⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • No decsciption available
    160 Topics
    1k Posts
    Rich O BrienR
    @gullfo said in SketchUcation Forum Interface: same it's working now across both Edge and Chrome on Win11 Thanks for checking
  • Useful freeware apps related to designing and productivity.
    361 Topics
    3k Posts
    pilouP
    Inspire [image: 1766532669410-c333875d-587a-4f6e-8103-d89a191b54ed.jpg] Banana 3 [image: 1766532691699-uznnamed.jpg]
  • Sketchup for linux petition - just 24 votes so far

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    A
    I really like the intuitive way of drawing in Sketchup. Microsoft tries to copy it for their own program, but I haven't ever found something similar for linux. There seems to be no way to do 3d on linux (assumed that I do not want/not have the time to learn blender). My following thought might be absurd or insane: What if Sketchup would have always been open source? How would we feel in modeling or suggesting new ideas or reporting bugs to be fixed? Graphic cards to be supported and so on... Currently, Google does not put much resources into developing SU, which forces us to include everything with slow/sluggish plugins (for additional features, plugins are ok, but not for missing basic functions). There are not much progresses for the main application, it is intended that Sketchup is extended by the community. I'm myself very skeptical about this and don't know if it would be really preferable, but maybe one time, they will clean up there profile (SU is no web app)...
  • Article: Building Your Own Render Farm

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    Chris FullmerC
    Shawn Tennant worked on turning his PSP into a render engine, running Linux, and then be able to turn many of them into a render farm. I think he succeeded to some extent. I used to have about 4 machines hooked up at home as a mini render farm. It is remarkably useful. Its nice to be able to send a render of to other machines and keep working without the render hogging all resources. Chris
  • Create PDF from Microsoft Excel file

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    A
    There is an option within microsoft for office 2007 http://www.microsoft.com/downloads/details.aspx?FamilyId=4D951911-3E7E-4AE6-B059-A2E79ED87041&displaylang=en agrazdi
  • Music Video created in Sketchup

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    D
    Here is a video of how he made it...These two videos even made it into the Sketchupdate! http://sketchupdate.blogspot.com/2009/07/he-made-music-video-with-sketchup.html [flash=480,295:1tht3y39]http://www.youtube.com/v/FIwf7Wzrn4k&hl=en&fs=1&rel=0[/flash:1tht3y39]
  • Scanning Many Photos

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    D
    Still in the process of scanning all the albums, scrapbooks and loose photos my parents have collected in their 70 plus years, I'll tell ya that fiddling with the photos on the bed so Photoshop Elements 5 could recognize the gaps (and you must leave decent gaps) so it can separate the pictures out of a scan bed full was too much hassle. Not enough contrast on the edges of photos, like those with light skies, made this an impossible job for Elements to handle. My HP 6210 all-in-one printer/fax/copier/scanner helps me sit and scan as many as two hundred photos in a day (long day though), a scan bed full at a time without restarting the software. It'll stay open for me to continue adding more pictures and when I finish the batch on the glass, I just hit new scan and repeat selecting each photo by double clicking in the center of the photo usually or use the box to narrow down to one photo like using a crop tool and move that box to the next photo when done capturing it. When done with a batch, the software will save them all in a format I choose in a numbered sequence. Even if you run some software that causes a crash while scanning, the files scanned in the middle of a batch are in a temp folder in bmp format to recover manually. Worked great for the over 4,000 photos I've scanned so far. Next come slides and 8mm films... Thank goodness for audio books as they keep me from getting bored while my hands do the loading, unloading and pushing buttons.
  • Freeware Quickie Screenshots

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    honoluludesktopH
    Hows this? Select the capture method, dig the window, and save to file. [image: 2mFz_temp.jpg]
  • SketchUp Kids Camp Report

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    S
    When they start to edit and make changes they will see very quickly why those groups and components would have been good to use. I am really quite pleased that things seem to be going so well. The councellors had no knowledge of SketchUp before the camp and I spent only 10 hours training them directly on the camp materials. They totally got it. I needed the one on one training at first to see where there may be problems and this first run of the camp will allow me to do some tweaking of the program. Then I will just record the training sessions and make that available to the next licensees. I pleased as punch!
  • I'm a Dad

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    Alan FraserA
    Congratulations Rich. This is where you find out that all those things that you took for granted…like going out to the pictures or a restaurant without having to make detailed prior arrangements, go out the window. This is where you find out that staring at the little bundle of humanity that you made, for hours on end, is more entertaining than watching TV. Enjoy every minute of it…especially the first year or so when he actually stays where you put him.
  • This is what all 3D appz should be like

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    K
    @sepo said: Hey Chris ....more like several hundred thousands. I saw them in Frankfurt 2 years ago about licensing. The price tag was just under 1 mill Euroes. Wow...those are incredible figures. Must be that by that time they didn't think about targeting an architecture audience yet.
  • How many floppies?

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    T
    @mike lucey said: My first little baby I have written a few 'demos' for that machine... Those times... I sometimes download the emulator on PC with a lot of old games . Actually I have had a Timex 2048 48kb, later extended to 80kb and finally to 128kb. I was using a tape recorder which was allowing to write ca. 300kb on each side of 60min tape , which gives 600kb per tape and stunning transfer of ca 170 bytes per second [image: 8dhy_timex2048.jpg]
  • Map a keystroke to a mouse button?

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    D
    It's simple to do vizier if your mouse software allows it. Both Microsoft and Logitech have this feature, but not every model mouse seems to support it. You would generally set a Keystroke.
  • Ivy Generator

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    EscapeArtistE
    @alan fraser said: In that case, why don't you try pre-triangulating the model prior to obj export? THere are rubies to do that, or you could export to 3ds then bring it back in.. I did not know about the pre-triangulating rubies. I'll see what happens.
  • Home

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    J
    Thanks very much Tomasz you always give good links, but this one is superb. @solo said: This is what the worlds school systems need to show the youth, I agree. We must share it.
  • What's the technology behind moving the cursor on the screen

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    david_hD
    I must say Im a bit disappointed. Geez. . .and All this time i just thought it was powered by The sheer force of my charisma.
  • Beautiful Photo Site

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    D
    this is great Coen, lots of interesting stuff. Thanks a lot I can get lost in sites like these... How do you find sites like these? Thanks David
  • New book on sketchup

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    P
    Hi Gaius, As you said, the main issue for me is to present "best practices" in my contribution. That's why I wanted to present my article to the community before finish it, but I think it'll be difficult...I don't have much time to work on it, and holydays are coming...so people'll be less present here. But, I'll try !! Edit : And I forgot the most important, the article is in french...so it might be difficult for non speaker to help !! Bye and thanks.
  • Favorite Photoshop Plugins

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    S
    Thanks for the help
  • Building a Retro Gaming PC

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    D
    I'm thinking about building a rig with Win 98 so I can play syndicate wars on it.
  • Debunk THIS!

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    EarthMoverE
    This does not surprise me in the slightest. It's been a matter of "crony capitalism" for a long time....on both sides of the aisle.
  • SpeedBaking,SpeedRadiosity

