• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin] Stick groups to mesh ver. 1.2.

Scheduled Pinned Locked Moved Plugins
41 Posts 23 Posters 37.1k Views 23 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    kirill2008
    last edited by 24 Dec 2009, 09:27

    @malaise said:

    Now making Dali's like watches will be very easy 😄 .

    Well, actually the initial idea of the script was to stick some master plan elements (paving, roads, grass etc) to the terrain surface (
    http://kolobok.us/smiles/standart/boredom.gif
    boring, isn't it?), but why not stick watches too?
    http://kolobok.us/smiles/standart/good2.gif

    I think it is necessary to make some enhancements to the script (materials support, optional sticking direction etc) to make it more flexible than just master plan elements 'sticker'.

    1 Reply Last reply Reply Quote 0
    • M Offline
      mitcorb
      last edited by 24 Dec 2009, 15:50

      Kirill:
      Your openness to suggestions is a wonderful trait, which seems to be shared by all of the Ruby masters in this forum.

      May you and all here have a joyous season!
      mitcorb

      I take the slow, deliberate approach in my aimless wandering.

      1 Reply Last reply Reply Quote 0
      • E Offline
        EscapeArtist
        last edited by 24 Dec 2009, 19:51

        To sum up:

        Dude, you rock! What a great plugin.

        EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it. Now I have the rapidly scrolling error messages in the Ruby window the don't stop, and a pop-up error dialog that says "It is necessary to select some groups of faces before calling the command".

        Only fix is to restart SU.

        
        Error; #<TypeError; reference to deleted Group>
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
        (eval);892
        Error; #<TypeError; reference to deleted Group>
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
        (eval);892
        Error; #<TypeError; reference to deleted Group>
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
        (eval);892
        Error; #<TypeError; reference to deleted Group>
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
        (eval);892
        Error; #<TypeError; reference to deleted Group>
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
        (eval);892
        Error; #<TypeError; reference to deleted Group>
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
        L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
        (eval);892
        
        
        

        PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

        1 Reply Last reply Reply Quote 0
        • C Offline
          charly2008
          last edited by 24 Dec 2009, 22:55

          Hi Kirill,

          What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

          Karlheinz

          He who makes no mistakes, makes nothing

          1 Reply Last reply Reply Quote 0
          • C Offline
            Chris Fullmer
            last edited by 25 Dec 2009, 04:58

            Awesome Kirill, glad you wrote this. This script has been the "next script" on my list to do for a long time, and I have just never quite got around to figuring it out. Saved me a lot of headaches 😄

            Seriously, very cool script!

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

            1 Reply Last reply Reply Quote 0
            • K Offline
              kirill2008
              last edited by 25 Dec 2009, 07:08

              @chris fullmer said:

              Saved me a lot of headaches 😄

              I must say, that the most brain-damaging part was addition of edges projections of 'ruling' surface to the group
              http://kolobok.us/smiles/madhouse/wacko.gif
              . Finaly I recalled, that sketchup API has the very powerful built-in method (it actually has a plenty of) for entities collection 'entities.intersect_with'. The rest part was more or less obvious.
              So actually almost all 'housekeeping' details SU handles itself 👍 .

              1 Reply Last reply Reply Quote 0
              • P Offline
                pp1357pp24
                last edited by 25 Dec 2009, 13:20

                thank you,I need for my model

                1 Reply Last reply Reply Quote 0
                • K Offline
                  kirill2008
                  last edited by 25 Dec 2009, 15:26

                  @escapeartist said:

                  EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it.

                  Undo performance correct handling is my headache
                  http://kolobok.us/smiles/madhouse/dash2.gif
                  . I promiss to fix it.

                  @escapeartist said:

                  PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

                  A kind of retro-futurism
                  http://kolobok.us/smiles/icq/biggrin.gif

                  UPD: I mean real-time sticking would look much more impressive, of course. Just imagine: you see neither '>' sign moving left-to-right, nor Jeff Bridge's digitizing characters after picking a surface, just immediately sticked geometry group. It is possible for sure (and maybe already exist in some other modeling soft), but demands a bit low level coding, I guess.
                  I believe, SU developing team will take in account an interest of SU community and will add similar tool in future versions of SU (at least in pro version).

                  a bit off-topick: http://www.youtube.com/watch?v=jz8QWDBYn5w

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    jerome
                    last edited by 26 Dec 2009, 01:20

                    @charly2008 said:

                    Hi Kirill,

                    What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                    Karlheinz

                    Dear charly2008
                    It's work fine in my sketchup 7.1.

                    1 Reply Last reply Reply Quote 0
                    • D Offline
                      driven
                      last edited by 26 Dec 2009, 02:43

                      Merry Xmas, New Year, etc...

                      Kirril, works on OSX10.5.8 + 7.1, however, 3D text needs to be exploded and regrouped, and it seems to prefer, grid patches made with sandbox, or I get issues.

                      but that's fine because it is so neat (and I don't mean in the corny American way), it is tidy, precision engineering tidy, 3D stainless steel printing tidy, fantastic, I certainly hope Santa bought you something nice.

                      Anyway heres my test, on a torrus, with a material I made using blend(dot)rb, I'll put a You tube Texture anim up tomorrow. I want to make fire in sketchup... for some reason.

                      all the best

                      john


                      iGrasp.jpg

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        notareal
                        last edited by 26 Dec 2009, 09:33

                        😮 Really cool plugin! Happy holidays!

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          charly2008
                          last edited by 26 Dec 2009, 12:16

                          Hi Jerome,

                          You're right, it works. It was my fault. But I noticed the changing of the selection frame.

                          Karlheinz


                          Selection.jpg

                          He who makes no mistakes, makes nothing

                          1 Reply Last reply Reply Quote 0
                          • F Offline
                            fredo6
                            last edited by 26 Dec 2009, 15:33

                            Kirill,

                            The plugin seems very powerful, but I can't make it work on SU7.
                            The progress bar appears but seems to block (at 12%).
                            I am just trying to stick a cube on a dome.

                            Fredo

                            1 Reply Last reply Reply Quote 0
                            • D Offline
                              driven
                              last edited by 26 Dec 2009, 16:55

                              Fredo,

                              I had to zero out smoothing on the recipient mesh first, and on some of the SU shapes, I also found using 'add-detail' from sandbox seemed to make a difference.

                              don't know why it worked, but I've been trying to apply 3D text to curved tubes for ages and kept at it till it worked.

                              Oh, I also grouped a much smaller patch, just bigger than the text footprint. as the recipient and that speeds it all up.

                              on the mac with 7.1 it was slower than the video implies and I don't seem to get as much shown on screen, but the end result is great.

                              I need this to be 'watertight' for STL export and I had very little internal clean-up to do.

                              cheers again Kirill

                              Any chance of utilising this method in a booleen tool, I can't get as clean an intersection with anything I've tried on a mac


                              iGrasp_inside_cleaned.jpg

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kirill2008
                                last edited by 26 Dec 2009, 19:28

                                @driven said:

                                Anyway heres my test, on a torrus, with a material I made using blend(dot)rb, I'll put a You tube Texture anim up tomorrow.john

                                Actually I'm surprised a lot that it works for torus. The 1.0 version does not check if each face of ruling surface is the first one intersected by 'sticking' ray (but it has to perform such checking for the surface that is not terrain-like, I'm on my way to implement the mentioned checking).
                                So the only explanation is that torus faces near the text group were occasionally processed before other torus faces and other faces were occasionally ignored, or maybe a part of torus surface that is the most close one to the text was grouped and used as a ruling surface, as in the following video:
                                http://www.youtube.com/watch?v=8EB68JdEJSo

                                So the sticking result does not depend on smoothing, but on surface geometry.
                                explanation picture
                                Everything is more or less obvious, but demands a bit of additional work to make the result of script processing more expected one, you know principle of least surprise (POLS)
                                http://smiles.kolobok.us/standart/smile3.gif
                                .

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  driven
                                  last edited by 26 Dec 2009, 19:58

                                  @kirill2008 said:

                                  torus surface that is most close one to the text was grouped

                                  Kirill
                                  Exactly, on the mac I also re-surfaced the mesh and added detail with sandbox first, my model torus is 128 segments x 32 sides, so making a small patch is essential, experimenting with tube intersections now, had a couple of crashes, but I'm just playing around between domestic chores today, so maybe I'll have more luck later on.

                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    driven
                                    last edited by 29 Dec 2009, 05:27

                                    love it , what more can I say

                                    actually, I can report there's some sort of issue if I've used blend before trying to use this,

                                    it's as if blend hold's on to a required file or path or something

                                    if I quit and retry it works fine, only seems to be blend, but it may of been the problem the other day after I'd used CLF_SimpleLoft and 2Faces+path

                                    I wasn't looking for a clash, but this is repeatable... nothing shows up in ruby or mac console, and I can't read the SU logs although I do have them.

                                    cheers

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

                                    1 Reply Last reply Reply Quote 0
                                    • D Offline
                                      driven
                                      last edited by 2 Jan 2010, 02:02

                                      Hi Kirill,

                                      1.1 is even better, but I guess that's the point... well done.

                                      I think anyone on the mailing list may have not know about the update yet because your edit of the top frame doesn't appear to send a 'new message' notification and I got a you tube 'new movie' email and came looking for it.

                                      been playing with using it to apply decals, etc to objects. You can sort of do it with photo textures, but grouped or imbedded geometry is way nicer, and easier to change materials, so I'm very happy.

                                      The text is single surface, no thickness
                                      On my first test, which I binned (because it had a typo) I used- Yes check for non terrain, Front and Super, when it was cooked (much faster now) I exploded both groups, smoothed, softened and textured. I then did a volume check and there were no holes at all, perfect first time, except for the typo.

                                      I binned it, changed the font and size, same settings. When cooked it sat off the surface (.25), with one end further away then the other? so I went though everything I could think of until I eventually got one that was almost right, added .002 thickness and merged that.
                                      Nowhere near as nice as the first so I tried scaling down the text used the original settings and ended up with a perfect profile sitting exactly in the other surface, but I couldn't the two to intersect, so this one is actually .00025 in front off the drape ( so that you can see ti from all angles) and it's still grouped separately unlike the first.
                                      double sided drape, single surface text
                                      if you want to have a go at merging these two here's the file

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        kirill2008
                                        last edited by 2 Jan 2010, 21:46

                                        @driven said:

                                        Nowhere near as nice as the first so I tried scaling down the text used the original settings and ended up with a perfect profile sitting exactly in the other surface, but I couldn't the two to intersect, so this one is actually .00025 in front off the drape ( so that you can see ti from all angles) and it's still grouped separately unlike the first.

                                        Hi, Driven.
                                        It is strange, but I did not provide processing of the group with zero thickness, but it is necessary to do it.
                                        In the current version (1.1., 1.2.), it is possible to process zero-thickness groups, but bounding boxes of such groups has to have a non-zero thickness (it is possible if rotate a bit a flat group, then explode it, then regroup again).
                                        square face was rotated 5degrees or so (XZ plane), perform non-terrain checking - yes, stick direction - down, stick type - super
                                        mentioned above model
                                        I promise to fix the problem to stick flat groups without any additional labor.

                                        1 Reply Last reply Reply Quote 0
                                        • D Offline
                                          driven
                                          last edited by 2 Jan 2010, 22:48

                                          hi Kirill,

                                          1.2, when did you post this? I can't keep up... looks even better, but I quickly downloaded and tried it on the curtain skp and it's not recognising the group that I was using with 1.1 so I explode, re-grouped added a second group, and still get the message to choose groups? I had this with 1.1 but can't remember the work around...

                                          I'll have a play

                                          john

                                          sorted, DrivingDimensions was interfering so I disabled it and 1.2 appliqué is 'part of the fabric', literally. very, very nice...
                                          after having a play your skp I noticed I already had a slight rotation on the group from 1.1 test and I must of done it to get it to run...
                                          it seem to be what was causing the lifting at on end, so I re-aligned it and added a single square at right-angle to the text face (out of the way) and it processed fine.

                                          Tips for anyone giving '2D' text a try-
                                          leave the 'square' till last to avoid needing to use outliner to select the text group
                                          apply material to recipient mesh first, so you can you 'select face material' and ' erase co-planer', to aid clean-up of mesh
                                          I found, using cut, paste in place, explode into the mesh group gave a very clean join.
                                          leave the back of the mesh default to aid changing the face colour texture, (or hide a flat colour swatch in the group)
                                          Tips for playing around with my skp-
                                          each side is now 3 groups on separate layers, so you can toggle front, back, or thickness independently to have a look.
                                          these 6 group are inside 2 groups, so you can use 'scale' tool to open and close the curtains.
                                          if I was to use it in a model I would delete the front and thickness groups and apply 'fabric' to both remaining faces(less polly's)

                                          Now I'm off to 3D Warehouse to find a car to stick 'DECALS' all over...

                                          cheers again Kirell
                                          part of the fabricuse 'scale' to close the curtains[attachment=1]


                                          EmbroidedCurtainAnyone-1.2.skp

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          2 / 3
                                          • First post
                                            21/41
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement