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[Plugin] Control points ver. 1.6.

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  • R Offline
    REGIS
    last edited by 14 Dec 2009, 22:08

    @xrok1 said:

    i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

    ๐Ÿ˜„
    Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

    @ Kirill

    Any idea if this plugin could work in SU7 on mac ?

    Cheers

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    • X Offline
      xrok1
      last edited by 15 Dec 2009, 02:02

      @aceshigh said:

      @xrok1 said:

      can't beleive i missed this one! f'n incredible.
      i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

      as far as I know, you can select more than 1 point at a time.

      well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

      http://www.Twilightrender.com try it!

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      • E Offline
        EarthMover
        last edited by 15 Dec 2009, 02:32

        TIG, got a DIY quick fix for one step undo?

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • P Offline
          paulbarton
          last edited by 15 Dec 2009, 07:58

          I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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          • K Offline
            kirill2008
            last edited by 15 Dec 2009, 08:36

            @mitcorb said:

            Can this script recognize and utilize construction/control points placed by another ruby script?

            This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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            • K Offline
              kirill2008
              last edited by 15 Dec 2009, 08:41

              @paulbarton said:

              I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

              Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
              Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
              For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

              I'll try to find out why the initial move does not seem to register.

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              • M Offline
                mitcorb
                last edited by 15 Dec 2009, 16:19

                Kirill:
                On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
                Sooo-- maybe my question was a bit naive.
                But thanks for the reply.
                I am putting this script through some modeling tests to learn its use.
                Thanks for the opportunity.
                mitcorb

                I take the slow, deliberate approach in my aimless wandering.

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                • K Offline
                  kirill2008
                  last edited by 15 Dec 2009, 17:02

                  @mitcorb said:

                  Sooo-- maybe my question was a bit naive.

                  But it gave a good idea!
                  I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
                  What do you think?

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                  • M Offline
                    mitcorb
                    last edited by 16 Dec 2009, 17:55

                    Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
                    Just in case you understand- I do not have any Ruby expertise -yet.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • C Offline
                      Carrozza
                      last edited by 16 Dec 2009, 19:50

                      Thanks for the update Kirill! โ˜€

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                      • E Offline
                        EarthMover
                        last edited by 16 Dec 2009, 22:58

                        HOLY SHIT!!!! Sorry...but after watching how fast you deformed that toilet in the 3rd video, I'm completely slack jawed. FFD on super steroids! I'm boggled by the speed krill. I think if the core group of power scripters got together, you guys could cause global revolution. Amazing stuff....Blend, 2 faces and a path and this script...all tremendously powerful, super fast and have post operation editing capabilities. I wish every script performed as fast. I don't know jack about coding, but your work deserves a shot and a beer!

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • K Offline
                          KXI System
                          last edited by 17 Dec 2009, 01:40

                          Very nice!

                          Getting the perfect sig is hard...

                          Google it!

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                          • K Offline
                            kirill2008
                            last edited by 17 Dec 2009, 15:15

                            @mitcorb said:

                            Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
                            Just in case you understand- I do not have any Ruby expertise -yet.

                            I guess, I got it now
                            http://smiles.kolobok.us/standart/ok.gif

                            @earthmover said:

                            I don't know jack about coding, but your work deserves a shot and a beer!

                            http://smiles.kolobok.us/big_standart/drinks.gif

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                            • Y Offline
                              Yanman
                              last edited by 19 Dec 2009, 05:59

                              Wow this is amazing Plugin
                              thank you ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                              • E Offline
                                EscapeArtist
                                last edited by 22 Dec 2009, 22:19

                                
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                
                                ...and on and on and on.
                                
                                

                                I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

                                I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

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                                • X Offline
                                  xrok1
                                  last edited by 23 Dec 2009, 02:13

                                  this is getting better and better
                                  now all we need is a visual representation (ideally interactive ๐Ÿ˜‰ ) for the weight.

                                  โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                  http://www.Twilightrender.com try it!

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                                  • K Offline
                                    kirill2008
                                    last edited by 23 Dec 2009, 04:49

                                    @escapeartist said:

                                    I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

                                    I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

                                    Thanks for the report. I'll try to fix it as soon as possible.

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                                    • K Offline
                                      kirill2008
                                      last edited by 23 Dec 2009, 05:14

                                      @xrok1 said:

                                      this is getting better and better
                                      now all we need is a visual representation (ideally interactive ๐Ÿ˜‰ ) for the weight.

                                      Well, I think, it's possible
                                      http://kolobok.us/smiles/standart/yes4.gif
                                      , why not.

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                                      • X Offline
                                        xrok1
                                        last edited by 24 Dec 2009, 00:33

                                        @kirill2008 said:

                                        @xrok1 said:

                                        this is getting better and better
                                        now all we need is a visual representation (ideally interactive ๐Ÿ˜‰ ) for the weight.

                                        Well, I think, it's possible
                                        http://kolobok.us/smiles/standart/yes4.gif
                                        , why not.

                                        ๐Ÿ˜ฒ don't tease.

                                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                        http://www.Twilightrender.com try it!

                                        1 Reply Last reply Reply Quote 0
                                        • E Offline
                                          EarthMover
                                          last edited by 24 Dec 2009, 01:10

                                          Krill, would it be possible to have an option to place a cage of control points on a mesh? Perhaps one FFD style cage box option for people used to that method and another that would place evenly distributed control points which would conform around the mesh at a given distance. You're already 80% of the way to a new type of Free Form Deformation plugin, might as well go all the way and improve on the existing.

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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