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    [Plugin] Stick groups to mesh ver. 1.2.

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    • K Offline
      kirill2008
      last edited by

      @earthmover said:

      I would like to see the possibility of "timing out" your scripts with the escape button like Fredo has in the Round corner plugin. Especially with the scripts that take a long time to process.

      Yes I agree it is necessary to add 👍 . I think it's number 1 feature in my list of updates for all 'long-lasting' scripts.

      @earthmover said:

      It's amazing how you manage to allow the script to run while the user is still able to rotate and move around the scene.

      Actually it is not my achievment. It is already implemented ability of sketchup API (so called 'timer' works such a way). You know, as for me, I'm amazed at the sketchup itself
      http://kolobok.us/smiles/standart/declare.gif
      (as well as it's nicely documented API).

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      • MALAISEM Offline
        MALAISE
        last edited by

        Hi Kirill,

        You've done a new incredible tool. Now making Dali's like watches will be very easy 😄 .
        montres-molles-dali.jpg

        Best Wishes for 2010

        MALAISE

        La Connaissance n'a de valeur que partagée

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          This is a most welcome addition to your already impressive collection of plugins.

          Thank you and merry Xmas and a happy new year to you

          Download the free D'oh Book for SketchUp 📖

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          • K Offline
            kirill2008
            last edited by

            @malaise said:

            Now making Dali's like watches will be very easy 😄 .

            Well, actually the initial idea of the script was to stick some master plan elements (paving, roads, grass etc) to the terrain surface (
            http://kolobok.us/smiles/standart/boredom.gif
            boring, isn't it?), but why not stick watches too?
            http://kolobok.us/smiles/standart/good2.gif

            I think it is necessary to make some enhancements to the script (materials support, optional sticking direction etc) to make it more flexible than just master plan elements 'sticker'.

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            • mitcorbM Offline
              mitcorb
              last edited by

              Kirill:
              Your openness to suggestions is a wonderful trait, which seems to be shared by all of the Ruby masters in this forum.

              May you and all here have a joyous season!
              mitcorb

              I take the slow, deliberate approach in my aimless wandering.

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              • EscapeArtistE Offline
                EscapeArtist
                last edited by

                To sum up:

                Dude, you rock! What a great plugin.

                EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it. Now I have the rapidly scrolling error messages in the Ruby window the don't stop, and a pop-up error dialog that says "It is necessary to select some groups of faces before calling the command".

                Only fix is to restart SU.

                
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                (eval);892
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                (eval);892
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                (eval);892
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                (eval);892
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                (eval);892
                Error; #<TypeError; reference to deleted Group>
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                (eval);892
                
                
                

                PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi Kirill,

                  What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                  Karlheinz

                  He who makes no mistakes, makes nothing

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Awesome Kirill, glad you wrote this. This script has been the "next script" on my list to do for a long time, and I have just never quite got around to figuring it out. Saved me a lot of headaches 😄

                    Seriously, very cool script!

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • K Offline
                      kirill2008
                      last edited by

                      @chris fullmer said:

                      Saved me a lot of headaches 😄

                      I must say, that the most brain-damaging part was addition of edges projections of 'ruling' surface to the group
                      http://kolobok.us/smiles/madhouse/wacko.gif
                      . Finaly I recalled, that sketchup API has the very powerful built-in method (it actually has a plenty of) for entities collection 'entities.intersect_with'. The rest part was more or less obvious.
                      So actually almost all 'housekeeping' details SU handles itself 👍 .

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                      • P Offline
                        pp1357pp24
                        last edited by

                        thank you,I need for my model

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                        • K Offline
                          kirill2008
                          last edited by

                          @escapeartist said:

                          EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it.

                          Undo performance correct handling is my headache
                          http://kolobok.us/smiles/madhouse/dash2.gif
                          . I promiss to fix it.

                          @escapeartist said:

                          PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

                          A kind of retro-futurism
                          http://kolobok.us/smiles/icq/biggrin.gif

                          UPD: I mean real-time sticking would look much more impressive, of course. Just imagine: you see neither '>' sign moving left-to-right, nor Jeff Bridge's digitizing characters after picking a surface, just immediately sticked geometry group. It is possible for sure (and maybe already exist in some other modeling soft), but demands a bit low level coding, I guess.
                          I believe, SU developing team will take in account an interest of SU community and will add similar tool in future versions of SU (at least in pro version).

