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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Free Energy Breakthrough

      Swedish TV has produced a well balanced documentary about Rossis Ecat.
      It presents the invention from a perspective of skeptics and also those who are convinced that it is a source of a new energy.

      SVT Documentary Andrea Rossis Ecat - YouTube

      [flash=640,360:2s8u8vce]http://www.youtube.com/v/LHXc7NNMiWo[/flash:2s8u8vce]

      posted in Corner Bar
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      tomasz
    • RE: Thea for SketchUp - Available Now!

      @rv1974 said:

      Does this version support X64 architecture?

      Only in the Studio. Thea inside SketchUp works in 32bit environment.

      @rv1974 said:

      Is there distributed rendering feature?

      It will be supported on the plugin level soon. It is available in the Studio.

      @marked001 said:

      Is it/will it be possible to use Colimo with Thea for SketchUp?

      It will be possible to export Colimo file straight from the plugin. Please note that this feature will require large quantities of free memory. The more materials one wants to paint after a rendering the more memory is needed. 64bit version of SketchUp would be an excellent companion to Thea. 😄

      posted in Extensions & Applications Discussions
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      tomasz
    • RE: Thea for SketchUp - Available Now!

      @pbacot said:

      Thanks. As it is Beta, I expect to help by reporting issues I have. I registered and activated the account at Thea, logged in, but can't post.

      SketchUp sub-forum is divided into three sections: Versions & Resources, How do I...?, Bug Reports. You have to select a section first.

      posted in Extensions & Applications Discussions
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      tomasz
    • RE: Thea for SketchUp - Available Now!

      Thank you for kind comments.

      A note for existing users of Thea Studio 64bit version. To use 'Thea for SketchUp' you also have to install the 32bit version of the Studio.

      posted in Extensions & Applications Discussions
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      tomasz
    • Thea for SketchUp - Available Now!

      Dear friends,

      After a long development period, the first of our integrated plugins is now available!

      We would like everyone to take a look at our related webpage that is dedicated now to our SketchUp plugin.

      We invite everyone to download and try the new integrated plugin, and to make things easy, we have created bundle installers / archives for Windows & MacOSX. The plugin uses the latest Thea update (excluding the GPU support at the moment). You can find the download links either in the generic download page or the bundle links within our sketchup dedicated page. We also hope that you will like the trailer! 😄

      We believe that having Thea both inside SketchUp and in standalone Studio combines the best of both worlds. For this, and due to the integrated plugin still tagged as "beta", we are now launching our limited time beta discount offer for new users: 320 euros instead of 395 for the Thea+SketchUp bundle. Old Thea+SU users need not worry though, because this integrated plugin is available for them as a free update. 😉

      Best wishes

      posted in Extensions & Applications Discussions extensions
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      tomasz
    • RE: Render line styles?

      You have quite a lot of control in Thea over which edges get wire-frame procedural. By default it is applied to all edges, but you can mark only Silhouette & Hard Inner & Hard outer edges, same way as in Kerkythea.

      posted in Gallery
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      tomasz
    • RE: Minas Tirith

      Bravo! I do like the second image with the warmth/cold contrast in it.

      posted in Gallery
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      tomasz
    • RE: [Tutorial] SketchUp Ruby C Extension

      @dan rathbun said:

      Is v4.4 too new to work with such an old Ruby version as 1.8.5-p0 ??

      I have compiled the sample extension using dynamic library. My Lion has Ruby 1.8.7 present and this simple example worked just fine.

      I am trying to compile Ruby 1.8.5 as a static library now and it looks that with Xcode 4.4, it is next to impossible to get things right. I wish I had Snow Leopard with Xcode 3.2.

      posted in Developers' Forum
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      tomasz
    • RE: [Tutorial] SketchUp Ruby C Extension

      @thomthom said:

      Where does this macro come from? RUBY_METHOD_FUNC

      This sits in ruby.h. Without getting a proper pointer type the code will not compile, since it is C++ now.

      #define RUBY_METHOD_FUNC(func) ((VALUE (*)(ANYARGS))func)
      
      posted in Developers' Forum
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      tomasz
    • RE: [Tutorial] SketchUp Ruby C Extension

      @thomthom said:

      Wait, are you making a C++ extension instead of C?

      Yes. I have finally made it. What a nightmare 😄

      Xcode

      New Project

      Template > "Command Line Tool"!

      Enter product name "SX_HelloWorld.bundle"

      Type "C++"

      The *.c file renamed to *.cpp.
      Init_SX_HelloWorld( void ) has to be enclosed in extern "C"

      extern "C" {
      // The init function here
      }
      

      The last line of the code should read:

      rb_define_module_function( mSUExtTest, "knock_knock", RUBY_METHOD_FUNC(rb_knock), 0 );
      

      Now the important thing

      Build Settings\Linking\Other Linker Flags > -dynamic -bundle -undefined suppress -flat_namespace

      Build Settings\Search Paths\Header Search Path > has to point to Ruby headers
      Build Settings\Search Paths\Library Search Path > has to point to Ruby compiled library

      I have compiled the extension with LLVM GCC 4.2

      posted in Developers' Forum
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      tomasz
    • RE: [Tutorial] SketchUp Ruby C Extension

      @dan rathbun said:

      I'll have to find the old topic.

      Is v4.4 too new to work with such an old Ruby version as 1.8.5-p0 ??

      I don't think so.

      The "make" command uses same complier that is bundled with XCode , that is LLVM GCC 4.2.
      When the extension is compiled this way, it works fine in SU. It looks like it is just a matter of placing correct settings in proper Xcode windows.

