you guys are right!http://www.sketchucation.com/forums/scf/posting.php?mode=reply&f=80&t=18000#
20000 was needed for the multiplier and it works!
now i get beatiful skies inside VR
thanks again!
you guys are right!http://www.sketchucation.com/forums/scf/posting.php?mode=reply&f=80&t=18000#
20000 was needed for the multiplier and it works!
now i get beatiful skies inside VR
thanks again!
hey aceshigh
sorry, but the enviromental, background, bitmap pointed doesn´t work for me (i only get a blak sky)
could you show a example? or perhaps you have another version?
avant tout, what vue do you use?
there are a plugin for 3dmax, a unique full program and another demidozen version...
with one you plays?
How somebody can arrive to 100 mb file?, Could you say us how many edge and faces have your model? How large are the material image you use?
To be franc, i don´t undestand thats trees or other component greater than 1 mb, 10000 faces of google warehouse and thats materials of 2 mb .jpgs. who could use its?
To me, simple i can´t modeler nothing greater than 1 milion faces, 10 mb file. So if i do a very detailed house of 1 mb, i need to be very carefull with the interior or exterior scences. How can i add one or two cars when its have 3 mb each, how to add 20 trees of 1 mb, how to add the kitchinet details when its cames in 2-5 mb files for a cab. imposible.
So to me, my best exterior scenes have no more than 30 trees, each one of 2000 faces, less than 50 kb file each, and similar for the interior scenes of a house: very very small components in the way that the whole file is less than 10 mb 1 million face limit.
could anybody tell us yours experiences?
i try it, make kmz, unzip and open .dae but i couldn't import the material images.
i try also with fbx sku export and 3dmax import, but it wasn't good.
so, deep exploration rest as the best conversion i tried.
hi, in vray material editor i often re-do this as vraylinkedmaterial with all those billboard .jpgs material and thats work. it doesn´t work with alpha channel .pngs, in that case it's need another blackwhite transparency .jpg and point to it from vray transparency bitmap file button.
Ja! very tricky,
seems to works ok and its easy to add others component/files to the scene before convert to max, thanks Solo.
Any way if somebody know another method, you're welcome.
Hi evrybody,
It`s very easy and a pleasure to me to draw this in SKU, but
because its difficult to work with more than 1 million faces models,
i try to going to 3DMax for rendering architecturals drawings
Here i left my salon architetural model that i do in sku,
it have differents layers and materials and it have grouped in differents parts.
HAS ANYBODY KNOW HOW TO PROPERTLY EXPORT-IMPORT THIS INSIDE 3DMAX?
I trying bombing all groups, creating layers from material, matching layer from material
and grouping by texture to finaly export by .3ds file, but seem to be not good to me
(because i haven´t arrive to get the textures inside 3dmax)
I will apreciate if we can do a good tutorial here!
Thanks
nice work!
but can someone upload one example with differents Scene Transition Times and/or Scene Delay Times? or can anybody explain what its wrong?
because mys examples don't seems to work, some times the object arrive to position before the scene to it. it's not clear to me.
thanks a lot!
Very nice work spider74,
Just for info, could you tell me the max size of this files? and how many faces (by model info) you have.
I just want to draw something similar but my files are huge.
Thank x yout time,