Modelling without plugins
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Here's a video for those steps.
[flash=944,759:1xmzut9c]http://chrisfullmer.com/chrisfullmer/forums/russian_tut_steps_8_9.swf[/flash:1xmzut9c]
Chris
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damn...
thanks Chris, that was a real help
I see where I was going wrong now.. not getting the pink arcs... it's so simple once you see how it's done..
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Awesome, glad it helped!
Chris
BTW, that was a lightning fast response. I posted it, then reloaded the page, then I watched the full video because I realized I had not watched it yet (to check for errors, or missing sound and stuff). Then I refreshed the page and you had already responded. Very fast indeed!
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lol
tis to hot to sleep here atm.. so I'm up playing in SU and lucked out checking the forum
I don't sit here hitting refresh.
honest!
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@unknownuser said:
No kidding. I think there is a danger for those who have just arrived on the SU scene. It is easy to skip the basics, jumping right in with the rubies before you understand the native tool set. I'm glad I got started when there were only a couple of rubies. I think I would be a confused old guy now if not.....ok..ok, I am a confused old guy....must be the wackie tobackie.
I totally agree with you, Bruce, on this. In fact, in the Newbie Forum, I try to avoid suggesting plugins as much as I can and try to get the beginners to understand how it can be done manually.
Most (and I'm not saying that all!) of the plugins would "only" automate procedures otherwise could be modelled with the native SU tools anyway so if someone doesn't understand what they are doing, will never really get the hang of SU.
Of course, with my above sentence, I don't want to lessen the glory of our plugin writers and I'm really grateful for those plugins but I'm also glad that I also learnt to use SU without much plugin use. Often though just out of interest, of course because I knew there was already a ruby for a certain workflow.
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in the light of this topic i think it could be a good initiative to put together a list of tutorials on how to model complex geometric shapes/objetcs with straight sketchup tools. i am sure there are many on the web: it would just be a matter of putting them together. what do you think about this?
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Dear Edson,
I agree with you.
What do you think of this: (I have bookmarked it for a long time. Nothing "genious" but a "personal way", a speed way, an easy way..)Maison de Bord de Mer: Gaspard Vivien
simon
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When SketchUp makes me dream
Dear Gaieus,
you wrote to me some time ago:
@unknownuser said:
../a certain category we'd also like to start; "Case Studies". It would be something broader, not necessarily explaining all the steps technically speaking but we could present different uses of SketchUp perfectly.
Aren't we inside up this concept with this Sergei Sedukhina's tutorial !!?
As we know, every shape can be made from many various ways in SU. In an another word, each one can express his own personality and brains in making a drawing.
It's always for me a very revealing interest, not necessarily to studie a strictly HowTo but to see the proper "manner" a great user leads his drawing from stage to stage to the end.I just have taken a great pleasure with this Sergei's perform. And I like very much that people like Chris which come back on a point and rework on it.. Awesome.
simon
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simon,
this is undoubtedly useful but i was also thinking in terms of shorter tuts on complex shapes that at first sight seem to be impossible to do with sketchup. as examples i refer to the one attached here and this one. these two examples show that it is a question of method to be able to model complex shapes.
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Dear Edson,
(I had already studied this incredible Panton Chair tutorial )
@unknownuser said:
this is undoubtedly useful but i was also thinking in terms of shorter tuts on complex shapes that at first sight seem to be impossible to do with sketchup.
I was gone a little bit elswhere; sorry for misunderstood. What you say if I try to understand exactly what you mean is that SU users need graduated tuts relatives to their level of control.
For that also i agree with you.
But it is something already trying to exist inside SketchUcation: Tutorial section(something probably waiting a more strong promotion from the community to take off)
Also you are probably right in that what is missing there is the possibility to gather good things everywhere from the Web and agregate them in such a place.simon
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@chris fullmer said:
Here's a video for those steps.
Chris
Chris, excellent movie, i didn't know that we can mirror objects with the scale tool - great stuff!
Also, watching you modeling and talking at that pace makes me jealous and dizzy at the same time! -
Hehe, and before every movie I sit and tell myself over and over - "Talk slow, move slow, don't shake the mouse around, don't orbit the model non-stop" etc. So that is the slow and steady version of my modeling. In real time I get really shaky and zippy and I can't even stand to watch it in replay .
Glad it was helpful, sorry it made you sick
Chris
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hehe, there is definitely lots of that too!
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@edson said:
in the light of this topic i think it could be a good initiative to put together a list of tutorials on how to model complex geometric shapes/objetcs with straight sketchup tools.
Even better for new users might be, a series of tuts on how to model simple geometries (a cube, pyramid, sphere etc.) in 10 different ways.
By viewing how to model a pyramid in 10 different ways, a user can discover a lot underneath the simple GUI of SketchUp. Complex modeling is nothing but a bunch of simple modelings. If a user understands how to do simple things in various ways, I'm sure she/he can start thinking about complex things soon. -
@takesh h said:
Even better for new users might be, a series of tuts on how to model simple geometries (a cube, pyramid, sphere etc.) in 10 different ways.
Ha! A sphere for instance in a couple of seconds:
[flash=600,400:34pgr84f]http://www.youtube.com/v/4g5NQjNAYvI&hl=en&fs=1&[/flash:34pgr84f]
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As an off topic comment, but possibly related, I notice many of you have skills with web page construction, programming, manipulation of gifs and jpgs and other things not directly involving modeling, or rendering. It appears that these skills greatly enhance by way of insight, how you approach the modeling and rendering environments.
Just my two cents. You can delete this if you want. -
@edson said:
in the light of this topic i think it could be a good initiative to put together a list of tutorials on how to model complex geometric shapes/objetcs with straight sketchup tools. i am sure there are many on the web: it would just be a matter of putting them together. what do you think about this?
That would be great... I'm modeling with sketchup for a few months now. I mainly do "simple" arch vis, but I really would like to get to know complex modeling
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Make a research about this guy "Jean Lemire" on the forum!
All his tuts (and very detailed) are mostly made without plugin!
A "tour de force"!
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