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    • RE: Black spots on render

      Hi marekorv,

      Could you please email support@chaosgroup.com with this issue and send a packed scene and model so that we can test it? To pack a scene go to Plugins>V-Ray>Pack Scene, this ensures we recieve all the associated assets.

      In the meantime you can try some things to see if it will fix your scene:

      1. Force Sync all materials: Go to Plugins> V-Ray> Debugging> Force sync all materials
      2. Try Copying all of your geometry into a new clean empty Sketchup scene.
      3. Be sure all associated materials/textures are in a location on a local drive that V-Ray can access.

      Let me know if any of those solutions helped and when you contact support, let them know you spoke to Ted in the US office initially via the Sketchucation Forums. You may also want to look in the Forums on the http://www.chaosgroup.com website for other solutions to this issue.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Batch Render option

      Glad I could help!

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Skp vray error -_-

      Please contact support@chaosgroup.com. We can help you with your issue more efficiently if you contact us directly.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Some Tips: Modeling For V-Ray

      I'm glad you pointed out that plugin! I love Layers Panel too, I use it all the time!

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Import 3DS Max vrmesh with correct materials

      Glad you got the problem solved. You did exactly what I would have suggested.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: RT Engine Bugsplat Problem Vray 2.0 for Skp 2014

      Any number of reasons could be causing a Bugsplat. Could you elaborate on your issue? What version of V-Ray and SketchUp are you running on? What kind of scene causes the bug splat etc?

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Batch Render option

      Have you tried saving to a different file location. Run a test render to your desk top ad your save path and make sure you've given the file a specific file type (.jpg, .png, .tiff). The output file will highlight in red if the specified location is set.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • Some Tips: Modeling For V-Ray

      Hello All,

      I just wanted to share a little bit of info about how to efficiently model when planning on rendering. I get lots of emails about "How come my scene doesn't work right?", "Its not rendering, and I'm running out of memory!" "V-Ray keeps crashing my scene!"

      These are all legitimate complaints. Everything should just work right all the time right?! While this is true, bad models can lead to bad results and especially crashes! There are a lot of ways to avoid those bad results though.

      Modeling in Sketchup for renderings is always delicate balance because Sketchup is still a 32 bit program, meaning it can only access up to a little under 4gb of ram before it crashes. V-Ray has to work within these limitations as well because we are integrated inside of Sketchup. So having very clean efficient models is important.

      That said, here are some tips for modeling in SketchUp for V-Ray:

      1. Large scenes tend to crash quickly. If a scene is really big, try breaking it into completely different models, or layering things so that only the geometry visible in that scene is active and everything else is hidden or on a layer that is turned off.

      2. Transparent materials slow V-Ray down when rendering, a lot. Turn any transparent materials (windows, water, glass) into a Reflective/refractive glass like material, or a VRayBRDF Material with those properties turned on, then delete the Diffuse layer completely, or use it as a Sketchup reference material by making it invisible to V-Ray. To do this, in your transparency map add TexAColor: White.

      3. Trees, vegetation, furniture and other models from the 3D Warehouse should never be downloaded directly into a working model. Always open them in an empty scene and clean them up, and test them before adding them to a scene. Remove any layers, extraneous materials, or additional geometry that is not needed. Make sure its located at the origin of a model not way out in lala land and if its a big model (lots of polys) turn it into a proxy and bring it into the model that way (see our proxy tutorial for more info: http://help.chaosgroup.com/vray/help/sketchup/150PB/tutorials_proxy.htm). This applies to all models downloaded from the warehouse. You never know how good or bad a model is until you put it in a scene. So test twice and render once.

      4. Large scenes and over modeling are issues that everybody has trouble with. If you are rendering an a large scene, try and organize your views so that you have those items not seen in that view on a layer you can turn off when you are ready to render. If your not seeing it and don't plan to see it, don't model it because V-Ray will still have to process that extra geometry when you render. Also make any high poly models V-Ray Proxies.

      5. Make sure all geometry is grouped. Large areas of un-grouped geometry can slow renderings down. Poorly modeled scenes will render a bad result. Make sure the scene is modeled clean and efficiently. Be sure all faces are oriented correctly (blue faces are back faces, white faces are front faces), this avoids any material confusion. Also be sure to model as closely to how the building (interior/exterior), car, generic model what-have-you will be built.

      6. When rendering an extra large scene, use our 64bit workflow (see attached). It will allow you to render out very large scenes that will typically crash Sketchup.

      7. Purge all un-necessary models, layers, styles, and materials from a scene often. A plugin that I find useful is the purge all plugin by TIG. You can find it here: http://sketchucation.com/pluginstore?pln=PurgeAll

      **Side note when using that plugin, don't purge your materials from it. Undesirable results come from purging your materials on the Sketchup side. Always purge materials in V-Ray's Material editor.

      I hope all this is helpful with your next project. If you have any specific questions on modeling or rendering, ask away!


      64-BitWorkflow.pdf

      posted in V-Ray render plugins extensions
      TedVitale_CGT
      TedVitale_CG
    • RE: Grass shader

      This may also have to do with image resolution. If your image is noticeably tiled, than your grass displacement will look tiled as well.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: PLEASE HELP! render interior elevation section

      Well, since this is an interior, I would suggest not lighting your scene with the sun or a dome light as shown here. Turn off your GI and Background in environments tab in the options editor.

      It also doesn't look like you have your parallel projection set up properly, your elevation looks slightly off. If the model is at an odd angle, you might want to find a face in the model that represents a flat wall and align the view with that.

