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    [Plugin] FollowMe and keep (v0.04 update 20090210)

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    • B Offline
      Blomman
      last edited by

      Yes, the model is automatically turned into a group which, as far as I know, can not have multiple textures or colors applied to. I forgot to mention that I've already done what you suggested (edit group) which is were I noticed the problem I described in my previous post. I've also tried "explode" but with the same result. ๐Ÿ˜

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Has the model, during the FMAK process, had it's edges smoothened?

        Have you hidden geometry on or off?

        If it's off, just turn it on and paint the faces. Or right click the entity and choose soften/smooth and lower the slider bar until the lines appear. You can use Ctrl+E to soften any lines that you don't want to see.

        I could be way off the mark ๐Ÿ˜•

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • B Offline
          Blomman
          last edited by

          The hidden geometry was indeed off, now it works perfectly. Thanks! ๐Ÿ˜„

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          • S Offline
            Sir
            last edited by

            this plugin has just saved me hours. i love you.

            image attached. each side of the stairs is a different curve... pain in the ass.Spatial.jpg

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            • marvins_dadM Offline
              marvins_dad
              last edited by

              Just wanted to say Thanks again!
              I had lost the ruby and someone helped me find this one again...it is amazing for stairs! ๐Ÿ‘

              My Gallery

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              • D Offline
                dmonahan96
                last edited by

                So I installed the followme and keep plugin and it worked great on the first railing that I used it for but now it keeps crashing my SU every time i try it with this other section. Any suggestions?

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                • S Offline
                  shoeb_cars
                  last edited by

                  google should really learn some good stuff like this...thanks man ๐Ÿ‘

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    So what am I missing? I've read through as much of this thread as I could. I can get FAK to work on simple arcs but not on this longer path. Even though it's not supposed to require it, I added a C-point to the start end of the path. Surely I've done something that isn't right. Can anyone tell me what it is?


                    FAK Problem.skp

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Weld- Don't Weld? Group- Don't Group? This is a test, right?
                      Plugin "deprecation" due to Sketchup version?

                      I mean, when you're stumped, we're in hell.

                      I take the slow, deliberate approach in my aimless wandering.

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Tim,

                        I'm flattered by your comments. It wasn't a test. Well, it was a test for me.

                        I finally figured it out. The path needs to be basically horizontal. I didn't see anything in the thread that indicates this, though every example I saw was thus. Even so, it doesn't really do what I need anyway so I'm off on the hunt for another approach.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          Well, Dave:
                          When you say basically horizontal do you mean mostly horizontal or dead flat path, or profile horizontal? I vaguely remember the demos and I may be getting it confused with Chris Fullmer's perpendicular faces tool.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Sorry for being vague. I turned the helix on its side so its axis was along the green axis. This turned the square profile up on edge as well. I initially use Chris Fullmer's Perpendicular Face Tools to put the square on the end of the helix while the helix was standing up. that worked just fine.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • S Offline
                              Sir.Swaffel
                              last edited by

                              I like this tool, but it is lacking a basic feature that 1001bit's version does have: a reference point.

                              FollowMeAndKeep automatically uses the center of the face that it wants to extrude as the reference point for the path. When using a more complex face that needs to be extruded along a path relative to let's say the bottom left corner, you're out of luck ๐Ÿ˜•

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                @sir.swaffel said:

                                I like this tool, but it is lacking a basic feature that 1001bit's version does have: a reference point.

                                FollowMeAndKeep automatically uses the center of the face that it wants to extrude as the reference point for the path. When using a more complex face that needs to be extruded along a path relative to let's say the bottom left corner, you're out of luck ๐Ÿ˜•

                                It's good to have the option of using 1001bit, isn't it?

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • S Offline
                                  Sir.Swaffel
                                  last edited by

                                  haha, yes, unfortunately 1001bit lacks a feature that FollowMeAndKeep does have, it doesn't lock the z orientation. So basically both of them lacks an essential feature of the other... and I don't know a way to combine them ๐Ÿ˜„.
                                  comparison

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    I suppose for FaK you could add some temporary geometry to get the bottom left corner to be the center. Not idea but it could work.

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • W Offline
                                      wikii
                                      last edited by

                                      @sir.swaffel said:

                                      I like this tool, but it is lacking a basic feature that 1001bit's version does have: a reference point.

                                      FollowMeAndKeep automatically uses the center of the face that it wants to extrude as the reference point for the path. When using a more complex face that needs to be extruded along a path relative to let's say the bottom left corner, you're out of luck ๐Ÿ˜•

                                      Reference point?
                                      select a cpoint ,curve and face,then run fak.
                                      the cpoint will be treat as reference poing.
                                      try it.

                                      wikii

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                                      • S Offline
                                        Sir.Swaffel
                                        last edited by

                                        ah thanks, it never worked when I tried it, so I thought it was broken. But apparently my SU has some trouble making correct faces with FAK and complex curves and precise helixes. Got it working now though, so thx ๐Ÿ˜„.

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                                        • dereiD Offline
                                          derei
                                          last edited by

                                          I'm trying to run FAK on a face + path but it doesn't o anything.
                                          Can anyone point me where I'm wrong? I tried with a simpler shape (arc + rectangle) and it worked. Is it something wrong with this particular model?

                                          Model attached. Thank you.


                                          no_FAK.skp

                                          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            The extrude edges familly by Tig must make the trick ๐Ÿ˜‰

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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