      The "-dynamic -bundle -flat_namespace " flags go to 'Linker/Other Linker Flags'. I have chosen STL C++ Library template ... which produces a C++ dynamic shared library (.dylib). I guess it is right type. Unfortunately it does not load with require "extension". Something is still missing.

      posted in Developers' Forum
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      tomasz
    • RE: [Tutorial] SketchUp Ruby C Extension

      I am trying to build the Basic sample under Xcode 4.4, but I am probably doing something wrong, because the resulting bundle fails to load into SU. I get "#<LoadError: myplugin.bundle Failed to load myplugin.bundle". I do not even get the "Failed to find init.. " error.

      When compiling with extconf.rb and make the plugin loads just fine.

      What project type should I start with to get the extension running? I have already tied /Framework/Bundle, Generic C++ Plug-in. How can I force the -flat_namespace in Xcode?

      posted in Developers' Forum
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      tomasz
    • RE: OnScreen GUI Toolkit

      Thank you for sharing this! I want to revamp SU2KT when time permits.
      I will report if I find any bugs.

      posted in Developers' Forum
      T
      tomasz
    • RE: Kubica is back to racing!

      @rich o brien said:

      Good to see himback behind the wheel. Hopefully Lotus will give him a seat next season.

      Would be good to see him again in F1...

      @rich o brien said:

      Also worth mentioning that Alex Zanardi

      Kudos to both of them!
      Robert has almost lost his arm. The surgeon made a great job, saving his life and the hand.

      posted in Corner Bar
      T
      tomasz
    • Kubica is back to racing!

      I guess there are just few fans of F1 here, but anyway I want to share my joy that a Polish F1 driver - Robert Kubica won in Subaru Impreza S12 WRC his first short race "Ronde Gomitolo di Lana", after his right arm was severely damaged in a very unfortunate race accident 579 days ago.

      [flash=480,385:3qgwcls4]http://www.youtube.com/v/sraayrBmuD4[/flash:3qgwcls4]

      Today, after such a long recovery, he is back in a great style to what he really loves!

      EDIT:
      Below is a video from onboard camera

      Kubica-Manfredi Subaru Impreza WRC s12b onboard Ronde Gomitolo di Lana 2012 - YouTube

      [flash=480,385:3qgwcls4]http://www.youtube.com/v/nB0YiPrcq-0[/flash:3qgwcls4]


      Final Results

      posted in Corner Bar
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      tomasz
    • RE: Euclideon Unlimited Power Rendering

      Lidar data images extracted from the brochure:


      LidarData.jpg


      LidarData2.jpg


      LidarData3.jpg

      posted in Corner Bar
      T
      tomasz
    • RE: Euclideon Unlimited Power Rendering

      If one can display LiDAR data, which is definitely not repeatable, on a laptop in real time then the technology is really impressive.
      5-20% reduction in data size is interesting, but I guess one will still need a decent portion of a hard-drive to store it.

      Copy of the temporary website

      http://www.euclideon.com/

      I am waiting patiently for a demo, that could be downloaded.

      @unknownuser said:

      Euclideon’s UD technology features a 3D search algorithm that can render unlimited quantities of point cloud data in real time. As the technology efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates.

      Using Geoverse™, data from any of the standard industry formats is converted by Euclideon’s Unlimited Detail technology, reducing the file to 5-20%of the original size. This data can be installed on a local computer for single use or anywhere on the network for multiple users to access. Load times for data sets of any size or location are less than a second.
      UNLIMITED OPPORTUNITIES
      • Render all of your point cloud data, all at once — no size limit.
      • Reduce fi le size to 5-20% of the original with native data conversion.
      • Store data centrally and stream over the network.
      • Reduce load times to less than a second regardless of data size.
      • Run it on entry level desktop computers and laptops.
      • Accommodate stereoscopic display.

      posted in Corner Bar
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      tomasz
    • RE: Is anyone following the Apple v Samsung battle?

      @unknownuser said:

      This morning more than 30 trucks filled with 5-cent coins arrived at Apple’s headquarters in California. Initially, the security company that protects the facility said the trucks were in the wrong place, but minutes later, Tim Cook (Apple CEO) received a call from Samsung CEO explaining that they will pay $1 billion dollars for the fine recently ruled against the South Korean company in this way.

      the funny part is that the signed document does not specify a single payment method, so Samsung is entitled to send the creators of the iPhone their billion dollars in the way they deem best.

      This dirty but genius geek troll play is a new headache to Apple executives as they will need to put in long hours counting all that money, to check if it is all there and to try to deposit it crossing fingers to hope a bank will accept all the coins.

      Lee Kun-hee, Chairman of Samsung Electronics, told the media that his company is not going to be intimidated by a group of “geeks with style” and that if they want to play dirty, they also know how to do it.

      You can use your coins to buy refreshments at the little machine for life or melt the coins to make computers, that’s not my problem, I already paid them and fulfilled the law.

      A total of 20 billion coins, delivery hope to finish this week.

      Let’s see how Apple will respond to this.

      😎 💚

      This belongs to jokes thread though.

      posted in Corner Bar
      T
      tomasz
    • RE: One trillion frames per second camera

      There was already a thread on it 😄
      http://forums.sketchucation.com/viewtopic.php?f=179&t=46850
      It is nice to see "Photon Mapping" in a real action 😄

      posted in Corner Bar
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      tomasz
    • Stonehenge reloaded?

      Wally Wallington is a retired construction worker from Lapeer County, Michigan who thinks he has figured out the great mystery of Stonehenge. He demonstrates his theory by moving and lifting 22,000 pound concrete blocks without assistance.

      How To Build Stonehenge

      [flash=480,385:ug5ly1lr]http://www.youtube.com/v/2ZBQhWySBm4[/flash:ug5ly1lr]

      posted in Corner Bar
      T
      tomasz
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