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    [Plugin] Camera Recorder v1.7.2 UPDATED May 23, 2013

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Well its coming along pretty well so far. I've got the filename improvements implemented - thanks for the code TIG!

      I've got it so it can replay the animation in SU. I fixed the pause at the beginning of the animation. I even made it export a series of construction points for the location and target of each frame.

      But I still don't have a great way to make it so that you can alter the animation by moving the construction points. I have some ideas, but most seem like overkill so far.

      Anyhow, we'll see if I come up with something that works before bedtime. Hopefully I'll have a new version posted, with a video within 6 or 7 hours.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • soloS Offline
        solo
        last edited by

        Dang!!

        Thanks a bunch, this is why SU still rocks.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • plot-parisP Offline
          plot-paris
          last edited by

          wow, that sounds brilliant, Chris. can't wait for the update! πŸŽ‰ (would you mind posting the date of the update in the title of this thread? that makes it easier to check).

          about the path editing thing: it probably doesn't make too much sense to edit the position points one by one (if you've got 24 fps, that would mean a lot of work).

          one solution might be to employ fredo's cubic bezier curve (with the necessity of installing that plugin though) and place control vertexes at a chosen interval (like once per second, setting the precision of the curve to fill in 24 edges between the control points).
          that would of course result in a smoothing of the path and might lead to unwanted results, when the camera motion changed speed quickly at some point (because then the bezier curve will create weird loops).

          maybe there could be different options (the smoothed path output via cubic bezier curve or a true path output with every vertex unchanged (e.g. polyline)).

          would definitely be interesting to see the influence of the smoothing process on the final output. might make the whole animation a bit nicer (like steady shot with physical camera). on the other hand one might lose the particular feeling of the 'handmade' animation...

          I have to say I am really excited about this plugin! thank you so much Chris, for doing this πŸ‘

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Yeah, all those thoughts about path smoothing are going through my head too. How to smooth it, but not too much, but a little.....etc.

            Well for now I've added an option to show construction points at each frame and target. Its interesting to see for sure.

            I don't know how to make the recorded path editable in a useful way...I'll keep thinking though.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              UPDATED Nov 11, 2009
              UPDATES v 1.5

              • Fixed the lag bug that occured in the beginning of each recording
              • Added more user feedback when buttons are pressed in the wrong order
              • Added the abilty to control image output height, width and anti-aliasing
              • Added better file names so that more software will correctly order the image frames
              • Added a recording playback button, so that recordings can be played back before exporting.
              • Added a tool to place constructions points at the location of each frame, with another construction point where the camera is pointing.
              • Added some new icons, but they still need help.

              As promised, I got a chance to update this script tonight. The icons are silly. I added more icons to the toolbar since Modelhead and TIG provided some icons, so their packs didn't quite work entirely. So its a mish-mash of icons for now.

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                Wow. You're steaming! πŸ‘ πŸ‘

                (p.s. maybe update the thread title to reflect 1**.5**?)

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  @thomthom said:

                  Wow. You're steaming! πŸ‘ πŸ‘

                  (p.s. maybe update the thread title to reflect 1**.5**?)

                  Thanks Thom, Title updated! I've had a little down time at work and free time at night, so I've been able to spend some time on this. Its been fun to write.

                  I also made a video right now, but it is still processing on youtube. So in the morning I'll try to get it posted to the first post in the thread. Or it might be up in an hour or so if anyone wants to see it beofre I post it:

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    hey Chris. I am afraid, the buttons of the toolbar end up blank.

                    the zip file, you posted contains a ruby file called 'clf_center_on_origin.rb' and a folder with the Camera Recorder files.
                    within this folder there is the camera recorder ruby, several images and an empty folder called 'images'.
                    but no matter, where I placed the images (within the images folder. or the images folder directly in the plugins folder) it doesn't seem to be working 😞

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Brilliant. Thanks! You know I've been ranting about the lack of animation tools in SU. What a great start.
                      Create curves looks very interesting. A lot of potential there.
                      Could you add a w,a,s,d key flying/walking camera tool since the walk tool is so bad? πŸ˜‰
                      Also adjustable playing speed to watch it in slowmotion for finding problems or quirks.
                      Another way of getting precise camera movement would be to be able to position the camera for "key" frames and then have the script to add the inbetweens based on a given speed (meter/second). As I said LOTS of possibilities there...