      As far as the materials are concerned, I don't know what they are supposed to look like or what kind of materials they are, so I cant comment.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: HELP! "Unable to edit light - no light asset was provided"

      @valerostudio said:

      I have 2.00_24622 because I have nightly access and I just got the error. And I will add this, when I deleted the component and added a brand new omni light, it gave me the same error. I should note that this light is nested withing another component, within a group, so it is buried in there a bit.
      [attachment=0:8ueqmqhq]<!-- ia0 -->Light Comp Issue.JPG<!-- ia0 -->[/attachment:8ueqmqhq]

      If you're on nightly access expect these hiccups. The light issue was fixed, so you shouldn't have a problem now. Make sure you update your nightly to what ever is most current when you run into issues like this, or re-install the service release. Nighties are always provided to certain customers use at your own risk. If you run into new bugs in a current nightly, be sure to log the bug reports with the version you are using vsfwip@chaosgroup.com.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Sketchup Vray Proxy problems

      Explain how its crashing, is it a Bugsplat, or just an RT crash? I just downloaded the Demo to test this. The output is limited to 600x400 maximum resolution. If you change your resolution settings while RT is running it will crash. This is not a supported workflow.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: [Example] V-Ray Displacement

      @moderat said:

      I switched the displacement multiplier up to 50, but it doesn't change a thing.
      I created a grey rectangle outside my model to check if it would work there (so it isn't connected to another material).. still the same?
      Can someone check my sketchup file? Really stuck here. As far as I know I'm not using any groups for the model, maybe by accidence a while ago (been working on it for quite some time now..).
      http://www.mediafire.com/?pxmhwih5p0t5li3
      (if you open it, does it look like a heavy file? Sketchup blocks from time to time for a minute or 2..)

      Thank you!

      Bert

      When sharing files, remember to use the "Pack Scene" tool in V-Rays tools. You can find it by going Plugins>V-Ray>Pack Scene. This will ensure your scene has all required materials and textures. The scene you shared does not have the associated displacement map you are using so I cant accurately test or check anything.

      Also, download and try out the grass file I've attached.


      Grass with Displacement

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Paint Material with metallic flakes!

      This is the best I can do for you inside of Sketchup at the Moment. We are working on bringing the Car paint procedural texture to Sketchup, but It hasn't happened yet.


      Car Paint

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray 2.0 Proxy issues

      @andybot said:

      @Ted, did you find the bug report yet? Can you confirm there are issues with displacement maps affecting sub-groups?

      Hey Andy,

      Yes this occurs. But we don't currently support nested displacement inside of V-Ray Proxies. Displacement is an all or nothing game because its actually creating geometry at render time. Because a proxy is created from geometry, displacement will either effect nothing, or everything in a proxy object and its hard to tell when and what it will effect.

      My workflow suggestion would be to separate the displaced geometry into its own proxy. For example a tree that has leaves, branches and a trunk. Lets say the trunk has Displacement applied to the bark material. When saving out the proxy, group the leaves separately from the trunk and branches. Select the groups, and create the proxy. When you get the proxy dialogue, choose "Export each selected object in a separate file" the trunk and branches will be a proxy, and the leaves will be a proxy. Now group that proxy, make it a component, and you're good to go, you can array it through your scene quickly and easily.

      What this does is allows the displaced geometry to be applied to the proxy globally, since the leaves are their own proxy, you no longer have the problem of displacement effecting everything.

      Hope that helps!

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray student license

      Unless you are in school or a teacher, no there is not currently a less expensive V-Ray licence available.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray 2.0 Proxy issues

      Amanda, this is not a bug. Displacement maps inside of Proxies is never a good idea. At the moment, because of the way V-Ray handles Displacement and Proxies, you should never use a displacement map inside a proxy unless you want the entire proxy to have that displacement applied to it. Normal mapping and bump mapping are best used inside proxies.

      Andy, could you elaborate on the bug you are referring to? Have you submitted a bug report and steps to reproduce the bug? When you say a bump is getting applied to a group and subgroup, are you talking about inside a proxy or are you talking about generic groups inside of Sketchup? If you have a file that clearly shows this issue please submit it to support@chaosgroup.com and Ill take a look at it and see whats wrong.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Help with Render and Line Drawing not matching upp

      Hi,

      Could you share the file? I'd be interested to see how you are going about creating the elevation.

      What I think may be happening is the exported 1:200 elevation have a different resolution than the rendering. Have you tried just exporting the un-scaled scene from SketchUp at the same pixel resolution as the rendering and composite those two? Then you can re-scale the rendered elevation in Photoshop based on the 1:200 elevation you've already exported.

      I think SketchUp takes some liberty when it exports a scaled drawing so there may be some discrepancy between the scaled view and the rendered view. Let me know what you come up with, and I'd love to see the final result. But again, if you still have trouble with it, post the scene here or send it to me directly, and I can give you some more direction on how to best solve this.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Crash after renaming material (v.2.0)

      Also, please make sure you've updated to the latest Service Release. You can download the most recent version from the downloads section of the Chaos Group website, http://www.chaosgroup.com/en/2/downloads.html

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: How to set bed canopy veil material?!!

      Try using a V-Ray 2 Sided material. First create the veil material as a Standard Material, then Create your 2-Sided material. Add your Veil material you just made to both slots of the two sided material, and then change the color to a light grey (the color on your 2-sided material controls the transparency, white is transparent, black is opaque). This should give you the result you're looking for.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
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