sketchucation logo sketchucation
    • Login
    1. Home
    2. vidy
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    V
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 136
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @ qwertydesign: well, unfortunately im not that good on laying out uv mapping, it is true that lithunwrap and probably the other uv mapping software have ability to stitch out all the uv one by one, but that process is kind of hard and time consuming to do.. im still learning and searching too for the easiest way to do it properly and efficiently.. right now what often im doing is, i split the face on sketchup and manually positioning the texture (in my case is architectural thingy), i know it will be much harder on organic model.. but mybe u can try that way.

      regards,

      posted in Plugins
      V
      vidy
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      with lithunwrap, you can select all the UV, and then select tool -> UV Mapping -> either you can choose cylindrical, planar, spherical, etc, depends on your situation

      regards,

      posted in Plugins
      V
      vidy
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      @coremaster110 said:

      Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
      but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported.

      have same problem here, before it doesn't like this.. is it possibility a crash with other plugins?
      here some screen shot:

      1. i do some texture messing with the box:

        http://img121.imageshack.us/img121/7926/uvtoolsproblemimage01.jpg

      2. i repair it with lithunwrap (see that texture is already good at the preview box):

        http://img85.imageshack.us/img85/8697/uvtoolsproblemimage02.jpg

      3. when i do import, i have this message and the texture is not change at all, can't figure it out whats wrong?

        http://img683.imageshack.us/img683/3741/uvtoolsproblemimage03.jpg

      please somebody help to solved this issued, thanks

      regards,

      posted in Plugins
      V
      vidy
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      Hai Fredo, thanks for this pre release ver, im really excited with this capability, thanks againn 😍

      regards,

      posted in Plugins
      V
      vidy
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      Me too.. Me too.. πŸŽ‰ πŸŽ‰

      posted in Plugins
      V
      vidy
    • RE: [Talk] Plugins Index

      thanks for listing our lightening guru in sketchup, Jim
      it's really useful

      regards,

      posted in Plugins
      V
      vidy
    • RE: How many plugins is too many?

      @chrisjk said:

      When you can't remember what they do, you have passed the limit!

      hahaha.. yes you right chrisjk 🀣

      and as chris fullmer said, watch out for the crash between plugins, it would be πŸ‘Š to check it one by one πŸ˜‰

      posted in Plugins
      V
      vidy
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      BRAVO FREDO πŸŽ‰

      posted in Plugins
      V
      vidy
    • RE: How to make it real?

      hoi bro, your render is already good, probably need to be Photoshop work to make it real, you can check teofas Photoshop Tutorial on http://www.asgvis.com - tutorial section

      i have a friend that his render is always confusing to me (always looks like photo) gave me a suggestion: if you want your render looks like photo, look at a photo as much as you can, so you've got the feeling what is missed from your rendered image.

      goodluck,
      vidy

      posted in V-Ray
      V
      vidy
    • RE: NPR

      dear solo,

      it's very impressive works man, may we know your work flow to achieve those images?
      thanks in advance

      regards,
      vidy

      posted in Gallery
      V
      vidy
    • RE: V-ray questions

      you're welcome wahoo, yes i thought i was change a bit about physical camera option, hopefully it recorded on my file, coz sometimes vray for su forgot about the setting when we move the file to other computer πŸ˜’

      bytw, is the image you posted originally from the vray su render? well, i think, it will be better if you play a bit on PS (or image editing software) to tweak for brightness and contrast of the image.

      nice project bro..

      regards,
      vidy

      posted in V-Ray
      V
      vidy
    • RE: How ican

      this problem are indeed happen inside sketch up, still looking for some answer too how to manage this
      please give any clues... πŸŽ‰

      regards,
      vidy

      posted in V-Ray
      V
      vidy
    • RE: V-ray questions

      perhaps something like this (using vray 1.5)

      It's a bit strange coz, SU can't update the material as seen on my render image, anyway here's the file.


      metal.jpg


      test scene.skp

      posted in V-Ray
      V
      vidy
    • RE: My trees

      thank you asirad.. β˜€

      posted in SketchUp Components
      V
      vidy
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      Thanks Whaat, its working now.. its great to have a function of 3dsmax Unwrap UVW inside sketchup 😍

      Regards

      posted in Plugins
      V
      vidy
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      yes whaat, it failed in sketch up 6.. could it be fixed? πŸŽ‰

      posted in Plugins
      V
      vidy
    • 1 / 1