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  • No decsciption available
    159 Topics
    1k Posts
    Rich O BrienR
    We will have a newer gallery soon that will replace the currently disabled version.
  • Useful freeware apps related to designing and productivity.
    360 Topics
    3k Posts
    pilouP
    Don't know yet if it's free but it's some crazzy! https://www.youtube.com/watch?v=h5FKOfTfzeo
  • This is what all 3D appz should be like

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    @sepo said: Hey Chris ....more like several hundred thousands. I saw them in Frankfurt 2 years ago about licensing. The price tag was just under 1 mill Euroes. Wow...those are incredible figures. Must be that by that time they didn't think about targeting an architecture audience yet.
  • How many floppies?

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    @mike lucey said: My first little baby I have written a few 'demos' for that machine... Those times... I sometimes download the emulator on PC with a lot of old games . Actually I have had a Timex 2048 48kb, later extended to 80kb and finally to 128kb. I was using a tape recorder which was allowing to write ca. 300kb on each side of 60min tape , which gives 600kb per tape and stunning transfer of ca 170 bytes per second [image: 8dhy_timex2048.jpg]
  • Map a keystroke to a mouse button?

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    It's simple to do vizier if your mouse software allows it. Both Microsoft and Logitech have this feature, but not every model mouse seems to support it. You would generally set a Keystroke.
  • Ivy Generator

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    EscapeArtistE
    @alan fraser said: In that case, why don't you try pre-triangulating the model prior to obj export? THere are rubies to do that, or you could export to 3ds then bring it back in.. I did not know about the pre-triangulating rubies. I'll see what happens.
  • Home

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    J
    Thanks very much Tomasz you always give good links, but this one is superb. @solo said: This is what the worlds school systems need to show the youth, I agree. We must share it.
  • What's the technology behind moving the cursor on the screen

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    david_hD
    I must say Im a bit disappointed. Geez. . .and All this time i just thought it was powered by The sheer force of my charisma.
  • Beautiful Photo Site

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    this is great Coen, lots of interesting stuff. Thanks a lot I can get lost in sites like these... How do you find sites like these? Thanks David
  • New book on sketchup

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    Hi Gaius, As you said, the main issue for me is to present "best practices" in my contribution. That's why I wanted to present my article to the community before finish it, but I think it'll be difficult...I don't have much time to work on it, and holydays are coming...so people'll be less present here. But, I'll try !! Edit : And I forgot the most important, the article is in french...so it might be difficult for non speaker to help !! Bye and thanks.
  • Favorite Photoshop Plugins

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    Thanks for the help
  • Building a Retro Gaming PC

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    I'm thinking about building a rig with Win 98 so I can play syndicate wars on it.
  • Debunk THIS!

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    EarthMoverE
    This does not surprise me in the slightest. It's been a matter of "crony capitalism" for a long time....on both sides of the aisle.
  • SpeedBaking,SpeedRadiosity

