• Login
sketchucation logo sketchucation
  • Login
🤑 30% Off | Artisan 2 on sale until April 30th Buy Now

Clipping plane

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
19 Posts 13 Posters 8.7k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • I Offline
    Insitebuilders
    last edited by 20 Nov 2007, 10:52

    Great, that's what it was. We have (had) a nuke power plant off a trans grid about a mile from the job site w/ trans/distribution towers running to a transformer on the construction site. They were only used for a couple of Scenes and then the layer was turned off.

    That didn't help, but removing that Xref from the model file completely solved the prob.

    Thx again, that was really bugging me....

    /D

    1 Reply Last reply Reply Quote 0
    • P Offline
      Phil Rader AIA
      last edited by 21 Nov 2007, 02:40

      Sometimes if this occurs and you can not eliminate geometry you can alter the camera field of view to a really low number and possibly get close enough to the object you want to edit without the nasty clipping plane.

      http://www.philrader.com

      1 Reply Last reply Reply Quote 0
      • B Offline
        boofredlay
        last edited by 21 Nov 2007, 15:29

        Nice tip Phil.

        http://www.coroflot.com/boofredlay

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gaieus
          last edited by 25 Nov 2007, 00:40

          bump

          Gai...

          1 Reply Last reply Reply Quote 0
          • J Offline
            jonnygreen
            last edited by 29 Nov 2009, 22:11

            Hi,
            I've just recently re-installed SU Pro 7.1 for Mac from scratch and for the first time ever have a clipping pane problem.

            This goes away if I view the model in parallel projection.

            Unlike other mentions of this problem, I don't have a particularly big model (in fact i've just started building it, and the floor plan is only 20m x 30m, with hardly any drawing done yet.

            Zooming in doesn't get very close before the clipping pane obscures things, and scrolling beyond that makes everything disappear. A small scroll back zooms me out be hundreds of feet.

            It's a bit frustrating...any ideas?

            I've never encountered this before on the same Mac Pro setup.

            As a side note, zooming in on plan (top) is fine & I can zoom in as far as I like. Zooming in from the front horizontally is a real problem.

            PLUS: Opening up an old SU model doesn't have any of the same issues, it just seems to be down to this new one.

            I imported a dwg floor plan, could it be that?

            1 Reply Last reply Reply Quote 0
            • G Offline
              Gaieus
              last edited by 30 Nov 2009, 03:38

              Well, the dwg import mightbe a culprit if there is any (even the tiniest) stray line somewhere far away OR if you imported it with preserving the drawing origin and it is now far from your model in SU.

              For the first case, press Shift+Z to zoom extents and (at least on the PC) Ctrl+A would select all. Now you can see if there is anything else but your model is selected. In the second case, check the co-ordinates of some of your endpoints to see if they seem to be very far from the origin but if you have already moved the axes, first right click on them and "Reset".

              Even if neither the above imply, dwg imports can be painful sometimes.

              Gai...

              1 Reply Last reply Reply Quote 0
              • J Offline
                jonnygreen
                last edited by 30 Nov 2009, 16:42

                Thanks for that.

                I never got to the bottom of the problem, but by copying all the elements (even the dwg plan) into a new file, the clipping issue went away.

                I'm guessing the dwg import process did something to that file.

                Thanks

                1 Reply Last reply Reply Quote 0
                • O Offline
                  ovandenbroek
                  last edited by 3 Feb 2010, 13:02

                  I can confirm here that copy-paste all elements into a new drawing helps a lot with getting rid of unwanting clipping (in a drawing with a large DWG import)

                  This after all other kind of clean-up, camera FOV and origin resetting did not work well...

                  Thanks for the tip!

                  Okke

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    Barack
                    last edited by 30 Sept 2010, 23:27

                    We don't want the clipping plane. It is stupid and distracting. Please provide an option to disable it!

                    I'm a Sketchup Free user, nothing else. 3DS is way too expensive, and Pro, ditto. What else do you expect?

                    UPDATE: I have some blender knowledge, that is why this signature is edited.

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      mitcorb
                      last edited by 1 Oct 2010, 00:36

                      Dear Barack:
                      I cannot tell from your comment if you are being humorous. Humor is ok with me 😄
                      Assuming you are serious: This clipping plane is an unfortunate artifact of the way in which I believe OpenGL deals with the complex task of representing the information on the screen. Believe me, even the developers would like to get rid of it.
                      Best regards,
                      mitcorb

                      I take the slow, deliberate approach in my aimless wandering.

                      1 Reply Last reply Reply Quote 0
                      • jgbJ Offline
                        jgb
                        last edited by 2 Oct 2010, 17:50

                        This issue keeps coming up on a regular basis.

                        The solution is very simple.

                        When clipping occurs getting in close, first select a face or line adjacent to what you want to see.

                        Then, TURN OFF PERSPECTIVE.

                        The model will zoom away from you. Just find the selected object (as a target) and zoom in on it. Then zoom in as close as you want to your desired object.

                        Be careful with panning when in very close. Hyperzoom/pan can occur.

                        When done, turn Perspective back on, but expect the model to change its view point as well.


                        jgb

                        1 Reply Last reply Reply Quote 0
                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by 11 Oct 2010, 20:18

                          @jonnygreen said:

                          Hi,
                          I've just recently re-installed SU Pro 7.1 for Mac from scratch and for the first time ever have a clipping pane problem.

                          fwiw, on mac, you can push the control key and use your scroll wheel to zoom in (this isn't SU specific.. system wide)
                          you can zoom in so far that a single pixel appears about 1/2" wide on your screen..

                          just a little tip for mac users that may need to get in super close when the clipping plane rears it's head.

                          dotdotdot

                          1 Reply Last reply Reply Quote 0
                          • Al HartA Offline
                            Al Hart
                            last edited by 17 Dec 2010, 18:06

                            OpenGL requires a clipping plane in front of the camera, so there has to be one.

                            Ray Trace renderers can set the clipping plane distance to 0 - so nothing gets clipped.

                            We have a IRender nXt client who inadvertently placed the camera behind a wall, but close enough to the wall that SketchUp displays it properly. However, our renderer just rendered the inside face of the wall.

                            We could easily set our clipping plane to match the SketchUp clipping plane, but I don't see an easy way to set or read the SketchUp clipping plane location.

                            Does anyone know how SketchUp determines where to place the clipping plane?

                            Al Hart

                            http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

                            1 Reply Last reply Reply Quote 0
                            • J Offline
                              Jim
                              last edited by 17 Dec 2010, 19:14

                              @jgb said:

                              The solution is very simple.

                              When clipping occurs getting in close, first select a face or line adjacent to what you want to see.

                              Then, TURN OFF PERSPECTIVE.

                              Good answer. If you are hunting small edges, set a shortcut for Edit/Item/Zoom Extents. Then you can set the camera to Parallel (Alt-c, a), make a selection where you think the problem is, and use the shortcut. Also, Zoom Window works well in Parallel.

                              This is as small of a Edge as you can draw in SketchUp.
                              0932.png

                              Hi

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jim
                                last edited by 17 Dec 2010, 19:30

                                Isn't there a micro-pan and micro-zoom tool yet? NanoPan™ 😆

                                Hi

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  mitcorb
                                  last edited by 17 Dec 2010, 19:32

                                  What? You're not working on this?

                                  I take the slow, deliberate approach in my aimless wandering.

                                  1 Reply Last reply Reply Quote 0
                                  • 1 / 1
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement