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    [Plugin] Stick groups to mesh ver. 1.2.

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    • urgenU Offline
      urgen
      last edited by

      ....красивая работа Kирилл! 👍 ...nice work! thanks! 😄

      --pupil forever...------

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      • R Offline
        remus
        last edited by

        Its like super-drape 😄

        http://remusrendering.wordpress.com/

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        • K Offline
          kirill2008
          last edited by

          @earthmover said:

          I would like to see the possibility of "timing out" your scripts with the escape button like Fredo has in the Round corner plugin. Especially with the scripts that take a long time to process.

          Yes I agree it is necessary to add 👍 . I think it's number 1 feature in my list of updates for all 'long-lasting' scripts.

          @earthmover said:

          It's amazing how you manage to allow the script to run while the user is still able to rotate and move around the scene.

          Actually it is not my achievment. It is already implemented ability of sketchup API (so called 'timer' works such a way). You know, as for me, I'm amazed at the sketchup itself
          http://kolobok.us/smiles/standart/declare.gif
          (as well as it's nicely documented API).

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          • MALAISEM Offline
            MALAISE
            last edited by

            Hi Kirill,

            You've done a new incredible tool. Now making Dali's like watches will be very easy 😄 .
            montres-molles-dali.jpg

            Best Wishes for 2010

            MALAISE

            La Connaissance n'a de valeur que partagée

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              This is a most welcome addition to your already impressive collection of plugins.

              Thank you and merry Xmas and a happy new year to you

              Download the free D'oh Book for SketchUp 📖

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              • K Offline
                kirill2008
                last edited by

                @malaise said:

                Now making Dali's like watches will be very easy 😄 .

                Well, actually the initial idea of the script was to stick some master plan elements (paving, roads, grass etc) to the terrain surface (
                http://kolobok.us/smiles/standart/boredom.gif
                boring, isn't it?), but why not stick watches too?
                http://kolobok.us/smiles/standart/good2.gif

                I think it is necessary to make some enhancements to the script (materials support, optional sticking direction etc) to make it more flexible than just master plan elements 'sticker'.

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Kirill:
                  Your openness to suggestions is a wonderful trait, which seems to be shared by all of the Ruby masters in this forum.

                  May you and all here have a joyous season!
                  mitcorb

                  I take the slow, deliberate approach in my aimless wandering.

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                  • EscapeArtistE Offline
                    EscapeArtist
                    last edited by

                    To sum up:

                    Dude, you rock! What a great plugin.

                    EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it. Now I have the rapidly scrolling error messages in the Ruby window the don't stop, and a pop-up error dialog that says "It is necessary to select some groups of faces before calling the command".

                    Only fix is to restart SU.

                    
                    Error; #<TypeError; reference to deleted Group>
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                    (eval);892
                    Error; #<TypeError; reference to deleted Group>
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                    (eval);892
                    Error; #<TypeError; reference to deleted Group>
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                    (eval);892
                    Error; #<TypeError; reference to deleted Group>
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                    (eval);892
                    Error; #<TypeError; reference to deleted Group>
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                    (eval);892
                    Error; #<TypeError; reference to deleted Group>
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                    L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                    (eval);892
                    
                    
                    

                    PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Kirill,

                      What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                      Karlheinz

                      He who makes no mistakes, makes nothing

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Awesome Kirill, glad you wrote this. This script has been the "next script" on my list to do for a long time, and I have just never quite got around to figuring it out. Saved me a lot of headaches 😄

                        Seriously, very cool script!

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • K Offline
                          kirill2008
                          last edited by

                          @chris fullmer said:

                          Saved me a lot of headaches 😄

                          I must say, that the most brain-damaging part was addition of edges projections of 'ruling' surface to the group
                          http://kolobok.us/smiles/madhouse/wacko.gif
                          . Finaly I recalled, that sketchup API has the very powerful built-in method (it actually has a plenty of) for entities collection 'entities.intersect_with'. The rest part was more or less obvious.
                          So actually almost all 'housekeeping' details SU handles itself 👍 .

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                          • P Offline
                            pp1357pp24
                            last edited by

                            thank you,I need for my model

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                            • K Offline
                              kirill2008
                              last edited by

                              @escapeartist said:

                              EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it.

                              Undo performance correct handling is my headache
                              http://kolobok.us/smiles/madhouse/dash2.gif
                              . I promiss to fix it.

                              @escapeartist said:

                              PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

                              A kind of retro-futurism
                              http://kolobok.us/smiles/icq/biggrin.gif

                              UPD: I mean real-time sticking would look much more impressive, of course. Just imagine: you see neither '>' sign moving left-to-right, nor Jeff Bridge's digitizing characters after picking a surface, just immediately sticked geometry group. It is possible for sure (and maybe already exist in some other modeling soft), but demands a bit low level coding, I guess.
                              I believe, SU developing team will take in account an interest of SU community and will add similar tool in future versions of SU (at least in pro version).

                              a bit off-topick: http://www.youtube.com/watch?v=jz8QWDBYn5w

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                              • J Offline
                                jerome
                                last edited by

                                @charly2008 said:

                                Hi Kirill,

                                What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                                Karlheinz

                                Dear charly2008
                                It's work fine in my sketchup 7.1.

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                                • D Offline
                                  driven
                                  last edited by

                                  Merry Xmas, New Year, etc...

                                  Kirril, works on OSX10.5.8 + 7.1, however, 3D text needs to be exploded and regrouped, and it seems to prefer, grid patches made with sandbox, or I get issues.

                                  but that's fine because it is so neat (and I don't mean in the corny American way), it is tidy, precision engineering tidy, 3D stainless steel printing tidy, fantastic, I certainly hope Santa bought you something nice.

                                  Anyway heres my test, on a torrus, with a material I made using blend(dot)rb, I'll put a You tube Texture anim up tomorrow. I want to make fire in sketchup... for some reason.

                                  all the best

                                  john


                                  iGrasp.jpg

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • N Offline
                                    notareal
                                    last edited by

                                    😮 Really cool plugin! Happy holidays!

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Hi Jerome,

                                      You're right, it works. It was my fault. But I noticed the changing of the selection frame.

                                      Karlheinz


                                      Selection.jpg

                                      He who makes no mistakes, makes nothing

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Kirill,

                                        The plugin seems very powerful, but I can't make it work on SU7.
                                        The progress bar appears but seems to block (at 12%).
                                        I am just trying to stick a cube on a dome.

                                        Fredo

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                                        • D Offline
                                          driven
                                          last edited by

                                          Fredo,

                                          I had to zero out smoothing on the recipient mesh first, and on some of the SU shapes, I also found using 'add-detail' from sandbox seemed to make a difference.

                                          don't know why it worked, but I've been trying to apply 3D text to curved tubes for ages and kept at it till it worked.

                                          Oh, I also grouped a much smaller patch, just bigger than the text footprint. as the recipient and that speeds it all up.

                                          on the mac with 7.1 it was slower than the video implies and I don't seem to get as much shown on screen, but the end result is great.

                                          I need this to be 'watertight' for STL export and I had very little internal clean-up to do.

                                          cheers again Kirill

                                          Any chance of utilising this method in a booleen tool, I can't get as clean an intersection with anything I've tried on a mac


                                          iGrasp_inside_cleaned.jpg

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • K Offline
                                            kirill2008
                                            last edited by

                                            @driven said:

                                            Anyway heres my test, on a torrus, with a material I made using blend(dot)rb, I'll put a You tube Texture anim up tomorrow.john

                                            Actually I'm surprised a lot that it works for torus. The 1.0 version does not check if each face of ruling surface is the first one intersected by 'sticking' ray (but it has to perform such checking for the surface that is not terrain-like, I'm on my way to implement the mentioned checking).
                                            So the only explanation is that torus faces near the text group were occasionally processed before other torus faces and other faces were occasionally ignored, or maybe a part of torus surface that is the most close one to the text was grouped and used as a ruling surface, as in the following video:
                                            http://www.youtube.com/watch?v=8EB68JdEJSo

                                            So the sticking result does not depend on smoothing, but on surface geometry.
                                            explanation picture
                                            Everything is more or less obvious, but demands a bit of additional work to make the result of script processing more expected one, you know principle of least surprise (POLS)
                                            http://smiles.kolobok.us/standart/smile3.gif
                                            .

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