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    PixeroP
    Interesting. It seem to be a lightbaking program that works with SketchUp. I Google translated the pdf to english: Speed-GI Baking Tools For SketchUp documentation v2009312 Chapter I Introduction Speed-GI Baking Tools is a designer for the SketchUp tools for post-production, rendering, bakery, post, Animation functions for the designer to provide a new tool for the design of the outcome of the performance. Real-time rendering with the effect of stage alternative Map is the main objective of Baking Tools. Chapter II Hardware Requirements Speed-GI to the requirements of a certain graphics cards, although basically support the OpenGL graphics cards can run the program. However, strong Strongly recommend the use of full support for OpenGL 2.0 graphics card for rendering, such as the Geforce FX 5xxx or ATI 9500 or above Above. Speed-GI because a key part of the rendering function is totally dependent on the performance of graphics cards, better graphics cards can use large Enhance the computing speed increases. Geforce 8600 have been tested more than twice as fast as Geforce 7300 or so. Chapter III of the workflow With the existing number of different renderer is rendering Speed-GI results are no longer Is a picture, but can be dynamic roaming the virtual scene. Speed-GI Can be automatically carried out on the scene bakery (Bake), rendering the results can be used to make Real-time roaming. The following will be displayed every aspect of the workflow. Step One; Model Import Speed-GI install SketchUp will occur after the completion of a toolbar button, Click this button to import the current scene in a Speed-GI. Step two; Light map generation Import model by pressing the "re-generated illumination map" for the entire model can generate a set of Illumination map. Light is actually a texture map, the texture of the scene to preserve Light information. Light map generation, all calculated in the light of this light Figure Basis. Light map generation process is actually "Automatic Unwrap" The process will be automatically flattening three-dimensional model to By default, the system automatically based on numerical model to determine the needs of the total number of light Fig. You can also of course a wealth of options for more adjustment. Light map generation process will involve the parameters; Illumination map the distribution of parameters; Map the distribution of light the way; There are two modes of distribution, according to the maximum capacity of illumination map and by Patch Size. The former in order to "light leaflets Fig capacity "as the standard distribution of illumination map, the latter to" Patch Size "as the standard distribution. "The maximum capacity of illumination map" mode; The system model based on the total surface area of the current / light map to generate a total maximum capacity of decision How many light map. Simply put, to reduce "the maximum capacity of illumination map" can generate more illumination map, thus rendering the entire process more Accuracy. "By PatchSize" mode; PatchSize referring to an illumination map pixels (pixels) in the transition to three-dimensional space after Model corresponds to the size of surface area. PatchSize * based on the square of light map resolution, the decision can be a light map Enough surface area to accommodate much of the model. Simply put, to reduce the "Patch Size" can generate more illumination map, rendering the whole process so that more refined Degrees. "Light map resolution"; we can improve the light map rendering resolution to increase accuracy, but this is not to improve the accuracy of The best way. Because it is a single value, where adjustment resolution means a resolution of each map will be light to High. And the vast majority of cases we have only one or a need to improve the accuracy of a few plans. At the same time, an increase of a precision, light According to the original plan is four times the size (128 -> 256 -> 512), and very likely you can only hope that increased by 50% or even 30% accuracy. Better approach is to 1. Generated using the default resolution light map (512), select the control in two ways in front of the total number of light Fig. 2. In the generation after the observation of the scene, looking for serious black or black block (these parts are often inadequate precision). 3. Click the left mouse button with the "black block", "current illumination map" will display. At this time you can simply increase the resolution of a map, or not to increase the resolution to adjust the internal map The proportion of sub-block; add "to select the scaling block" will allow selected blocks occupy more space. Adjustment of the end After pressing the "update the distribution of the ratio of" will see the updated results. Three steps above can help you get a higher light utilization and a more reasonable plan of distribution, such a result may A faster calculation of the back of the end of the scene occupied less memory. However, if you bother to do these operations, it may only make Step 1 with the overall control. Illumination map adjustments; In addition to map the distribution of illumination parameters, we also provide the "illumination map features," "small objects automatically enlarge," "anti-distortion", etc. A series of parameters. By default, these parameters have a more reasonable value, if you're on the current distribution and Not satisfied, try making some adjustments. "Properties of light plan"; "light map space" refers to the