                          a bit off-topick: http://www.youtube.com/watch?v=jz8QWDBYn5w

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                          • J Offline
                            jerome
                            last edited by

                            @charly2008 said:

                            Hi Kirill,

                            What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                            Karlheinz

                            Dear charly2008
                            It's work fine in my sketchup 7.1.

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                            • D Offline
                              driven
                              last edited by

                              Merry Xmas, New Year, etc...

                              Kirril, works on OSX10.5.8 + 7.1, however, 3D text needs to be exploded and regrouped, and it seems to prefer, grid patches made with sandbox, or I get issues.

                              but that's fine because it is so neat (and I don't mean in the corny American way), it is tidy, precision engineering tidy, 3D stainless steel printing tidy, fantastic, I certainly hope Santa bought you something nice.

                              Anyway heres my test, on a torrus, with a material I made using blend(dot)rb, I'll put a You tube Texture anim up tomorrow. I want to make fire in sketchup... for some reason.

                              all the best

                              john


                              iGrasp.jpg

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • N Offline
                                notareal
                                last edited by

                                😮 Really cool plugin! Happy holidays!

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Jerome,

                                  You're right, it works. It was my fault. But I noticed the changing of the selection frame.

                                  Karlheinz


                                  Selection.jpg

                                  He who makes no mistakes, makes nothing

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    Kirill,

                                    The plugin seems very powerful, but I can't make it work on SU7.
                                    The progress bar appears but seems to block (at 12%).
                                    I am just trying to stick a cube on a dome.

                                    Fredo

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                                    • D Offline
                                      driven
                                      last edited by

                                      Fredo,

                                      I had to zero out smoothing on the recipient mesh first, and on some of the SU shapes, I also found using 'add-detail' from sandbox seemed to make a difference.

                                      don't know why it worked, but I've been trying to apply 3D text to curved tubes for ages and kept at it till it worked.

                                      Oh, I also grouped a much smaller patch, just bigger than the text footprint. as the recipient and that speeds it all up.

                                      on the mac with 7.1 it was slower than the video implies and I don't seem to get as much shown on screen, but the end result is great.

                                      I need this to be 'watertight' for STL export and I had very little internal clean-up to do.

                                      cheers again Kirill

                                      Any chance of utilising this method in a booleen tool, I can't get as clean an intersection with anything I've tried on a mac


                                      iGrasp_inside_cleaned.jpg

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • K Offline
                                        kirill2008
                                        last edited by

                                        @driven said:

                                        Anyway heres my test, on a torrus, with a material I made using blend(dot)rb, I'll put a You tube Texture anim up tomorrow.john

                                        Actually I'm surprised a lot that it works for torus. The 1.0 version does not check if each face of ruling surface is the first one intersected by 'sticking' ray (but it has to perform such checking for the surface that is not terrain-like, I'm on my way to implement the mentioned checking).
                                        So the only explanation is that torus faces near the text group were occasionally processed before other torus faces and other faces were occasionally ignored, or maybe a part of torus surface that is the most close one to the text was grouped and used as a ruling surface, as in the following video:
                                        http://www.youtube.com/watch?v=8EB68JdEJSo

                                        So the sticking result does not depend on smoothing, but on surface geometry.
                                        explanation picture
                                        Everything is more or less obvious, but demands a bit of additional work to make the result of script processing more expected one, you know principle of least surprise (POLS)
                                        http://smiles.kolobok.us/standart/smile3.gif
                                        .

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                                        • D Offline
                                          driven
                                          last edited by

                                          @kirill2008 said:

                                          torus surface that is most close one to the text was grouped

                                          Kirill
                                          Exactly, on the mac I also re-surfaced the mesh and added detail with sandbox first, my model torus is 128 segments x 32 sides, so making a small patch is essential, experimenting with tube intersections now, had a couple of crashes, but I'm just playing around between domestic chores today, so maybe I'll have more luck later on.

                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • D Offline
                                            driven
                                            last edited by

                                            love it , what more can I say

                                            actually, I can report there's some sort of issue if I've used blend before trying to use this,

                                            it's as if blend hold's on to a required file or path or something

                                            if I quit and retry it works fine, only seems to be blend, but it may of been the problem the other day after I'd used CLF_SimpleLoft and 2Faces+path

                                            I wasn't looking for a clash, but this is repeatable... nothing shows up in ruby or mac console, and I can't read the SU logs although I do have them.

                                            cheers

                                            john

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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