[Plugin] Free Rotate 4.4
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TIG,
Also appears axial rotate along the red axis is not working. Just brings up a construction line, but no rotate gizmo.
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TIG
The TAB key does not work, PC with Window Vista, if I chose 'constrained' Axial-Rotate and try to select the red axis. The 'Gizmo' appears if you choice is the green axis, or the blue axis. However, if the choice is the red axis, the 'Gizmo' does not appear. It will appear if the choice is more than a 1/4 degree off the red Axis, but will not appear if the choice is exactly the red axis.
Hope this helps
Ken
Darn, guess I should have waited.
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@unknownuser said:
@thomthom said:
Does tab work in Solid Inspector, Jeff? http://forums.sketchucation.com/viewtopic.php?f=323&t=30504
yeah, it works with solid inspector
I uses ASCII code 9 for TAB - which is what I thought OSX also used...
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@unknownuser said:
[edit - tab works and zooms/cycles through errors but shift+tab does nothing]
hm... ok I made it use the combo of Tab and the constraint modifier key - so it'd be the one you use to lock inference...
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Ken, I think you mean the TAB key is working for you? Just not the red axis? TAB works for me on PC - Vista.
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i somewhat found the thread about the problem with tab on mac..
i'm pretty sure fredo had a mac specific thread asking about this but i can't find it.
http://forums.sketchucation.com/viewtopic.php?p=128952#p128952
he was confused because he used 9 as he did with JPP, which works.. but it wasn't working with freescale.
maybe he'll see this thread. -
After a flurry ... a recap...
TAB works with key code 9, 15?, 30??, 48??? - on PC and Mac ??On the separate issue - I thought I'd trapped for all of the 'exactly axial' axis glitches - obviously NOT
That is fixable...
EDIT: simple typo that broke it - fixed... now waiting for Tab issue to resolve... -
@tig said:
After a flurry ... a recap...
TAB works with key code 9, 15?, 30??, 48??? - on PC and Mac ??On the separate issue - I thought I'd trapped for all of the 'exactly axial' axis glitches - obviously NOT
That is fixable...no, tab doesn't work with any of those numbers (on mac)
out of curiosity, i used 121 (for 'y'.. as i don't have anything assigned to that key in SU)
and it did work.. i was able to get into axial_rotate. -
From some research...
TAB is keycode 9 on PC and MAC [or 0x09 hex] - i.e. ASCII.
With some locale keyboards TAB is keycode 15 [Thai?]
TAB is also 0x30 hex which is 48 in some locale keyboards [FR?] - as in [k]VK_Tab...I'll trap for 9, 15 and 48 for now and reissue v4.1 will the axis glitch fixed...
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Here's v4.1 http://forums.sketchucation.com/viewtopic.php?p=266561#p266561
A typo has been fixed with the Axis on the X_AXIS which glitched unexpectedly.
The 'Tab' press for MAC key code adjusted to 9, 15 and 48 to try and trap all platforms/locales.
Menu 'Windows > Instructor' help added...
[Note: this is [i]not working (yet) - so for now open ../FreeRotate/index.html in your web-browser untill this is fixed...][/i] -
sorry TIG.. tab key still not working in v4.1 on mac.
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@unknownuser said:
sorry TIG.. tab key still not working in v4.1 on mac.
BUM!
ANY Mac user's getting it to work ??
I can't see why not... as it now accepts keycode 9, 15 or 48 as a TAB key press...
Any ideas, 'team' ? -
@tig said:
@unknownuser said:
sorry TIG.. tab key still not working in v4.1 on mac.
BUM!
I can't see why not as it now accepts keycode 9, 15 or 48 as the TAB key press...
Any ideas, 'team' ?fwiw, i tried 2D tools tab key (which i haven't needed before) and i think it's broken also.
but yeah, i'm thinking it's something other than which # to use.. i've checked a few different scripts which have tab key functionality in them, which work, and they use 9
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Jeff
I know 2D Tools uses the same code - I'll have to fix that when I know for sure what the problem is...I've attached a short 'keycode' script.keycode.rb Can you put it into your Plugins folder and open a SKP.
In the Ruby Console typekeycode
and activate the main window and follow the simple instructions.
Press the 'Tab' key and report what keycode it says [on a PC it says '9'].
You can try pressing other non-shortcut 'modifier' keys to get there keycodes too.
As soon as you press a shortcut key it exits...Thanks for your help.