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    PixeroP
    Interesting. It seem to be a lightbaking program that works with SketchUp. I Google translated the pdf to english: Speed-GI Baking Tools For SketchUp documentation v2009312 Chapter I Introduction Speed-GI Baking Tools is a designer for the SketchUp tools for post-production, rendering, bakery, post, Animation functions for the designer to provide a new tool for the design of the outcome of the performance. Real-time rendering with the effect of stage alternative Map is the main objective of Baking Tools. Chapter II Hardware Requirements Speed-GI to the requirements of a certain graphics cards, although basically support the OpenGL graphics cards can run the program. However, strong Strongly recommend the use of full support for OpenGL 2.0 graphics card for rendering, such as the Geforce FX 5xxx or ATI 9500 or above Above. Speed-GI because a key part of the rendering function is totally dependent on the performance of graphics cards, better graphics cards can use large Enhance the computing speed increases. Geforce 8600 have been tested more than twice as fast as Geforce 7300 or so. Chapter III of the workflow With the existing number of different renderer is rendering Speed-GI results are no longer Is a picture, but can be dynamic roaming the virtual scene. Speed-GI Can be automatically carried out on the scene bakery (Bake), rendering the results can be used to make Real-time roaming. The following will be displayed every aspect of the workflow. Step One; Model Import Speed-GI install SketchUp will occur after the completion of a toolbar button, Click this button to import the current scene in a Speed-GI. Step two; Light map generation Import model by pressing the "re-generated illumination map" for the entire model can generate a set of Illumination map. Light is actually a texture map, the texture of the scene to preserve Light information. Light map generation, all calculated in the light of this light Figure Basis. Light map generation process is actually "Automatic Unwrap" The process will be automatically flattening three-dimensional model to By default, the system automatically based on numerical model to determine the needs of the total number of light Fig. You can also of course a wealth of options for more adjustment. Light map generation process will involve the parameters; Illumination map the distribution of parameters; Map the distribution of light the way; There are two modes of distribution, according to the maximum capacity of illumination map and by Patch Size. The former in order to "light leaflets Fig capacity "as the standard distribution of illumination map, the latter to" Patch Size "as the standard distribution. "The maximum capacity of illumination map" mode; The system model based on the total surface area of the current / light map to generate a total maximum capacity of decision How many light map. Simply put, to reduce "the maximum capacity of illumination map" can generate more illumination map, thus rendering the entire process more Accuracy. "By PatchSize" mode; PatchSize referring to an illumination map pixels (pixels) in the transition to three-dimensional space after Model corresponds to the size of surface area. PatchSize * based on the square of light map resolution, the decision can be a light map Enough surface area to accommodate much of the model. Simply put, to reduce the "Patch Size" can generate more illumination map, rendering the whole process so that more refined Degrees. "Light map resolution"; we can improve the light map rendering resolution to increase accuracy, but this is not to improve the accuracy of The best way. Because it is a single value, where adjustment resolution means a resolution of each map will be light to High. And the vast majority of cases we have only one or a need to improve the accuracy of a few plans. At the same time, an increase of a precision, light According to the original plan is four times the size (128 -> 256 -> 512), and very likely you can only hope that increased by 50% or even 30% accuracy. Better approach is to 1. Generated using the default resolution light map (512), select the control in two ways in front of the total number of light Fig. 2. In the generation after the observation of the scene, looking for serious black or black block (these parts are often inadequate precision). 3. Click the left mouse button with the "black block", "current illumination map" will display. At this time you can simply increase the resolution of a map, or not to increase the resolution to adjust the internal map The proportion of sub-block; add "to select the scaling block" will allow selected blocks occupy more space. Adjustment of the end After pressing the "update the distribution of the ratio of" will see the updated results. Three steps above can help you get a higher light utilization and a more reasonable plan of distribution, such a result may A faster calculation of the back of the end of the scene occupied less memory. However, if you bother to do these operations, it may only make Step 1 with the overall control. Illumination map adjustments; In addition to map the distribution of illumination parameters, we also provide the "illumination map features," "small objects automatically enlarge," "anti-distortion", etc. A series of parameters. By default, these parameters have a more reasonable value, if you're on the current distribution and Not satisfied, try making some adjustments. "Properties of light plan"; "light map space" refers to the