⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
    16k Posts
    Mike AmosM
    Looking good, Steve, very good.
  • Guggeheim Competition: Design It

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    M
    I just watched the video - thanks for updating the link - I loved the concept and your renders - as I'm deathly afraid of heights I doubt I'd get much sleep there but I bet the views would be great!
  • Artlantis exporter

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    T
    hi mike, artlantis (i use 2.1.0.4) can open skp files directly. you don't have to have an exporter for artlantis to use with SU free.
  • Trying something new...

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    T
    Thanks, Tina...good to hear: with my proclivities (and I'm starting to suspect my monitor as well) I was thinking it might be a bit hazy and dull.
  • Nairobi House

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    R
    Thanks Guys, Very useful comments, I'll work on the ivy and the stone. Dylan, these were done with VRay, the plants added in photoshop then soft focus added with paint.net. Adam thanks again for the plants. Ed
  • Car

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    J
    Hi everyone, Had some free time today to play around, so I thought I could make some more renders, perhaps this time try some indoor rendering. It's supposed to be some underground parking, nothing fancy, just walls and columns. So I think these renders look a bit better (or at least more realistic) than the old ones: [image: ePvR_ferrariredgarage1.jpg] [image: dmQU_ferrarigraygarage1.jpg] [image: eHew_ferrariblackgarage1.jpg]
  • .quick house. updated**

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    D
    Great work Jason ,and a pretty slick website too
  • Big Robots and other stuff

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    L
    As you can see here I wanted the ground to be reflective but when I have shadows turned on I get a big shadow on the ground below even when i uncheck the box to say I dont want shadows on the ground or faces, however when I light the scene using the sun there are no ground shadows? Wonder if its a glitch or im going around it the wrong way. Anyway another model another render. [image: x0g3_20090821223237_6m4s.jpg]
  • Condo/high rise

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    S
    In architect point of view, design of this bldg. is quite simple. But when see ur presentation, it become very nice condo. So amazing to me.
  • Tom and Pete's Sears collection

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    S
    I wonder how the result come if draw bldg.in snow surrounding with native SU (non-rendering)? If u have some, pls show us. for this pic, I have no doubt nice design and excellent rendering.
  • Old city block

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    S
    U need to spend a bit time to put more details in ur work. Not only building but environment also. For example, ur tree look too massive, put people and cars, the glass look matt and non-transparent etc. I suggest u to study more about material and color scheme too. I strongly recommend u should try human-eye level view first, Much easier to do than bird eye view. U have nice start,keep go on.
  • Robot Photo Match [Updated]

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    olisheaO
    no...i wish. well i used match colour (background image as source) at first to get a general hue of the background photo, with v low opacity. then was just a case of curves, levels, hue/saturation, contrast, colour balance. selective colour, gradients, sharpness, high pass filter, offset grunge overlay for better texturing. playing with different belnding modes helps a lot I always make sure to use adjustment layers as clipping masks too so you can fade them in/out. once the shadows and general colour was right I flattened the image and worked on the photo and render together to add more warmth, sharpness, god rays (v pale), depth, saturation and finally a vignette at the end. the actual render was very off in colour (very yellow and saturated) and stuck out like a sore thumb cos its texture baked from in-game images.
  • Yet another depressing image of doors

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    StinkieS
    @durant hapke said: That image needs a sound track. It's got one. Cup your ears. [image: a1CM_keuken2.jpg]
  • It is what it is (su, podium, photoshop)

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    plot-parisP
    Oliver, these look really nice. I like them a lot! go to the pub and start drinking at once! I want you to have some more hangovers. then you can delight us with such artwork again!!!
  • My Toilet WIP

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    T
    Hi Dale, I am using Maxwell render, here is another view, not finish yet [image: 3841254565_f65c6551a7_o.jpg]
  • Video Rendered

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    A
    thanks man!"
  • Just for fun...

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    T
    It's alive! It's ALIIIVVEEE! [image: GvkU_tn_0bert9-2weird4.jpg]
  • Google Model

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    soloS
    That looks great, the soft focus really works well.
  • W.I.P. - Pump Station in Public Park

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    DanielD
    You might want to add some kids or playground equipment to that area to illustrate it's use.
  • SU Podium contest winner...

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    F
    Bravo Nomer
  • W.I.P. Schhol Bldg.

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    R
    I like the overall presentation, although i think the sky could do with being desaturated a bit, to match the grass and focus the eye on the building a bit more.

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