Copy+Paste this one-liner into the Ruby Console + <Enter> it prints the total of all unique vertices in the model AND then those vertices inside groups/instance [multiplied by the number of instances of each] and then the grand total of the two.
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I think this will be a very useful plugin. I can't get Lowest, Highest, Average, or Middle to work though. No matter which ones I pick, all the vertices go to zero. First I created a surface with undulating edges, selected the outer edges, and ran the plugin. I thought that's what I saw in the videos, and that process works for the other tools. Did I miss something, or is there a bug in the .2 release that wasn't there in .1?
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