@ qwertydesign: well, unfortunately im not that good on laying out uv mapping, it is true that lithunwrap and probably the other uv mapping software have ability to stitch out all the uv one by one, but that process is kind of hard and time consuming to do.. im still learning and searching too for the easiest way to do it properly and efficiently.. right now what often im doing is, i split the face on sketchup and manually positioning the texture (in my case is architectural thingy), i know it will be much harder on organic model.. but mybe u can try that way.
regards,