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    [Plugin] MaterialConsolidator

    Scheduled Pinned Locked Moved Plugins
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    • Didier BurD Offline
      Didier Bur
      last edited by

      Hi TIG,

      Are the faces that were painted with a "removed" material repainted with the consolidated one ?
      I mean suppose you have 2 faces, one is painted with material m1 and the other with material m2.
      If the materials have matching properties, one of them is purged, say m2.
      Does the face painted with m2 repainted with the remaining m1 material ?
      Thanks for all your work,

      DB

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      • TIGT Offline
        TIG Moderator
        last edited by

        @didier bur said:

        Hi TIG,

        Are the faces that were painted with a "removed" material repainted with the consolidated one ?
        I mean suppose you have 2 faces, one is painted with material m1 and the other with material m2.
        If the materials have matching properties, one of them is purged, say m2.
        Does the face painted with m2 repainted with the remaining m1 material ?
        Thanks for all your work,

        Yes!
        It ensures that only one material of the exact same 'properties' is used - this means that if m1==m2 then everything*** that used m2 now has m1 and m2 is purged if m1==m2==m3 etc m2 and m3 go and everything is m1...
        ---'everything' means all faces, edges, groups and component-instances etc... in the model and inside definitions too...

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          Excellent! 👍 👍

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • soloS Offline
            solo
            last edited by

            Another awesome and needed tool, any possibility to have it available in the 'tools' drop down menu? as typing into ruby consol everytime will require me to remember the command and I have already forgotten it.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • R Offline
              rv1974
              last edited by

              Awesome! It's time to clean those Augean stables.

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              • D Offline
                d12dozr
                last edited by

                Sweet! Thanks, TIG!

                @solo said:

                Another awesome and needed tool, any possibility to have it available in the 'tools' drop down menu? as typing into ruby consol everytime will require me to remember the command and I have already forgotten it.

                +1

                3D Printing with SketchUp Book
                http://goo.gl/f7ooYh

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                  It now has 'Material Consolidator' under the 'Tools' menu...

                  TIG

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    Oh, YES!!

                    Thank you, TIG

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • R Offline
                      rv1974
                      last edited by

                      Hi TIG!
                      I have some important suggestion. The majority of people working in the 3D field use some prefixes in the mats\layers\camera names. It's extremely helpful to differ my stuff from the others.I for example name all my assets in this way: zzz_blahblah. And everything is inserted in the initial template file.
                      So what I'm asking for is ability to set the default nameprioty directly in the ruby file
                      itself (just to set up it once and forget). In my case zzz_* formula would be dominant.
                      What do you think?

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        rv1974

                        At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
                        I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] 😕

                        TIG

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                          The listing and sorting algorithms have been optimized for speed and command-line/console progress messages added...

                          TIG

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                          • R Offline
                            rv1974
                            last edited by

                            @tig said:

                            rv1974

                            At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
                            I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] 😕


                            order of being created is already a nice thing. The workaround is to embed a simple planes matrix with user common used materials applied into initial template.
                            Thank you.

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                            • R Offline
                              rocorona
                              last edited by

                              @tig said:

                              @gaieus said:

                              @tig said:

                              These are:-

                              materialType
                              color RGB
                              transparency [alpha]

                              What is a material "type"?
                              I feel I'm missing something basilar, but I can't find this in the "modify material" window.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @rocorona said:

                                @tig said:

                                @gaieus said:

                                @tig said:

                                These are:-

                                materialType
                                color RGB
                                transparency [alpha]

                                What is a material "type"?
                                I feel I'm missing something basilar, but I can't find this in the "modify material" window.

                                The materialType is accessible via the API - it returns values [0/1/2] depending on if the material is simply a 'plain-color', has a 'texture' or it has a texture and it has been 'colorized'... that's all... http://code.google.com/apis/sketchup/docs/ourdoc/material.html#materialType

                                TIG

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                                • R Offline
                                  rocorona
                                  last edited by

                                  TIG, "thanks" for your reply, and "thanks" for your great and valuable work!

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                                  • E Offline
                                    Ecuadorian
                                    last edited by

                                    I was thinking about this yesterday, as using FormFonts objects bloats my files with duplicate materials.

                                    Thanks, TIG! 👍

                                    -Miguel Lescano
                                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                                      It is now wrapped into its own class 'MaterialConsolidator'.

                                      TIG

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                                      • H Offline
                                        headshot
                                        last edited by

                                        GR8 !!!
                                        TY.

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                                        • S Offline
                                          Staatsfeind
                                          last edited by

                                          thank you for this useful tool !

                                          but one question:

                                          how do i delete unused materials that result from objects imported by
                                          the warehouse and which i dont use anymore?

                                          to be more exactly, i tried out several warehouse objects to fit my needs
                                          and mixed some of them. at the end i got 50+ textures loaded but maybe only
                                          15 are in use. deleting all by hand would take some time.

                                          did i get something wrong ?

                                          cheers

                                          http://www.frenchtouchstudio.com
                                          manager/modeler

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @staatsfeind said:

                                            thank you for this useful tool !
                                            but one question:
                                            how do i delete unused materials that result from objects imported by
                                            the warehouse and which i dont use anymore?
                                            to be more exactly, i tried out several warehouse objects to fit my needs
                                            and mixed some of them. at the end i got 50+ textures loaded but maybe only
                                            15 are in use. deleting all by hand would take some time.
                                            did i get something wrong ?
                                            cheers
                                            'Used' Materials are not 'purged'...
                                            Erase all unwanted Component Instances OR go to the Component Browser and find the unwanted component, right-click its icon and pick 'Delete' - this removes it from the model/browser/data-base.
                                            OR if there are no Instances left use Component Browser > Purge... pop-out to remove any unused Components
                                            It's recommended that you also use Layer Browser > Purge... pop-out to remove any unused Layers [that might have been associated with Components that you have just purged]
                                            NOW use Material Browser > Purge... pop-out to remove any unused Materials [that might have been associated with Components that you have just purged]

                                            OR simply use Model Info > Statistics > Purge Unused... to purge them all in one go - this also includes a purge of unused Styles.

                                            OR try my 'Purge' script which is similar but it lets you choose which kinds of thing to purge, and makes a 'report' of what's gone too...

                                            TIG

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