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POST YOUR RENDERS NR.2: WAREHOUSE

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  • E Offline
    ENG. YASEEN
    last edited by 2 Feb 2009, 22:56

    By Vray


    By Vray

    My Website:

    http://xyz4studio.blogspot.com/

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    • R Offline
      richcat
      last edited by 3 Feb 2009, 01:36

      @kevsterman said:

      I've downloaded the .skp but I seem to have a dark grey stripe top and bottom and I can't get rid of it πŸ˜•

      Does anyone know whats causing it?

      Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard FixAspectRatio

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      • D Offline
        Daniel
        last edited by 3 Feb 2009, 02:35

        Three Vue 7 renderings.
        Warehouse1small.jpg
        Warehouse2asmall.jpg
        Warehouse3small.jpg

        My avatar is an anachronism.

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        • L Offline
          l.frisken
          last edited by 3 Feb 2009, 09:47

          Indigo Render 5 hours 1333 samples per pixel on my 1.7 GHz that i think i accidently downclocked to around 0.7!
          Factory Scene Glow.jpg

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          • K Offline
            kevsterman
            last edited by 3 Feb 2009, 13:17

            @unknownuser said:

            Kev if you have not fixed it already it can be corrected with a Rick Wilson ruby from smustard

            I solved the problem by pasting the warehouse into a new model. Thanks for your advice though πŸ‘

            "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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            • N Offline
              nomeradona
              last edited by 3 Feb 2009, 15:52

              here is my another try. this time with additional model from the warehouse

              Adding some more Warehouse stuff

              http://i334.photobucket.com/albums/m421/nomeradona_1234/withabubots.jpg

              Then warehouse models were refined to show details. created some bump textures and added them to the diffuse map. So here is the my render image (no post process). more than 12 minutes with my quad core.

              http://i334.photobucket.com/albums/m421/nomeradona_1234/warehouse_render_nopostcopy.jpg

              Post process image to add grunges.
              my steps using photoshop: 1. created a copy of the image and add filter high pass.. play on the opacity
              2. add a new layer, then use gradient tool of two colors (one light brown and one dark brown) blending mode is overlay
              3. add noise to this gradient map
              4. add mask and use textured map (35%) to removed slightly some grunge effect

              http://i334.photobucket.com/albums/m421/nomeradona_1234/renderwarehouse_Final.jpg

              visit my blog: http://www.nomeradona.blogspot.com

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              • M Offline
                marked001
                last edited by 3 Feb 2009, 16:19

                great job with the bump maps nomeradomna..that container looks great.

                here's my quick 15 minute maxwell setup..think it rendered for like 8 hours or so... didnt really adjust any of the materials, aside from the emitters..

                http://img4.imageshack.us/img4/6987/warehousetest3ox9.jpg

                and via multilight, here is a a daytime version

                http://img165.imageshack.us/img165/9003/frame1uc0.png

                http://www.revision21vis.com

                instagram: revi21on

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                • N Offline
                  nomeradona
                  last edited by 4 Feb 2009, 01:44

                  mark, thnaks for that. i noticed you said your render is about 8 hours, thats really long. Mine was just 12 minutes. Is it becasue of the emitters?..How about the daytime version?

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • M Offline
                    marked001
                    last edited by 4 Feb 2009, 02:37

                    maxwell is slow slow slow... it probably could've been shorter though, but i went out and left it running. the night and day images are created from the same render.. maxwell has a feature where you can adjust the output of each individual emitter, as well as the environment..

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • D Offline
                      dtrarch
                      last edited by 4 Feb 2009, 17:40

                      How about the fastest render comparison ?
                      Killer quick @ 20 secs
                      KT Photonmap quick
                      edit light/dark in KT
                      Global hdr

                      dtrwarehouse KT photonmap quick-1.jpg

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                      • D Offline
                        dtrarch
                        last edited by 4 Feb 2009, 18:03

                        KT again
                        Photonmap fine + AA
                        3 min
                        edit light/dark in KT

                        dtrwarehouse KT photonmap high +AA.jpg

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                        • F Offline
                          Fletch
                          last edited by 4 Feb 2009, 19:33

                          great Dtrarch!

                          here's a thought...
                          when posting render times, number of threads used is important... I have a quad at work, a single at home... not the same game at all...

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • D Offline
                            dtrarch
                            last edited by 4 Feb 2009, 20:13

                            Fletch

                            good idea
                            Cor2 Duo 8400

                            dtr

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                            • M Offline
                              mirjman
                              last edited by 4 Feb 2009, 23:06

                              here's a shot with vue 6... can anyone tell me why I keep getting the grainy look in the bright light render? using ambient occlusion


                              e.jpg


                              c.jpg

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                              • J Offline
                                Jon
                                last edited by 5 Feb 2009, 01:48

                                Here's my shot at this... πŸ˜„

                                http://www.shane-fletcher.com/gallery/share/jon/drum3.jpg

                                Jon
                                KT Team member

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                                • E Offline
                                  ely862me
                                  last edited by 5 Feb 2009, 02:44

                                  quick shot vray


                                  warehouse.jpg

                                  Elisei (sketchupper)


                                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                  Come and See EliseiDesign

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                                  • A Offline
                                    Alan Fraser
                                    last edited by 5 Feb 2009, 13:57

                                    A different slant.


                                    warehouse.jpg

                                    3D Figures
                                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                                    You could be entitled to compensation. Call the Pro Claimers now!

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                                    • D Offline
                                      Daniel
                                      last edited by 5 Feb 2009, 14:28

                                      This has been a lot of fun. Some great renderings have been posted. My thanks to everyone who has made this possible.

                                      My avatar is an anachronism.

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                                      • F Offline
                                        Fletch
                                        last edited by 5 Feb 2009, 19:03

                                        amb occ will not give you what you want in this render, mirjman... but check your AA settings.
                                        @jon - πŸ‘ 😎
                                        @Alan - πŸ˜† πŸ‘

                                        Fletch
                                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                        • B Offline
                                          brodie
                                          last edited by 5 Feb 2009, 21:03

                                          Quick Maxwell render. Didn't really do anything special, tweaked the concrete material a bit and ran it for an hour @ 2000x1500

                                          https://dl.getdropbox.com/u/384281/warehouse_sm.jpg

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

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