generation of light maps in the interval between each block. This value is greater than 2 To avoid light shows when the "wrong." The value is too large will reduce the utilization of light Fig. "Illumination map fragmentation" This value the greater the illumination map, the more the sub-block, when you find some illumination map graphics (such as the border) have had a hollow When this value can improve the graphics of these empty "broken", so as to enhance the utilization, but also generate more broken Broken blocks. The following chart; Illumination map fragmentation = 0 illumination map fragmentation = 0.3 "Enlarge small objects" is used to automatically increase the number of small objects in the map occupied by the ratio of light to avoid because of the distribution of Illumination map can not bring about the "black block" or "light block." If the literal meaning, "to determine the threshold value" determines the number of objects will be small since Dynamic zoom, "zoom ratio" determines how much to enlarge. "Anti-distortion" for the "deformities" object "non-geometric" scaling, in a certain direction (length or width) to increase light The proportion of plans, for example, a very long, very small stick, we often need to let him change "width" in order to ensure that the illumination map Have sufficient accuracy. "Threshold determination" smaller, there will be more objects is regarded as the "distortion" and "maximum intensity" more Large, non-geometric scaling ratio will be greater, it will eventually block out the more "square." Step III; Calculation of direct light After the light map generation, we can calculate the direct illumination. This Stage you need to complete; increase illumination light source and calculating the two-step process. While it is To support the three main types of light sources, but regretted that the adjustment of light source also Inconvenient. Parameters are the standard light source, where the list. The following Introduces the parameters of the effectiveness of illumination calculation; "Linear interpolation parameters"; In order to improve the speed, the system will not be calculated for each map Pigment colors, similar colors near the circumstances, it will directly come to the final interpolation Color. "Interpolation interval" General set to 4X4, "non-interpolation" mode will be mandatory System to calculate each pixel. "Interpolation threshold," the bigger, there will be more pixels to be straight Then calculated (slow, the effect of precision), on the contrary more pixels will be interpolated (block, Details may be lost, the effect is more vague) "Anti-aliasing parameters"; the opening of the calculation of direct illumination will be inserted prior to the completion of an "anti - Sawtooth phase ", dedicated to dealing with the shadow of the edge of multi-sampling." Antialiasing threshold "is used to determine the edge, the greater value was Judged to be less part of the edge, the faster rendering, but may miss the edge of the existence of a number of practical, resulting in zigzag. In contrast, The better, slower speed. Before and after anti-aliasing "DI allows the smallest distance"; When the season points, or regional "black block", please increase this value. Step four, global illumination calculation With the basic results of the direct illumination, global illumination calculation will be able to enhance Level effects. The system currently provides two sets of global optical computing engine; photon mapping and The ultimate collection. Comparison here is the recommended workflow; First of all, photon mapping is calculated using a rough The distribution of light, and then with a net effect of the final collection. In addition, we also provide the calculation of shielding the environment, but because of the speed and effectiveness of The relationship is not particularly recommended here. The main parameters of photon mapping engine; "Photon tracking parameters"; "the initial photon number," the decision engine to the scene by default The number of photons launched. "Rebound in the number of"; photon emission into the scene after Line reaction, this parameter determines the number of times up to rebound after the termination. "Photon estimated parameters"; "the minimum photon number" used to avoid highlighting the "flare", the value is too small may cause severe "flare" Phenomenon. And too large will result in very dark scenes. "Maximum photon number," the decision is estimated that the accuracy of photon, the greater the effect of more accurate values. "Maximum estimated range"; decide how much The framework of photon collection, the greater the results will be Numerical smoothing, on the contrary there will be spots and color. It should be noted that the parameters here is only the default parameters, the photon map, photon is estimated that after the calculation, you can still Calculation engine panel to adjust these values in a timely manner. You can even pause in the calculation process, adjusting the parameters and then continue. Photon Mapping is completed, you can adjust the dynamic parameters of the estimated photon, and then click on the "fresh start at this stage," and this can be Photon tracking in order to avoid duplication process. The ultimate collection of the main parameters After the photon map, we strongly recommend the use of the final collection. Note that the ultimate collection always based on the current scene. The ultimate collection of photon mapping can greatly improve the effectiveness, of course, you can also end in