PS: Change the tool's suffix to
.rb.txt
after testing so it no longer loads... -
here's a little variety pack
shift-- You Pressed Keycode = 131072
control-- 262144
option/alt-- 524288
command-- 1048576
return(enter)-- 13
Y -- 121
(shift)Y -- 89
I -- 105
down arrow -- 63233
left arrow -- 63234
/ -- 47tab -- does nothing
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hey TIG
i did a little investigating and think i found what's causing the problem..
with keycode.rb, i changed line#9 to
def onKeyUp(key, repeat, flags, view) ..(instead of onKeyDown)
it's now returning 9 when i push the tab keyi was digging through some fredoscale v1 files and found a version where tab was broken on mac then found what it looks like after he fixed it..
broken:
#Handle key down events def onKeyDown(key, rpt, flags, view) key = Traductor.check_key key, flags, false case key when CONSTRAIN_MODIFIER_KEY #Shift key Uniform vs. non-uniform @shift_down = true change_free_uniform() return when COPY_MODIFIER_KEY #Ctrl key - Center vs. Opposite @ctrl_down = true change_from_center() return when 13 return when 9 #TAB - Ask dimensions ask_dimensions() unless @post_validate return end @vcb_return = false #Function Key options return if check_function_key(key, rpt, flags, view) #trapping the arrow keys for imposed direction or plane unless @dragging vecdir = nil normal = nil [[VK_UP, Z_AXIS], [VK_RIGHT, X_AXIS], [VK_LEFT, Y_AXIS], [VK_DOWN, @NUL_AXIS]].each do |kv| if key == kv[0] vecdir = kv[1] break end end if vecdir && !already_in_box?(vecdir) @pk_vecdir = vecdir execute_by_mode view end end end
fixed:
#Handle key up events def onKeyUp(key, rpt, flags, view) key = Traductor.check_key key, flags, true case key when CONSTRAIN_MODIFIER_KEY @shift_down = false when COPY_MODIFIER_KEY @ctrl_down = false onMouseMove 0, @x, @y, view if @x when 13 execute_by_mode view unless @vcb_return @vcb_return = false when 9 #TAB - Ask dimensions ask_dimensions() unless @post_validate else @from_center = ! @from_center if @ctrl_down end end
(sorry, i don't know if i copy/pasted too much or too little of that script for it to be helpful ..but hopefully the answer is in there somewhere)
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Please could you try changing your version of
FreeRotate.rb
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from the TAB code being under
def **onKeyDown**(key, repeat, flags, view)
to it being under
def **onKeyUp**(key, repeat, flags, view)
if key==9 or key==15 or key==48 ### TAB =9 for PC, MAC 15/48 for some locales ? if @tab self.make_disk()if @state>2 if @state==0 @msg=@msgAXIALPIVOT elsif @state==1 @msg=@msgAXIALAXIS else @state=2 @msg=@msgAXIALHANDLE end#if @tab=false ### axial else self.make_globe()if @state>2 if @state==0 @msg=@msgFREEPIVOT elsif @state==1 @msg=@msgFREEAXIS else @state=4 @msg=@msgFREE end#if @tab=true ### free end#if view.invalidate if @ip.display? or @ip1.display? end#if
It's only in the one line, save and open a SKP...
RetryFreeRotate
and see if the TAB key now works on your MAC and you toggle between 'Free' and 'Axial' modes...
Keep the Ruby Console open to see any errors etc...
For some reason TAB 'down' is plain flaky on the Mac - but perhaps TAB 'up' isn't !?
If it then works on the PC too I'll change it around... otherwise I'll do both - one test for PC one for MAC ...
I think we are getting near to a solution here...
Thanks for your help.I'll issue an updated version soonest...
Then I need to fix ALL tools for MAC with the same issue...
PS: by the way here's a new version of keycode.rb that reports key-pressed and key-released events...keycode.rb
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Here's v4.2 http://forums.sketchucation.com/viewtopic.php?p=266561#p266561
The glitch with 'Tab' [9] on MAC etc trapped by using 'key-up' not 'key-down' check
Don't know why... but it works... -
FYI:
At least on my machine, the new zipped versions do not overwrite the original stand alone rb, so I did not see the toolbar icon, and I had two instances of FreeRotate in the Plugins dropdown menu. I simply deleted the original rb file in the SU7 plugins subfolder and restarted the program. The toolbar icon loaded and, I assume the old menu line disappeared.
Maybe this will help someone. -
@tig said:
Here's v4.2 http://forums.sketchucation.com/viewtopic.php?p=266561#p266561
The glitch with 'Tab' [9] on MAC etc trapped by using 'key-up' not 'key-down' check
Don't know why... but it works...working now on mac..
i'll check 2d tools in a little bit.
thanks a ton.[ed]- keycode.rb now returns 9 when releasing the tab key.. there's only one other key on my keyboard that exhibits the same behavior (no number on keydown) and that's the delete key 127
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