• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Solid Tools crashing on mac

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
38 Posts 10 Posters 1.5k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    bmike
    last edited by 24 Mar 2011, 13:14

    @tig said:

    I assume you don't have the 'Outliner' window open whilst you are doing these operations - that is a known and notorious cause of crashes...

    The HolePunch tool does use observers to ensure that the cutting component and its 'hole' are 'linked' they select, move together etc.

    I assume the objects you are trying to 'boolean' are simple non-cutting instances that haven't any 'hole-punching' connections... The HolePunchSelectionObserver only kicks in if certain prerequisites are met like component behavior and paired attributes... There is also a tools Observer that spots if you are 'copying' punched-objects... but again I don't see how that might kick in in this case...

    Clearly Hole Punching works 'safely' on my PC and also for many other users, I am [currently] at a loss as to why it might be causing this in your specific case[s]... I get Edson's example to boolean perfectly in all varieties with HolePunching enabled ???

    The code is 'open' so if Google spot what might be up I'd be more than grateful... πŸ˜•

    Outliner closed (only open when I really need it!)
    The model and examples I posted did not have any objects that had made use of the HolePunch tool - I can create a new model, a few solids, and if HolePunch is in the folder, it will crash.

    As I said - to have the solids tools work with HolePunch in my Plugins folder, I need to use groups, and not components to perform the solid operation. This may be a clue, but I'm not a programmer...

    My guess - HolePunch and SolidTools conflict with how they handle creating copies of components while performing their operations.

    I'm not sure which version of HolePunch I'm running - but I will go back to the thread and find your latest update and see if this causes any problems.

    mike beganyi design + consulting llc

    1 Reply Last reply Reply Quote 0
    • B Offline
      bmike
      last edited by 24 Mar 2011, 13:20

      OK, running your latest update of the #HolePunch.rb things seem to be working fine.

      I've attached the previous version I had which appeared to cause the issues.


      #HolePunchTool.txt

      mike beganyi design + consulting llc

      1 Reply Last reply Reply Quote 0
      • T Offline
        TIG Moderator
        last edited by 24 Mar 2011, 13:58

        Thanks bmike.
        Bmike was on v1.6 πŸ˜’
        Edson - do you have the latest copy of HolePunch ? It should be v2.0 http://forums.sketchucation.com/viewtopic.php?p=271170#p271170

        ...
        1.7 20110121 Observers are now first removed then added to avoid duplication and rare clashes with other scripts.
        1.8 20110208 Finding Cutting Component's 'loop' edges to match with punched hole algorithm improved to avoid glitches if multiple edges in the Z=0 plane.
        1.9 20110209 Context-menu code recast to avoid exacerbating gray-out issue.
        2.0 20110309 Punched hole algorithm improved for nested groups/components.

        These 4 updates since then might have already fixed the 'clash' issue ❓

        TIG

        1 Reply Last reply Reply Quote 0
        • B Offline
          bmike
          last edited by 24 Mar 2011, 14:17

          @tig said:

          Thanks bmike.
          Bmike was on v1.6 πŸ˜’
          Edson - do you have the latest copy of HolePunch ? It should be v2.0 http://forums.sketchucation.com/viewtopic.php?p=271170#p271170

          ...
          1.7 20110121 Observers are now first removed then added to avoid duplication and rare clashes with other scripts.
          1.8 20110208 Finding Cutting Component's 'loop' edges to match with punched hole algorithm improved to avoid glitches if multiple edges in the Z=0 plane.
          1.9 20110209 Context-menu code recast to avoid exacerbating gray-out issue.
          2.0 20110309 Punched hole algorithm improved for nested groups/components.

          These 4 updates since then might have already fixed the 'clash' issue ❓

          Tough for me to keep up with all the updates and plugins!!!

          Glad we solved my problem. Hopefully this works for Edson!!!

          mike beganyi design + consulting llc

          1 Reply Last reply Reply Quote 0
          • T Offline
            TriciaS
            last edited by 24 Mar 2011, 17:57

            Hi Csaba - hope you are fine as well πŸ˜›

            Sounds like this issue may be solved. TIG/Edson - just let me know if you want us to look into anything.

            1 Reply Last reply Reply Quote 0
            • E Offline
              Edson
              last edited by 24 Mar 2011, 18:56

              good news. the version I had installed was 1.6. I updated it and ran all the tests. it worked perfectly! no crashes. 😍

              thanks to all of you for cracking this one.

              edson mahfuz, architect| porto alegre β€’ brasil
              http://www.mahfuz.arq.br

              1 Reply Last reply Reply Quote 0
              • T Offline
                TIG Moderator
                last edited by 24 Mar 2011, 23:24

                Hooray! πŸ˜„

                So it looks like I had fixed the problem even BEFORE you realized you had it... had you only kept HolePunch up to date πŸ˜’

                At least I can sleep tonight...... πŸ˜’ πŸ˜‰

                TIG

                1 Reply Last reply Reply Quote 0
                • E Offline
                  Edson
                  last edited by 25 Mar 2011, 14:52

                  @tig said:

                  Hooray! πŸ˜„

                  So it looks like I had fixed the problem even BEFORE you realized you had it... had you only kept HolePunch up to date πŸ˜’

                  At least I can sleep tonight...... πŸ˜’ πŸ˜‰

                  yes, I wish I could keep up to date with so many good plugins. 😲

                  you should not lose sleep over that. your credit with us is enormous. πŸ‘

                  edson mahfuz, architect| porto alegre β€’ brasil
                  http://www.mahfuz.arq.br

                  1 Reply Last reply Reply Quote 0
                  • G Offline
                    Gaieus
                    last edited by 26 Mar 2011, 06:27

                    We could create a global announcement for "Critical plugin updates" and from time-to-time, post news there when it turns out that a plugin conflicts with something and users should update.

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • E Offline
                      Edson
                      last edited by 26 Mar 2011, 10:59

                      I was also having crashes when using chris's Shape Bender. after updating HolePunchTool that problem also went away! 😍

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

                      1 Reply Last reply Reply Quote 0
                      • 1
                      • 2
                      • 2 / 2
                      2 / 2
                      • First post
                        38/38
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement