[Plugin] Recurve
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Free version of SU6 is here
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I'm not even sure that using
Sketchcup.break_edges=boolean
has any affect inside a script...
It determines whether or not crossing edges formed manually will split automatically at their intersection... BUT crossing edges never split when made in code anyway ?? -
@tig said:
I'm not even sure that using
Sketchcup.break_edges=boolean
has any affect inside a script...
It determines whether or not crossing edges formed manually will split automatically at their intersection... BUT crossing edges never split when made in code anyway ??I've wondered that myself! I find it confusing when making edges via the API, some times they seems to split - some times not.
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I've updated the first post with a new version which will work with SketchUp 6.
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Many thanks! You rocks
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hey diggsey
i'm curious about what angle you have the cut-off(?) set to when using 'select curve' (for instance, you can't use select curve on one side of a square and have the whole thing select)
i like that it acts the way it does but would like to know the # just so i have an idea of it.
i also use TT's select tool which will select everything regardless of angle until it hits a 3-way junction which comes in handy as well depending on the situation..like i said though -- i'm just curious
not asking you to change anything etc.
thanks -
It uses an angle of 1 radian (~57 degrees) as the cut-off.
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ok, back again
so i found some discrepancies with the plugin.. i'm not sure if this behavior is desired by you (or anyone else?) but to me, i feel like recurve should work in all 5 of these instances:
so would you agree that all cases shown there should recurve? (or, if it's desired behavior, can you fill me in on the type of situation where it would be wanted?)
thanks for looking at it..
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I see what you mean. It seems that if you have two softened edges on the same side that it won't recurve properly. There is some code which divides the curve up if it intersects a hard edge, so maybe that's what's causing the problem. I'll have to look into it.
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I've fixed the bug. It happened when faces touched the curve at just a corner. The code needs to do something for each face touching the curve, and it used to find all the faces connected to all the edges in the curve. Now it finds all the faces connected to all the vertices in the curve instead.
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awesome. thank you!
[and i hope i'm not coming across as a pest .. it's just that i'm really into this plugin and will be using it very often]
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a necessary pest
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Does the plug-in work with Mac OS? When I download the file, I get the code, not the usual files or folders.
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@davidheim1 said:
Does the plug-in work with Mac OS? When I download the file, I get the code, not the usual files or folders.
that's something to do with your browser maybe ?.. (though this does happen to me when i get rubies from crai but not when getting them from scf (using safari btw)
right-click the download link and choose 'download linked file' (or something worded similarly) then the .rb should come in normal..
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Diggsey,
I just wanted to say: THANK YOU, THANK YOU, for this plug in. In the relatively short time since I have started using it, it has saved me countless hours of frustration !.. I would have to say, (at least for the way I model) that this is probably the most useful, and time/frustration, saving plugin, that I have used to date.
And a general shout out to all of you here that take the time to write, and share, such useful scripts!... You are way smarter than me, and you all deserve many accolades.. I don't know how I would get by without you all !
Thanks Again !
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Hey Diggsey,
This looks like a great plugin. However, it doesn't seem to have the feature that I am most interested in.
What would be very useful to me is if you could select two edges anywhere in a mesh and the plugin would try to find the shortest edge path in between them. A tool interface would be nice. You first select a single edge. Then, hold down 'shift' and click on another edge and all of the edges in between would be selected.
This is actually the next plugin I was planning on writing but I haven't had the time to work on it yet. Is there any chance you could add this feature to your plugin?
Thanks!
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@whaat said:
What would be very useful to me is if you could select two edges anywhere in a mesh and the plugin would try to find the shortest edge path in between them. A tool interface would be nice. You first select a single edge. Then, hold down 'shift' and click on another edge and all of the edges in between would be selected.
see this thread for ideas
http://forums.sketchucation.com/viewtopic.php?f=323&t=30457
(there's a video in the first post showing some sweet selecting)
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Tgi3D Amorph has a funky selection tool
[flash=800,600:32tsmsqq]http://www.youtube.com/v/-0lmatxjuJM[/flash:32tsmsqq]
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@unknownuser said:
Tgi3D Amorph has a funky selection tool
doesn't that plugin cost like 5 million dollars or something?
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$150 for 2 licences.
Ramps for XGames cost 5 million bucks
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