generation of light maps in the interval between each block. This value is greater than 2 To avoid light shows when the "wrong." The value is too large will reduce the utilization of light Fig. "Illumination map fragmentation" This value the greater the illumination map, the more the sub-block, when you find some illumination map graphics (such as the border) have had a hollow When this value can improve the graphics of these empty "broken", so as to enhance the utilization, but also generate more broken Broken blocks. The following chart; Illumination map fragmentation = 0 illumination map fragmentation = 0.3 "Enlarge small objects" is used to automatically increase the number of small objects in the map occupied by the ratio of light to avoid because of the distribution of Illumination map can not bring about the "black block" or "light block." If the literal meaning, "to determine the threshold value" determines the number of objects will be small since Dynamic zoom, "zoom ratio" determines how much to enlarge. "Anti-distortion" for the "deformities" object "non-geometric" scaling, in a certain direction (length or width) to increase light The proportion of plans, for example, a very long, very small stick, we often need to let him change "width" in order to ensure that the illumination map Have sufficient accuracy. "Threshold determination" smaller, there will be more objects is regarded as the "distortion" and "maximum intensity" more Large, non-geometric scaling ratio will be greater, it will eventually block out the more "square." Step III; Calculation of direct light After the light map generation, we can calculate the direct illumination. This Stage you need to complete; increase illumination light source and calculating the two-step process. While it is To support the three main types of light sources, but regretted that the adjustment of light source also Inconvenient. Parameters are the standard light source, where the list. The following Introduces the parameters of the effectiveness of illumination calculation; "Linear interpolation parameters"; In order to improve the speed, the system will not be calculated for each map Pigment colors, similar colors near the circumstances, it will directly come to the final interpolation Color. "Interpolation interval" General set to 4X4, "non-interpolation" mode will be mandatory System to calculate each pixel. "Interpolation threshold," the bigger, there will be more pixels to be straight Then calculated (slow, the effect of precision), on the contrary more pixels will be interpolated (block, Details may be lost, the effect is more vague) "Anti-aliasing parameters"; the opening of the calculation of direct illumination will be inserted prior to the completion of an "anti - Sawtooth phase ", dedicated to dealing with the shadow of the edge of multi-sampling." Antialiasing threshold "is used to determine the edge, the greater value was Judged to be less part of the edge, the faster rendering, but may miss the edge of the existence of a number of practical, resulting in zigzag. In contrast, The better, slower speed. Before and after anti-aliasing "DI allows the smallest distance"; When the season points, or regional "black block", please increase this value. Step four, global illumination calculation With the basic results of the direct illumination, global illumination calculation will be able to enhance Level effects. The system currently provides two sets of global optical computing engine; photon mapping and The ultimate collection. Comparison here is the recommended workflow; First of all, photon mapping is calculated using a rough The distribution of light, and then with a net effect of the final collection. In addition, we also provide the calculation of shielding the environment, but because of the speed and effectiveness of The relationship is not particularly recommended here. The main parameters of photon mapping engine; "Photon tracking parameters"; "the initial photon number," the decision engine to the scene by default The number of photons launched. "Rebound in the number of"; photon emission into the scene after Line reaction, this parameter determines the number of times up to rebound after the termination. "Photon estimated parameters"; "the minimum photon number" used to avoid highlighting the "flare", the value is too small may cause severe "flare" Phenomenon. And too large will result in very dark scenes. "Maximum photon number," the decision is estimated that the accuracy of photon, the greater the effect of more accurate values. "Maximum estimated range"; decide how much The framework of photon collection, the greater the results will be Numerical smoothing, on the contrary there will be spots and color. It should be noted that the parameters here is only the default parameters, the photon map, photon is estimated that after the calculation, you can still Calculation engine panel to adjust these values in a timely manner. You can even pause in the calculation process, adjusting the parameters and then continue. Photon Mapping is completed, you can adjust the dynamic parameters of the estimated photon, and then click on the "fresh start at this stage," and this can be Photon tracking in order to avoid duplication process. The ultimate collection of the main parameters After the photon map, we strongly recommend the use of the final collection. Note that the ultimate collection always based on the current scene. The ultimate collection of photon mapping can greatly improve the effectiveness, of course, you can also end in the calculation of the direct light immediately after the final collection Set, or even skip the calculation of direct illumination, direct access to the ultimate collection for the rendering of pure ambient light. The ultimate collection of parameters; By default, if your "GPGPU accelerated" option is "not to use" state, then you The card can not be the ultimate collection of computing hardware. We strongly recommend that you replace the card. Otherwise, the process of calculating the speed, accuracy Will be affected, while in the calculation of the process will not be able to switch your window, or calculating the results would be completely incorrect. "Sampling accuracy"; the use of GPGPU in support of the greatest accuracy is the best option, at this time does not reduce the accuracy of more Good performance. However, do not support GPGPU, select 32, or else the speed will not tolerate. "Sampling model"; "half-cube" model is "flat model" 5 times, but the former is the real party precise Type. "Flat model" and often biased and can not bring the right energy distribution. "GI minimum allowed distance"; When the season points, or regional "black block", please increase this value. Parameters and the effectiveness of Chapter IV List Map the distribution of light distribution patterns in two ways, according to the maximum capacity of light and according to plan Patch Size. The former to "the capacity of leaflets illumination map" for the standard Quasi-distribution of illumination map, the latter to "Patch Size" as the standard Distribution. Plans to reduce the maximum capacity of light, "the maximum capacity of illumination map" to generate more light According to plan, thus rendering the whole process of making more refined Degrees. Patch size reduction "Patch Size" can generate more illumination map Rendering the whole process so that greater accuracy. Decision resolution light map rendering accuracy Light map light map generation gap when the interval between each block, more than 2 To avoid light shows when the "wrong." Excessive Value will reduce the utilization of light Fig. Figure broken light illumination the greater value of the sub-block map, the more, when you found light According to map some graphics (such as the border) have had a hollow When this value can improve the graphics of these empty "broken", So as to enhance the utilization, but also generate more broken Broken blocks. Small objects to determine the decision threshold of a number of small objects will be automatically enlarge Enlarge the proportion of small objects to enlarge the proportion of small objects Anti-distortion threshold to determine the value of the smaller, there will be more objects to be considered a "distortion" The Maximum intensity of anti-distortion, "the greatest strength of" the greater the proportion of non-geometric scaling will The greater will eventually block out the more "square." General interpolation interval is set to 4X4, "non-interpolation" mode will force the system Calculated for each pixel The greater the interpolation threshold, there will be more directly calculated pixels (slow effect Fruit precise), on the contrary more pixels will be interpolated (block, Details may be lost, the effect is more vague) Antialiasing the edge of the threshold used to determine, was convicted of the greater value for the edge Some of the less, the faster rendering, but may miss some The edge of the actual existence, resulting in zigzag. In contrast, the results will be Well, the slower the speed. DI minimum distance allowed when there is dry or regional "black block", please increase This value The initial photon number of the decision engine to the scene to launch the default number of photon Rebound in the number of photon emission to the scene after a rebound, the parameter Decision up to the number of times a rebound after the termination of Estimated parameters for the photon to avoid highlighting the "flare", the value is too small may have strict Emphasis on the "flare" phenomenon. The scene would cause too much is Black The biggest decision of the photon number is estimated that the accuracy of photon, the greater the effect of more accurate numerical The estimated range of the biggest decisions in the framework of how photon collection, the greater the effect value More smooth fruit, on the contrary there will be spots and color GPGPU accelerated by default, if your "GPGPU accelerated" option is "Non-use" state, then the graphics that you can not enter The ultimate collection of computing hardware line. We strongly recommend that you replace Graphics. Otherwise, the speed of calculation, the accuracy will be Impact in the calculation of the process at the same time you will not be able to switch window Otherwise, results would be completely incorrect. Sampling precision GPGPU use in support of the greatest accuracy is the best election Optional, at this time to reduce the accuracy and can not bring about better performance. However, do not support GPGPU, select 32, or Unbearable speed. Sampling mode "half cube" model is "flat model" 5 Times, but the former is the real way accurate. "Plane mode Type "and often biased and can not bring the right energy distribution. GI minimum distance allowed when there is dry or regional "black block", please increase This value The back of the end block to consider whether the collection of the back of the model, model, or the Not correct the overall brightness may be trying to shut down the[/code]

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