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[Obsolete] BZ__Arc for BezierSpline 1.2

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  • E Offline
    Ecuadorian
    last edited by 1 Apr 2009, 22:32

    Let me be the first to say Thank You, Fredo, for all the time you've devoted to helping the SketchUp community! πŸ‘

    -Miguel Lescano
    Subscribe to my house plans YouTube channel! (30K+ subs)

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    • X Offline
      xrok1
      last edited by 1 Apr 2009, 22:43

      yes thankyou. now how do i get it to show up in the toolbar? πŸ˜›

      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • J Offline
        jmmad
        last edited by 1 Apr 2009, 23:24

        Incredible Usefull tool
        Good for maiking street layouts among others.
        You have save me like a month of hard modeling with your "plugins". Or i should say for the realese of sketcup 7.9?.

        Thxs a again

        Get Upa !

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        • B Offline
          boilingsnow
          last edited by 1 Apr 2009, 23:25

          Great!!!
          Maybe even better if one can define the segment number by himself.

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          • X Offline
            xrok1
            last edited by 1 Apr 2009, 23:48

            😳 sorry, i was so busy copying the icons i forgot to copy the .rb

            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • P Offline
              pilou
              last edited by 2 Apr 2009, 00:36

              It was dangerous to post something the 1 April πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • I Offline
                idraft
                last edited by 2 Apr 2009, 01:21

                Thanks a lot Fredo cant wait to try it. Youre comment about what it could be used for in practice? This one looks pretty diverse for all users, so I imagine it could used for anything, including modeling your own dentures πŸ’š Personally I would probably use it to create accurate site plans where the site boundaries have curves to them. πŸ‘

                For some reason when I downloaded the attachments i couldnt find the two image icons? they were missing. can someone please post them here, thanks Jeff.

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                • X Offline
                  xrok1
                  last edited by 2 Apr 2009, 01:33

                  right click on them here and choose save as.

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • I Offline
                    idraft
                    last edited by 2 Apr 2009, 01:45

                    😳 πŸ˜„

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                    • M Offline
                      MALAISE
                      last edited by 2 Apr 2009, 06:11

                      An another helpful plugin made in Fr(edo6)! πŸ˜†
                      MALAISE πŸ‘ πŸ‘

                      La Connaissance n'a de valeur que partagΓ©e

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                      • W Offline
                        watkins
                        last edited by 2 Apr 2009, 06:15

                        Dear Frodo,

                        Can your Plugin be used used in X, Y and Z? This is just the type of Plugin that one would use for pipe and wiring runs. An option to draw the lines by inputting the X,Y and Z co-ordinates as well as drawing the lines free-style would be great.

                        Like all those that have replied, I greatly appreciate your skill and generosity.

                        Kind regards,
                        Bob

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                        • F Offline
                          fredo6
                          last edited by 2 Apr 2009, 07:35

                          @boilingsnow said:

                          Great!!!
                          Maybe even better if one can define the segment number by himself.

                          Just type the number followed by 'S' in the VCB.
                          This of course is by refreence to a full circle, because there is no need to use a lot of segment for a very open angle.
                          By default this 'Precision parameter' is set to 24, which is the usual default for Sketchup circles.

                          Fredo

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                          • F Offline
                            fredo6
                            last edited by 2 Apr 2009, 07:41

                            @watkins said:

                            Dear Frodo,

                            Can your Plugin be used used in X, Y and Z? This is just the type of Plugin that one would use for pipe and wiring runs. An option to draw the lines by inputting the X,Y and Z co-ordinates as well as drawing the lines free-style would be great.

                            Like all those that have replied, I greatly appreciate your skill and generosity.

                            Kind regards,
                            Bob

                            The plugin works in 3D, as all the BezierSpline extensions.

                            For drawing the polyline, I think you have full freedom to use the tool you like, then make it a Sketchup curve (by Weld), and then convert it to a Round Corner polyline.

                            Fredo

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                            • T Offline
                              thomthom
                              last edited by 2 Apr 2009, 07:44

                              "Sketchup Fredo Edition" πŸ‘ πŸ˜„ πŸ‘

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                Burkhard
                                last edited by 2 Apr 2009, 09:51

                                It is great and usefull, even for filet. Just draw the rectangle , weld it et voilΓ 

                                [http://www.ia-plus.de(http://www.ia-plus.de)]

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                                • C Offline
                                  Chris Fullmer
                                  last edited by 2 Apr 2009, 16:58

                                  I like that Fredo is now making plugins for his plugins πŸ˜„

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • W Offline
                                    watkins
                                    last edited by 2 Apr 2009, 17:22

                                    Dear Fredo,

                                    I just tried your plugin. Brilliant! It does pipe runs beautifully when used with pipe along path.

                                    Thanks once again!

                                    Kind regards,
                                    Bob

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                                    • G Offline
                                      gaganraj
                                      last edited by 2 Apr 2009, 17:48

                                      everytime i try to leave SU....i just get dragged back.

                                      i'm unable to download the icons. For some reason there is no download link?

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                                      • B Offline
                                        boofredlay
                                        last edited by 2 Apr 2009, 18:14

                                        Context click on the image itself and save as...

                                        http://www.coroflot.com/boofredlay

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                                        • J Offline
                                          jmmad
                                          last edited by 2 Apr 2009, 18:15

                                          Fredo6
                                          what i like most of your script BezierSpilne is that the endpoints are intelligent and editable, you can move those points and the equation result for the geometry is auto updated, you can set the number of edges etc...
                                          So i have 3 request that i think it would be very useful.

                                          1.-Would it be possible to transform a normal set of SU lines to an editble polyline or bezier?
                                          2.-And to transform a BZ polyline to BZ Arc or any other Bezier and back?
                                          EDITED: ive notice you had those 2 option πŸ˜„. I should go to my oculist.
                                          When i go from BZ arc to Polyline would it be possible to get the primitive geometry and nont the points that make the arc?

                                          Ill try to explain this request...this i think it's more complex.
                                          Ive notice in your BZ plug in when you PushPull a closed BZ Spline or polyline surface, the BZ lines are copy, then you can edit the top and the bottom and edit somehow the geometry of the volume with the BZ edit command.
                                          But if i move a point in the top BZ polyline the point on the bottom polyline does not follow because its not related to the bottom spline.
                                          Editable PolyVolume.jpg

                                          3.-Could it be posible to relate points between 2 or more "BZ polylines" maybe by an invisible vertex? So when you drag that vertex the the 2 or more beziers are modified at the same time. So if you have a volume made of an extruded BZ_Arc or spline you move this vertex and the geometry follows and not only the lines but the volume itself is updated. This will give more control over volumes just as you did with the 2d lines. With your talent you gave endpoints in SU properties that can be edited. Maibe that could be done with volumes.
                                          So this "inteligent vertex and endpoints could tell how the visible geometry should be.
                                          Uff... this is hard to explain for me.
                                          I hope you can follow mi idea.

                                          Get Upa !

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