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                      • E Offline
                        Ecuadorian
                        last edited by

                        I like where this is going. πŸ˜„ πŸ‘

                        Pixero, I don't think this plugin is about new navigation controls, just recording what you see, at least for now.

                        But if you do implement new navigation controls, Chris, perhaps C. Philips could contribute some game controller code from SketchyPhysics. πŸ˜›
                        1019xbox360controller550x50.jpg

                        -Miguel Lescano
                        Subscribe to my house plans YouTube channel! (30K+ subs)

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Hey, thats great Modelhead!

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            It motoring... 😍
                            What next ?

                            TIG

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Next will be to save, export and import animations from one model to the next. I'm planning on writing simple csv files that can be easily written and read.

                              I'd love to improve the file save dialog window.

                              @Equadorian - Sketchyphysics has game controller code? If you install SP, you can control SU with a game controller? If so, then I would'nt need to include it in the script. You can start recording and then navigate with his controller and my plugin will still record it.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • Mike LuceyM Offline
                                Mike Lucey
                                last edited by

                                Thanks for the video Chris. Hey you have quite a talent for voice overs, very natural with a nice flow and easy to follow πŸ‘

                                Its looks like you have excellent colaborators coming on board for CR that will make it a super easy to use animation output tool.

                                Mike

                                Support us so we can support you! Upgrade to Premium Membership!

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                                • ely862meE Offline
                                  ely862me
                                  last edited by

                                  Impressive!! Well done!

                                  Thank you!

                                  Elisei

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • E Offline
                                    Ecuadorian
                                    last edited by

                                    Chris, the game controller code is there but the user must implement it. There are entire videogames made using SketchyPhysics.

                                    Now I regret having sold my XBOX 360 wired controller. Oh, well.

                                    -Miguel Lescano
                                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                                    • CadFatherC Offline
                                      CadFather
                                      last edited by

                                      @plot-paris said:

                                      hey Chris. I am afraid, the buttons of the toolbar end up blank.

                                      the zip file, you posted contains a ruby file called 'clf_center_on_origin.rb' and a folder with the Camera Recorder files.
                                      within this folder there is the camera recorder ruby, several images and an empty folder called 'images'.
                                      but no matter, where I placed the images (within the images folder. or the images folder directly in the plugins folder) it doesn't seem to be working 😞

                                      Thank You Chris - this is something i wanted for a very long time..

                                      any thoughts on the above?

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        yeah, clf_camera_recorder_loader.rb and the clf_camera_recorder folder go into the plugin folder.

                                        All .pngs and the clf_camera_recorder.rb script file go into the clf_camera_recorder folder. THe IMAGES folder also goes into the clf_camera_recorder fodler, and it should be empty. It is there only as a default location to export images into. It should not have any of the icons in it.

                                        If you do that, it should work like a charm. I recommend not using winzip to unzip your files if they are not automatically unzipping with tehir full folders and paths. Just use the built in windows explorer if possible. Its superior to winzip in so many ways.

                                        Let me know if that does not work. I suppose there could be some other unknown issue?

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • CadFatherC Offline
                                          CadFather
                                          last edited by

                                          yes but like plotparis said, there isn't any loader

                                          just some clf_center_on_origin.rb

                                          am i missing something?

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            😳 😳 😳

                                            I missed that litle fact, sorry guys! I didn't put the right file in the zip. I'll fix it in a little bit.

                                            Everyone who downloaded the first version got the loader, and that is why it is working for them. Everyone who is trying to install this version fresh is left without the loader.....sorry!

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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