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    Recent Best Controversial
    • RE: Tax_Engineering v10.1 [plugin update]

      Thats great to know! thanks.
      Then gonna focus on improving them.

      Your being great, we all need feedback for the things we do.
      Otherwise how could we learn anything 💚

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      Thats correct for now.
      These are the current outputs for mariner and roller chains (using default values):Mariner chain output (v7.0)
      Roller chain output (v7.0)

      But I'm planning for that auto follow path feature, would save a lot of time.
      obs: "Railroad along" already does that by default, it needs a selected path.
      Railway along output (v7.0)

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      Ok, not all fair advertising.

      For physically realistic placed chains I used 6 other extensions:

      1. Convexify (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=61145
      2. Curvizard (by: Fredo6): https://sketchucation.com/plugin/804-curvizard
      3. BezierSpline (by: Fredo6): https://sketchucation.com/forums/viewtopic.php?f=323&t=13563
      4. MSPhysics (by: Anton_S): http://sketchucation.com/forums/viewtopic.php?f=323&t=56852
      5. ClothWorks (by: Anton_S): https://sketchucation.com/plugin/2053-clothworks
      6. JHS Powerbar (by: CadFather, R Wilson, SD Mitch & others): https://sketchucation.com/pluginstore?pln=JHS_Powerbar_2019
      Rendering/Composing: Vray + Photoshop.


      Usage:
      Mariner chains:
      Step 1: Make a low poly mesh with same dimensions of final model.
      Step 2: Convexify for solid slicing/decomposing, in order to allow MSPhysics to work properly.
      Step 3: MSPhysics for physically realistic placing.

      Roller chains:
      Step 1: Make a line path.
      Step 2: ClothWorks for physically realistic placing. (yes, it also works with lines)
      Step 3: Curvizard for path smoothing.
      Step 4: BezierSpline for equalizing path edges length, matching chain link length.
      Step 5: JHS Powerbar for disposing chain link component along line path.


      Resum:
      Currently (for chains) Tax Tools only creates links mesh and displace them in line.
      Maybe I add an auto "path placing" feature, but it wouldn't be as much realistic as this method.

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      @ntxdave said:

      @tax said:

      @ntxdave said:

      How about some documentation with some more detailed info about the tools and how to use them.

      Sure! I may also post a video about it.
      Adding it on next updates.

      Thanks.

      Looking forward to it. Showing some examples (more than just a picture) would be good. As I have looked at your pictures (I.e. the chain links and springs), I wondered how you did it (what did the tool do to accomplish the model).

      What about that?
      For more complex ones I may show some examples variations.


      Documentation concept idea

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      @ntxdave said:

      How about some documentation with some more detailed info about the tools and how to use them.

      Sure! I may also post a video about it.
      Adding it on next updates.

      Thanks.

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      @leohominis said:

      Uau, por mais ferramentas assim no SketchUp. Parabéns mesmo. Espero que a trimble um dia se toque e de uma olhada para nós da impressão 3D e modeladores de mecânica. Nem todo mundo usa o SU para Arquitetura. Obrigado

      Hey Leo, thanks! I appreciate it.


      On 3d printing matter, theres the "SketchUp for 3D Printing" category:
      https://sketchucation.com/forums/viewforum.php?f=388

      As far as I know, SU still missing advanced 3d printing features. But its worthy to keep in tune on that, theres already some functions like import/export stl and slice. May be more.


      About mechanics.. theres some great old options
      mostly for bolts/screws and gears, such as Bolt maker (by Sam D Mitch):
      https://sketchucation.com/pluginstore?pln=Bolt_Maker

      There is much more possibilities (like hinges, pistons & structures)


      I'm trying to fill some of these blind spots. SU still has a great potential.
      Feel free to give some suggestions.

      Thanks again 😛

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      Well.. instant road nui looks like a miracle itself.
      The way it intersects & cuts terrain it being a face (not solid) is a mystery to me.
      https://valiarchitects.com/subscription_scripts/instant-road-nui

      Even so, intersections other than 90º seems to be the real challenge.

      I wouldn't say a decent well finished tool, but I'd be pretty happy with a simple face doing good junctions on high inclinations.

      I'm gonna try it as soon as I find out a reasonable concept idea 😆
      No promisses.

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      @rv1974 said:

      It was kidding 😄 -- some good example of Poe's law.

      oh, got it 😆
      Yeah, made me question myself.

      @unknownuser said:

      Why would you burn your precious time if we already have universal Profile Builder for ages?

      Actually I didn't know about "Profile Builder". It looks awesome! thx.
      https://profilebuilder4sketchup.com/

      There is also "Maj Follow Me" witch may help for profile extrusions:
      https://sketchucation.com/pluginstore?pln=MAJ_FollowMe

      So I'll let metallic beams aside for a while.
      But there's still a long path for a traffic road maker.
      The main problem I see is intersections.

