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    [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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    • T Offline
      Tim Danaher
      last edited by

      Fabbo...

      Blimey, I'll be able to get a whole othter article out of this... πŸ˜‰ πŸ˜‰ πŸ˜‰ !

      Cheers,

      Tim

      http://vizarch.blogspot.com

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      • pilouP Offline
        pilou
        last edited by

        @Tim
        Just now see you Blog! 😳
        Funny because I had known your crazy modelings and animations on youtube for a while and was astonishing by the complexity of the structures! πŸ‘
        Happy that I can help you πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • T Offline
          Tim Danaher
          last edited by

            Fame at last!!!!
          

          Cheers,

          Tim

          http://vizarch.blogspot.com

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          • pilouP Offline
            pilou
            last edited by

            As seems you love schizophrenic structures πŸ˜„ take a look to TopMod πŸ˜‰
            Free Standalone + Accept Import OBJ format (Ngons !) and export OBJ format (save as! )


            top.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • M Offline
              morisdov
              last edited by

              Thanks for the support guys
              To Clarify usage below are some details

              Each Position number X, corrsponds to the X'th sketchup Scene/Page
              Position 1 will be for the FIRST scene tab
              Position 3 will correspond to the THIRD tab etc

              1) to begin with Set position number X, and Get position number X, you dont care about scenes or number of them. just make object selections, and Set their positions, move them and set additional positions, Get positions manually to see how things paly out
              2) after you finished Setting the positions of various objects you may add scenes/pages as many as positions as you have or more

              3) only now you should START the ANIMATION OBSERVER
              this will make all objects that have position 2 set, to ANIMATE (move) to position 2 when you clickon the SECOND scene tab.
              click FOURTH tab, objects with position 4 will animate to position 4

              4) STARTing Animation Observer automates the objects animation by using scene tabs instead of manual right click command GET position X - via corresponding click on SCENE X in the order of scenes

              5) to modify object positions and scene view angles youd want to STOP ANIMATION OBSERVER, otherwise the objects keep on moving disturbing your adjustments of new positions etc
              so STOP ANIMATION OBSERVER, make adjustments
              START ANIMATION OBSERVER again to use scenes tab clicks instead of GET position X

              6) not all objects need to have all position numbers set, just those few you want to move on X'th scenes tab click
              7) you can select multiple objects and SET their position X in one command click
              8) to "enable" the command of "GET to position X" those objects currently selected should have "Position X" set or otherwise - the right click menu command "GET position X" will be grayed out ("disabled")
              this way you can find out if an object has position X set or not, or groups of selected objects have position X set or not πŸ˜‰

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              • pilouP Offline
                pilou
                last edited by

                Thx for precisions 😎 πŸ˜„

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • T Offline
                  Tim Danaher
                  last edited by

                  Cheers Moris...

                  And thanks for the link, Pilou -- that's some crazy sh1t!

                  Cheers,

                  Tim

                  http://vizarch.blogspot.com

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                  • S Offline
                    skyscraper100
                    last edited by

                    hi πŸ˜‰

                    if ive made an animation with this plugin, can i export and render it in kerkythea?

                    thanks πŸ˜„


                    The way you think Creates reality for yourself.

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                    • E Offline
                      Ecuadorian
                      last edited by

                      You can "render" it inside SketchUp if you install Whaat's "Smooth Animation" plug-in and use the "export smooth animation" command.

                      BTW, Thank you very much, Morisdov.

                      -Miguel Lescano
                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                      • C Offline
                        Chris-69
                        last edited by

                        Most of the time i can solve most of the problems by reading the forums... πŸ˜„ (Thanks for that)
                        But i have a problem by using the "scenes transition times". I have more than 27 scenes.
                        I can't see more scenes when i want to set the times in this plug-in. Using the "tab", i can "blind" set the times, but i can't see it. Is there a solution?
                        ❓ Thanks!

                        Dulish new language? :smile:

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @chris-69 said:

                          Most of the time i can solve most of the problems by reading the forums... πŸ˜„ (Thanks for that)
                          But i have a problem by using the "scenes transition times". I have more than 27 scenes.
                          I can't see more scenes when i want to set the times in this plug-in. Using the "tab", i can "blind" set the times, but i can't see it. Is there a solution?
                          ❓ Thanks!

                          Use the Scene manager window?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • pilouP Offline
                            pilou
                            last edited by

                            Yes you right, there is a little problem πŸ˜„
                            We must send a PM to Morrisdov!
                            Done Wait and see πŸ˜„

                            Till that you can move your sketchup window to the bottom screen and call the Scene transition, with that you can see 38 scenes πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • M Offline
                              morisdov
                              last edited by

                              quick solution is to use the following line in the ruby console to set the current selected scene -

                              Sketchup.active_model.pages.selected_page.transition_time = 4
                              
                              
                              
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                              • pilouP Offline
                                pilou
                                last edited by

                                One tricky solution indeed πŸ˜‰

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • S Offline
                                  sambort
                                  last edited by

                                  nice work!

                                  but can someone upload one example with differents Scene Transition Times and/or Scene Delay Times? or can anybody explain what its wrong?

                                  because mys examples don't seems to work, some times the object arrive to position before the scene to it. it's not clear to me.

                                  thanks a lot!

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                                  • C Offline
                                    Chris-69
                                    last edited by

                                    Thanks for the quick response!
                                    It Works! Many, many thanks!

                                    Dulish new language? :smile:

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                                    • E Offline
                                      evgenia
                                      last edited by

                                      How to fix the animation picture in the body of mail? When i try to send the mail with animation picture attachment, picture link only found in the recipient end. How to fix the picture in the composer body itself?


                                      keyword research ~ keyword tool ~ keyword tracking ~ affiliate elite

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                                      • V Offline
                                        Vially
                                        last edited by

                                        Hi guys, and sorry to bother you.

                                        I was wondering, has anyone found a way to animate object assembly/disassembly (not just scenes, but moving objects inside) while at the same having a photo realistic effect like the ones you get for static pictures in kerkythea ?

                                        I have seen in an older thread at some point on this forum that someone made a very nice animation of a robot with SU2KT and it looked extremely nice. However, I cannot find any tutorial or any kind of advice on how to achieve this. Could anyone please shed some light on the issue ?

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                                        • T Offline
                                          tomasz
                                          last edited by

                                          I am preparing a compilation of few proposed by users modifications to the SU2KT. It includes option to export 'proper_animation' for rendering in the Kerkythea. When finished I will make a post here at SCF, KT and on my website.

                                          Tomasz

                                          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                          • M Offline
                                            miikka1978
                                            last edited by

                                            That sounds great Tomasz!

                                            By the way, is there any simple way or script that could be used with proper animation Plugin when trying to get vehicles to drive/turn smoothly along curves? Or, is the only way to make it step by step (move the vehicle and then rotate it with rotate tool, move the vehicle and then rotate...)?

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