the calculation of the direct light immediately after the final collection Set, or even skip the calculation of direct illumination, direct access to the ultimate collection for the rendering of pure ambient light. The ultimate collection of parameters; By default, if your "GPGPU accelerated" option is "not to use" state, then you The card can not be the ultimate collection of computing hardware. We strongly recommend that you replace the card. Otherwise, the process of calculating the speed, accuracy Will be affected, while in the calculation of the process will not be able to switch your window, or calculating the results would be completely incorrect. "Sampling accuracy"; the use of GPGPU in support of the greatest accuracy is the best option, at this time does not reduce the accuracy of more Good performance. However, do not support GPGPU, select 32, or else the speed will not tolerate. "Sampling model"; "half-cube" model is "flat model" 5 times, but the former is the real party precise Type. "Flat model" and often biased and can not bring the right energy distribution. "GI minimum allowed distance"; When the season points, or regional "black block", please increase this value. Parameters and the effectiveness of Chapter IV List Map the distribution of light distribution patterns in two ways, according to the maximum capacity of light and according to plan Patch Size. The former to "the capacity of leaflets illumination map" for the standard Quasi-distribution of illumination map, the latter to "Patch Size" as the standard Distribution. Plans to reduce the maximum capacity of light, "the maximum capacity of illumination map" to generate more light According to plan, thus rendering the whole process of making more refined Degrees. Patch size reduction "Patch Size" can generate more illumination map Rendering the whole process so that greater accuracy. Decision resolution light map rendering accuracy Light map light map generation gap when the interval between each block, more than 2 To avoid light shows when the "wrong." Excessive Value will reduce the utilization of light Fig. Figure broken light illumination the greater value of the sub-block map, the more, when you found light According to map some graphics (such as the border) have had a hollow When this value can improve the graphics of these empty "broken", So as to enhance the utilization, but also generate more broken Broken blocks. Small objects to determine the decision threshold of a number of small objects will be automatically enlarge Enlarge the proportion of small objects to enlarge the proportion of small objects Anti-distortion threshold to determine the value of the smaller, there will be more objects to be considered a "distortion" The Maximum intensity of anti-distortion, "the greatest strength of" the greater the proportion of non-geometric scaling will The greater will eventually block out the more "square." General interpolation interval is set to 4X4, "non-interpolation" mode will force the system Calculated for each pixel The greater the interpolation threshold, there will be more directly calculated pixels (slow effect Fruit precise), on the contrary more pixels will be interpolated (block, Details may be lost, the effect is more vague) Antialiasing the edge of the threshold used to determine, was convicted of the greater value for the edge Some of the less, the faster rendering, but may miss some The edge of the actual existence, resulting in zigzag. In contrast, the results will be Well, the slower the speed. DI minimum distance allowed when there is dry or regional "black block", please increase This value The initial photon number of the decision engine to the scene to launch the default number of photon Rebound in the number of photon emission to the scene after a rebound, the parameter Decision up to the number of times a rebound after the termination of Estimated parameters for the photon to avoid highlighting the "flare", the value is too small may have strict Emphasis on the "flare" phenomenon. The scene would cause too much is Black The biggest decision of the photon number is estimated that the accuracy of photon, the greater the effect of more accurate numerical The estimated range of the biggest decisions in the framework of how photon collection, the greater the effect value More smooth fruit, on the contrary there will be spots and color GPGPU accelerated by default, if your "GPGPU accelerated" option is "Non-use" state, then the graphics that you can not enter The ultimate collection of computing hardware line. We strongly recommend that you replace Graphics. Otherwise, the speed of calculation, the accuracy will be Impact in the calculation of the process at the same time you will not be able to switch window Otherwise, results would be completely incorrect. Sampling precision GPGPU use in support of the greatest accuracy is the best election Optional, at this time to reduce the accuracy and can not bring about better performance. However, do not support GPGPU, select 32, or Unbearable speed. Sampling mode "half cube" model is "flat model" 5 Times, but the former is the real way accurate. "Plane mode Type "and often biased and can not bring the right energy distribution. GI minimum distance allowed when there is dry or regional "black block", please increase This value The back of the end block to consider whether the collection of the back of the model, model, or the Not correct the overall brightness may be trying to shut down the[/code]
  • Thinking about selling one of my models on turbosquid.