      I read once some pros was developing a city builder, but its uncontinued as far as I know.
      So it may be a good time to take a look on it, since it would be really usefull for most users.

      Feel free to give a suggestion for real 😛

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • RE: Tax_Engineering v10.1 [plugin update]

      @rv1974 said:

      Any plans for randomly colored bike bell tool?

      Hey! thanks for your suggestion, I appreciate it.

      Currently I'm trying to keep it the more wide range, multiple cases uses & customizable as possible, so it would be more useful for everyone.

      I feel like a bike bell is too specific, it could easily be a once in life use.
      Also it's not much customizable on any visual matter (apart from colors).
      So (in cases like this) I think it would be more practical for all of us to get a model from warehouse and change it manually.

      Even that its super cool algorithm generated geometry like ThomThom's teapot:
      https://sketchucation.com/pluginstore?pln=tt_teapot

      For random colors you can use Chris Fullmer's Random Painter:
      https://sketchucation.com/forums/viewtopic.php?f=323&t=16484


      I'm considering to make "Road along path", "Procedural buldings", "Pistons", "Metallic beams"...
      Let me know if you guys have more suggestions.
      Thx.

      posted in Extensions & Applications Discussions
      TaxT
      Tax
    • Tax_Engineering v10.1 [plugin update]

      [free] [opensource] (SU>=17) (Win7/10/11 or Mac - 64bits)

      DESCRIPTION:
      Along path features, mechanical parts, color harmony pallete, SU links +other utilities.

      FEATURES:
      • Displacer;
      • Follow Rotate Scale;
      • Railway along;
      • Mariner chain Along;
      • Roller chain Along;
      • Bicycle wheel;
      • Spur gear;
      • Adjustable suspension;
      • Spheric spring;
      • Linear spring;
      • Color pallete; (color harmony tool)
      • Remove materials;
      • Disguise pattern;
      • Agroup by loose;
      • Multiple push pull;
      • SU links; (SU related web links)
      • Selection report;
      • Vray alarm;
      • Edge groups;
      • Del faces;
      • Remove instance names.

      USAGE:
      Menu path: Extensions > Tax_Engineering
      Toolbar: Tax Engineering

      DOCS can be found on: Help > Docs


      Modus UI:

      https://i.imgur.com/72CS1jm.png

      Follow Rotate Scale:

      https://i.imgur.com/R69eSAc.png

      Color pallete: (old interface)

      https://i.imgur.com/bROkLIb.png

      Railway along:

      https://i.imgur.com/8wwwt5J.png

      Roller chain along:

      https://i.imgur.com/mdkBx0L.jpg

      Mariner chain along:

      https://i.imgur.com/z7yZYG6.jpg

      Displacer:

      https://i.imgur.com/ih1uQhm.jpg

      All in v5:

      https://i.imgur.com/vdMdUon.png

      Suspension and springs:

      https://i.imgur.com/HxwZoi5.png

      Chain links and spur gear:

      https://i.imgur.com/VZ336Qv.png

      Chain links:

      https://i.imgur.com/MxLnn0L.png

      Chain links and spur gears:

      https://i.imgur.com/E97fK3Z.png

      Change log:


      v10.9 - Update check, settings, toolbar, sound effects.
      v10.8 - Improved some terminology & allowed Mac users; (Thx to Trans-Galactic Express);
      v10.7 - Added wheel presets & fixed spur gear verifications;
      v10.6 - Improved spur gears maker;
      v10.5 - Added more mariner chain presets;
      v10.4 - Added roller chain presets;
      v10.3 - Added more su links and mariner chain presets;
      v10.2 - 'Remove instance names' added;
      v10.1 - 'Del faces' added & bug fix;
      v10.0 - Displacer added;
      v9.3 - Edge groups added;
      v9.2 - Scaling improvement (less viewport clipping) and documentation;
      v9.1 - UI improvements;
      v9.0 - Base Modus UI implemented.
      v8.2 - Added rotation&scale phase offset, 3 up reference modes + UI & code improvements.
      v8.1 - Added more interpolation modes on Follow Rotate Scale and bug fixes.
      v8.0 - Added Follow Rotate Scale, selection report, vray alarm, +SU links, dev shortcuts.
      v7.2 - Added follow path feature for roller chain, SU Links, Selection report & bug fixes.
      v7.1 - Added follow path feature for mariner chain.
      v7.0 - Added color pallete, remove materials, disguise pattern, agroup by loose & multiple push pull. (+name change)
      v6.3 - Forgot a piece of code used for debugging that prints a txt file on the desktop. Sorry, fixed now.
      v6.2 - Bug fixes and "bicycle wheel" feature is now stable.
      v6.1.b - Bug fix where rails face wasn't generated on last section in loops.
      v6.0.b - Added railway along path;
      v5.0.b - Added bicycle wheel and tyre;
      v4.0 - Added springs, suspension and code improvements;
      v3.0 - Added spur gear and code improvements;
      v2.0 - Added roller chain;
      v1.0 - Mariner chain.

