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[Obsolete] BZ__Arc for BezierSpline 1.2

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  • B Offline
    boilingsnow
    last edited by 1 Apr 2009, 23:25

    Great!!!
    Maybe even better if one can define the segment number by himself.

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    • X Offline
      xrok1
      last edited by 1 Apr 2009, 23:48

      😳 sorry, i was so busy copying the icons i forgot to copy the .rb

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • P Offline
        pilou
        last edited by 2 Apr 2009, 00:36

        It was dangerous to post something the 1 April πŸ˜„

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • I Offline
          idraft
          last edited by 2 Apr 2009, 01:21

          Thanks a lot Fredo cant wait to try it. Youre comment about what it could be used for in practice? This one looks pretty diverse for all users, so I imagine it could used for anything, including modeling your own dentures πŸ’š Personally I would probably use it to create accurate site plans where the site boundaries have curves to them. πŸ‘

          For some reason when I downloaded the attachments i couldnt find the two image icons? they were missing. can someone please post them here, thanks Jeff.

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          • X Offline
            xrok1
            last edited by 2 Apr 2009, 01:33

            right click on them here and choose save as.

            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • I Offline
              idraft
              last edited by 2 Apr 2009, 01:45

              😳 πŸ˜„

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              • M Offline
                MALAISE
                last edited by 2 Apr 2009, 06:11

                An another helpful plugin made in Fr(edo6)! πŸ˜†
                MALAISE πŸ‘ πŸ‘

                La Connaissance n'a de valeur que partagΓ©e

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                • W Offline
                  watkins
                  last edited by 2 Apr 2009, 06:15

                  Dear Frodo,

                  Can your Plugin be used used in X, Y and Z? This is just the type of Plugin that one would use for pipe and wiring runs. An option to draw the lines by inputting the X,Y and Z co-ordinates as well as drawing the lines free-style would be great.

                  Like all those that have replied, I greatly appreciate your skill and generosity.

                  Kind regards,
                  Bob

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                  • F Offline
                    fredo6
                    last edited by 2 Apr 2009, 07:35

                    @boilingsnow said:

                    Great!!!
                    Maybe even better if one can define the segment number by himself.

                    Just type the number followed by 'S' in the VCB.
                    This of course is by refreence to a full circle, because there is no need to use a lot of segment for a very open angle.
                    By default this 'Precision parameter' is set to 24, which is the usual default for Sketchup circles.

                    Fredo

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                    • F Offline
                      fredo6
                      last edited by 2 Apr 2009, 07:41

                      @watkins said:

                      Dear Frodo,

                      Can your Plugin be used used in X, Y and Z? This is just the type of Plugin that one would use for pipe and wiring runs. An option to draw the lines by inputting the X,Y and Z co-ordinates as well as drawing the lines free-style would be great.

                      Like all those that have replied, I greatly appreciate your skill and generosity.

                      Kind regards,
                      Bob

                      The plugin works in 3D, as all the BezierSpline extensions.

                      For drawing the polyline, I think you have full freedom to use the tool you like, then make it a Sketchup curve (by Weld), and then convert it to a Round Corner polyline.

                      Fredo

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                      • T Offline
                        thomthom
                        last edited by 2 Apr 2009, 07:44

                        "Sketchup Fredo Edition" πŸ‘ πŸ˜„ πŸ‘

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • B Offline
                          Burkhard
                          last edited by 2 Apr 2009, 09:51

                          It is great and usefull, even for filet. Just draw the rectangle , weld it et voilΓ 

                          [http://www.ia-plus.de(http://www.ia-plus.de)]

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                          • C Offline
                            Chris Fullmer
                            last edited by 2 Apr 2009, 16:58

                            I like that Fredo is now making plugins for his plugins πŸ˜„

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • W Offline
                              watkins
                              last edited by 2 Apr 2009, 17:22

                              Dear Fredo,

                              I just tried your plugin. Brilliant! It does pipe runs beautifully when used with pipe along path.

                              Thanks once again!

                              Kind regards,
                              Bob

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                              • G Offline
                                gaganraj
                                last edited by 2 Apr 2009, 17:48

                                everytime i try to leave SU....i just get dragged back.

                                i'm unable to download the icons. For some reason there is no download link?

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                                • B Offline
                                  boofredlay
                                  last edited by 2 Apr 2009, 18:14

                                  Context click on the image itself and save as...

                                  http://www.coroflot.com/boofredlay

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                                  • J Offline
                                    jmmad
                                    last edited by 2 Apr 2009, 18:15

                                    Fredo6
                                    what i like most of your script BezierSpilne is that the endpoints are intelligent and editable, you can move those points and the equation result for the geometry is auto updated, you can set the number of edges etc...
                                    So i have 3 request that i think it would be very useful.

                                    1.-Would it be possible to transform a normal set of SU lines to an editble polyline or bezier?
                                    2.-And to transform a BZ polyline to BZ Arc or any other Bezier and back?
                                    EDITED: ive notice you had those 2 option πŸ˜„. I should go to my oculist.
                                    When i go from BZ arc to Polyline would it be possible to get the primitive geometry and nont the points that make the arc?

                                    Ill try to explain this request...this i think it's more complex.
                                    Ive notice in your BZ plug in when you PushPull a closed BZ Spline or polyline surface, the BZ lines are copy, then you can edit the top and the bottom and edit somehow the geometry of the volume with the BZ edit command.
                                    But if i move a point in the top BZ polyline the point on the bottom polyline does not follow because its not related to the bottom spline.
                                    Editable PolyVolume.jpg

                                    3.-Could it be posible to relate points between 2 or more "BZ polylines" maybe by an invisible vertex? So when you drag that vertex the the 2 or more beziers are modified at the same time. So if you have a volume made of an extruded BZ_Arc or spline you move this vertex and the geometry follows and not only the lines but the volume itself is updated. This will give more control over volumes just as you did with the 2d lines. With your talent you gave endpoints in SU properties that can be edited. Maibe that could be done with volumes.
                                    So this "inteligent vertex and endpoints could tell how the visible geometry should be.
                                    Uff... this is hard to explain for me.
                                    I hope you can follow mi idea.

                                    Get Upa !

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                                    • C Offline
                                      CadFather
                                      last edited by 2 Apr 2009, 20:15

                                      ..and icons if needed.

                                      BZ__Arc_16.pngBZ__Arc_24.png

                                      EDIT: strange my bezier tools have completely stopped working on SU7

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                                      • D Offline
                                        dtrarch
                                        last edited by 3 Apr 2009, 01:51

                                        Fredo

                                        Super useful and thanks a bunch. β˜€
                                        A really helpful road layout tool that will be used a lot.

                                        Question please. πŸ˜•
                                        What does offset reference ?
                                        Arc radius ? Arc segment ? or ?

                                        Thx again

                                        dtr

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                                        • F Offline
                                          fredo6
                                          last edited by 3 Apr 2009, 07:50

                                          @dtrarch said:

                                          Question please. πŸ˜•
                                          What does offset reference ?
                                          Arc radius ? Arc segment ? or ?

                                          Offset is the distance from the corner to the start of the arc.
                                          You will notice that when the length of one of the segments defining the corner is not superior to twice the offset value, no round corner is generated.

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