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    @johnsenior1973 said: IM(non-legal)O you're admitting you're ripping off Pink Floyd's album cover in your first post. I'd guess that you will similarly admit ripping off Pink Floyd in the description to the model. I think it will be safe from legal action from Pink Floyd because it will be too low under the record company radar. It might not be accepted by TS though. I also think you'd be very lucky to make a single sale with that model. I already sold it off the books but whatever I guess you ppl are right. I should just make different designs.
  • Question about Microsoft Word

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    Jean LemireJ
    Hi Kev, hi folks. I see this possibility: 1 - Create the required page layout. 2 - At the end, Insert a Page Break. 3 - Use the command to Show All which shows special characters like Tabs, Paragraph Breaks, Page Breaks, etc. 4 - Select all of the page including the Page Break. 5 - Copy the selection. 6 - Paste as many times as you want to create as many pages as you want. 7 - Reset the visibility of special characters. Just ideas.
  • Teacher supplied her own porn DVD to pupils!

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    Alan FraserA
    @unknownuser said: School officials say a new DVD will be sent to students once it has been reviewed. That means they all want to see it. No doubt the new DVD will have better camera angles and lighting.
  • Michael Jackson dies at 50

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    StinkieS
    Oooh ... Forgot him. No matter what, "Isn't She Lovely" and "Master Blaster" always put an enormous smile on my face. (Let's not mention "I Just Called", shall we?) http://www.youtube.com/watch?v=Cp0Oh6Ckh1M http://www.youtube.com/watch?v=hyqClwGu_Sk Forgot Sly as well. http://www.youtube.com/watch?v=4G861C3J9ms&feature=related I mentioned Brian Wilson already, but nevertheless: http://www.youtube.com/watch?v=BC_UILNwWrc&feature=related In my opinion, that one's the best pop song ever written. (Though 'Waterloo Sunset' is a close second.)
  • SketchUcation Online Services Agency IDEA!

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    Mike LuceyM
    hi Guys, Thanks for all the replies. I have been monitoring the replies on the Survey and there is an overwhelming majority in favour of the proposition, actually its 43 to 1 in favour. The one against remained anonymous! A venture like this will in no way dilute the good will and helpfulness of the SFC, this would be impossible I think. The survey is simply a way to determine whether or not there are SCF members that are interested in taking on contract work via the Net and transacting this via SketchUcation for guarantees of payment and fairness. It is also a proposed venture that will in some way offer some paid employment opportunities for the SFC managers in the future. I wish to advise that we have made substantial progress on this venture and I would like each of the members that responded positively to the survey to please forward me the email addresses that they would like me to forward more details to. We have email addresses on file but I would like to send to advised email addresses. This information can be PMd to me. Thanks All, Mike
  • 2012

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    StinkieS
    @alan fraser said: This kind of Divine Being? No thanks. Nah, I was thinking toga and beard. You know, old school. None of that modern crap! Back to basics! @unknownuser said: @unknownuser said: David H. can be Alan's Mother, if he fancies to. (...) I dont even know what that means. You get to wear a dress, and send God to his room if he's been naughty. Don't tell me you've never fantasised about that.
  • Wood Floors direction???

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    Thanks to all of you..Some pretty cool info...
  • Great article!

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    J
    Yep, I don't buy it either. He claims "if nothing is properly criticised, mediocrity triumphs."- how true (and how bloody obvious too), but combined with the rest of his article this implies that "mediocrity" is worse than "bad". What a stupid, uniquely late 20th/early 21st century notion. Criticism is inevitably subjective, but that doesn't mean a critic shouldn't strive to be objective. Objectivity is developed through knowledge and analysis of a field and a good critic should be able to identify and observe trends and patterns and develop his/her opinions based on them. If I wanted gut-instinct subjectivity I'd ask a taxi driver or my Uncle Rab rather than buy a newspaper who pay the wages of self-proclaimed critics. Nevertheless, gut-instinct can absolutely be relevant in criticism. I am about 95% certain that even if I knew nothing about art, had never been in a gallery, never seen a painting, and knew nothing of artists' lives or historical importance I would still have stood, captivated for 15 minutes in front of van Gogh's painting of an olive orchard in the garden of a psychiatric hospital he was committed to, when I saw it at an exhibition a couple of years ago. Of course you could analyse it, but it pretty much transcends critique- it was just breathtaking. When friends asked what I thought of the exhibition, to see if it was worth the queues, the crowds and the entry fee my reply couldn't have been more subjective: "Just go and see it, it's fantastic." What's the point of that article anyway? It sounds like this geezer is an old-enough-to-know-better example of the "keeping it real" generation i.e. "Yeah, I might be an arrogant @rse, but that's just the way I am. At least I'm keeping it real!" Yep... real dumb. Don't take this as a flame Stinkie, as an ex-critic yourself I'm not having a go at you or your peers, I just don't like this guy's stance. BTW I think his portrait at the top of the article gives him away as an arrogant, self-important tosser... you can almost smell the "smug". How's that for subjectivity? LOL [image: Wziw_Badge-Jonathan-Jones-on-A-001.jpg]

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