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[Plugin] UV Toolkit

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  • G Offline
    Gaieus
    last edited by 19 Jan 2011, 07:49

    And it also renders the twisted/bent "column" correctly (all faces are triangulated)


    UV.jpg

    Gai...

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    • I Offline
      irvinekagiwa
      last edited by 19 Jan 2011, 08:21

      can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
      no such file to load -- TT_Lib2/core.rb

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      • T Offline
        thomthom
        last edited by 19 Jan 2011, 08:26

        Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • G Offline
          Gaieus
          last edited by 19 Jan 2011, 08:35

          @irvinekagiwa said:

          can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
          no such file to load -- TT_Lib2/core.rb

          Irvine,

          Please, go back to the first post (where you downloaded the plugin) and follow the link to the TT_Lib library. You will need to install that, too.

          @thomthom said:

          Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

          Not a bad idea (although there are triangulating plugins available). However I had no issues with it without the triangulation (where it was not needed) otherwise (testing in Twilight and Thea only)

          I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

          Gai...

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          • T Offline
            thomthom
            last edited by 19 Jan 2011, 08:51

            @gaieus said:

            I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

            v2.2 - I'm wrapping it up. 😄

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • G Offline
              Gaieus
              last edited by 19 Jan 2011, 09:04

              Well, I answered your PM (that it is not that bloody urgent yet) but if it is not that much of a work...
              😉

              Gai...

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              • T Offline
                thomthom
                last edited by 19 Jan 2011, 09:13

                Ah - you need to transfer UVs between whole surfaces, not use individual faces... ?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • G Offline
                  Gaieus
                  last edited by 19 Jan 2011, 10:18

                  Yes. I guess(ed) the plugin would work that way, too.

                  Currently I (sort of) "copy" (or "memorize") the UV's on a mesh and then restore them. In my thoughts, it would work the same way with the improved UV Tools just it could (also) transfer these co-ordinates from one mesh to the other.

                  Sometimes you can quite easily apply a material to a certain shape but if you modify it further, it is not easy. Then here is a quick (and rather dirty) example. I will have all different shapes (tapered and distorted) vaults that are derived from the same, quite regular shape. If I texture each separately, it will take forever.

                  UV-example.png
                  But even a better example: this way you could easily apply a texture to a flat (yet subdivided) (sur-)face then copy the UV's and apply it to a completely modified mesh.

                  Gai...

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                  • T Offline
                    thomthom
                    last edited by 19 Jan 2011, 10:33

                    Copy from one mesh to another is more challenging.
                    UV copy/paste only works on per quad-face.

                    If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

                    Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

                    hmmm...

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • G Offline
                      Gaieus
                      last edited by 19 Jan 2011, 10:51

                      @thomthom said:

                      Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

                      Well yes, as the plugin currently works (also), it is obvious. But as I explained, I'll have to finish the untextured model first and then texture it.

                      @thomthom said:

                      If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

                      This method would require to re-model each vault. In my above example, the two vaults are identical in face count and all. So with "my version" I could (re-)texture the whole thing any time by texturing the "regular" one and then transfer the co-ordinates to the other one.

                      But of course, if it is a no-go, I won't insist (somehow I thoughtyour unpublished beta worked that way)

                      Gai...

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                      • T Offline
                        thomthom
                        last edited by 19 Jan 2011, 11:07

                        It's not a complete go. But it may not be part of the next release. ...will see... Would be a very useful tool.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • G Offline
                          Gaieus
                          last edited by 19 Jan 2011, 11:56

                          @thomthom said:

                          Would be a very useful tool.

                          Definitely. And thanks for listening!
                          😄

                          (We could add a topic next to "Google is listening" like "ThomThom is listening")
                          😄

                          Gai...

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                          • R Offline
                            Rich O Brien Moderator
                            last edited by 19 Jan 2011, 11:59

                            Or even "Gaieus is pestering" maybe?

                            Download the free D'oh Book for SketchUp

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                            • G Offline
                              Gaieus
                              last edited by 19 Jan 2011, 12:06

                              I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
                              😄

                              Gai...

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                              • R Offline
                                Rich O Brien Moderator
                                last edited by 19 Jan 2011, 12:12

                                I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.

                                Now i need to return to baking the world biggest cookie.....for Thom.....my pal...... 👍

                                Download the free D'oh Book for SketchUp

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                                • R Offline
                                  Ro33y
                                  last edited by 23 Jan 2011, 17:24

                                  thanks a lot thom!! 👍

                                  very usefull... ☀

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                                  • R Offline
                                    robert111
                                    last edited by 24 Jan 2011, 13:53

                                    why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin

                                    is the same problem with sketchup 7 and 8
                                    plz i need solution for this problem
                                    thanks

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                                    • T Offline
                                      thomthom
                                      last edited by 24 Jan 2011, 14:48

                                      Windows or OSX? Can you post a screenshot of where you placed the files?
                                      Any error messages?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • R Offline
                                        robert111
                                        last edited by 24 Jan 2011, 14:55

                                        thanks thomthom
                                        i have uv toolkit and not toolkit2


                                        01.JPG


                                        02.JPG


                                        03.JPG

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                                        • R Offline
                                          robert111
                                          last edited by 24 Jan 2011, 14:56

                                          i have windows xp pack 3

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