POST YOUR RENDERS NR.2: WAREHOUSE
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great job with the bump maps nomeradomna..that container looks great.
here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

and via multilight, here is a a daytime version

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mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?
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maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..
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How about the fastest render comparison ?
Killer quick @ 20 secs
KT Photonmap quick
edit light/dark in KT
Global hdrdtr

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KT again
Photonmap fine + AA
3 min
edit light/dark in KTdtr

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great Dtrarch!
here's a thought...
when posting render times, number of threads used is important... I have a quad at work, a single at home... not the same game at all... -
Fletch
good idea
Cor2 Duo 8400dtr
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here's a shot with vue 6... can anyone tell me why I keep getting the grainy look in the bright light render? using ambient occlusion


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Here's my shot at this...


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quick shot vray

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A different slant.

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This has been a lot of fun. Some great renderings have been posted. My thanks to everyone who has made this possible.
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Quick Maxwell render. Didn't really do anything special, tweaked the concrete material a bit and ran it for an hour @ 2000x1500

-Brodie
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Here is a straigt-up Sketchup sketchy style.

I consider sketchup styles as renderings.
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Podium 1.6, 10min.6sec, internal settings
Amd Athlon 64 Fx-62, Xp3, 1630X928

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Phil love your style. Is that a Studebaker?

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Deep Exploration, 24bit, 842Ξ§595, Raytracer, 16 sec.
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@dale said:
Phil love your style. Is that a Studebaker?

Dale it's a Tucker Torpedo From Form Fonts
http://www.formfonts.com/viewModel.php?view=1&id=5827
I thought it was a fitting car for the cartoon style of the image.
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here is a go at it with Hypershot

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