      OBS:
      Log/debug infos are printed on console.


      Considerations:
      Multiple push pull is basically a version of ThomThom's concept, but it allows agrouping and mass operation with a freeze prevention method.
      Selection report is based on Chris Fullmers one. Follow Rotate Scale is based on old Wikiis feature witch works up to SU16.
      Thanks to Trans-Galactic Express for his contribuition.

      Similar extensions:

      • Random Tools (by alexschreyer):
        https://extensions.sketchup.com/extension/76514241-581e-4000-afdb-863e90e413b1/random-tools

      SUPPORT TAX - (link)
      QR Code.png


      >>> DOWNLOAD <<<

      posted in Extensions & Applications Discussions extensions
      TaxT
      Tax
    • Tax Make Parts v6.3 [Extension]

      [parametric] [free] [opensource] [Tested on SK 2017/2018]
      Make mechanical parts (mariner and roller chain links, spur gears, springs, suspensions, bicycle wheels and railway along path) based on parametric specifications.

      Railway along path: (NEW)


      https://i.imgur.com/8wwwt5J.png

      https://i.imgur.com/LA8nIc1.png

      All in v5:


      https://i.imgur.com/vdMdUon.png

      Suspension and springs:


      https://i.imgur.com/HxwZoi5.png

      Chain links and spur gear:


      https://i.imgur.com/VZ336Qv.png

      Chain links:


      https://i.imgur.com/MxLnn0L.png

      Chain links and spur gears:


      https://i.imgur.com/E97fK3Z.png

      Path:


      https://i.imgur.com/NbtFxbR.png

      Menus:


      https://i.imgur.com/mMfR4Lg.png

      Change log:


      v6.3 - Forgot a piece of code used for debugging that prints a txt file on the desktop. Sorry, fixed now.
      v6.2 - Bug fixes and "bicycle wheel" feature is now stable.
      v6.1.b - Bug fix where rails face wasn't generated on last section in loops.
      v6.0.b - Added railway along path;
      v5.0.b - Added bicycle wheel and tyre;
      v4.0 - Added springs, suspension and code improvements;
      v3.0 - Added spur gear and code improvements;
      v2.0 - Added roller chain;
      v1.0 - Mariner chain.

      OBS:
      Log/debug infos are printed on console.


      Current extension file.

      posted in Plugins
      TaxT
      Tax
    • Tax Make Parts v6.3 [Extension]

      [parametric] [free] [opensource] [Tested on SK 2017/2018]
      Make mechanical parts (mariner and roller chain links, spur gears, springs, suspensions, bicycle wheels and railway along path) based on parametric specifications.

      Railway along path: (NEW)


      https://i.imgur.com/8wwwt5J.png

      https://i.imgur.com/LA8nIc1.png

      All in v5:


      https://i.imgur.com/vdMdUon.png

      Suspension and springs:


      https://i.imgur.com/HxwZoi5.png

      Chain links and spur gear:


      https://i.imgur.com/VZ336Qv.png

      Chain links:


      https://i.imgur.com/MxLnn0L.png

      Chain links and spur gears:


      https://i.imgur.com/E97fK3Z.png

      Path:


      https://i.imgur.com/NbtFxbR.png

      Menus:


      https://i.imgur.com/mMfR4Lg.png

      Change log:


      v6.3 - Forgot a piece of code used for debugging that prints a txt file on the desktop. Sorry, fixed now.
      v6.2 - Bug fixes and "bicycle wheel" feature is now stable.
      v6.1.b - Bug fix where rails face wasn't generated on last section in loops.
      v6.0.b - Added railway along path;
      v5.0.b - Added bicycle wheel and tyre;
      v4.0 - Added springs, suspension and code improvements;
      v3.0 - Added spur gear and code improvements;
      v2.0 - Added roller chain;
      v1.0 - Mariner chain.

      OBS:
      Log/debug infos are printed on console.


      Older extension file.


      Current extension file.

      posted in Extensions & Applications Discussions extensions
      TaxT
      Tax
    • Spiral algorithms

      1-2 radius spiral and Archimedean spiral sphere algorithms.

      https://i.imgur.com/FvWm3Fl.png

      I know there are a few great and free plugins out there, but maybe you want to use these functions inside your own program. So just sharing:

      1 radius spiral:

      
      def spiral1(radius, height, laps, edgesperlap)
      model = Sketchup.active_model
      entities = model.active_entities
      
      @Spiral1 = Sketchup.active_model.entities.add_group
      @Lap = @Spiral1.entities.add_group
      
      @TotalEdges = laps * edgesperlap
      @Zincrement = height / @TotalEdges
      @EdgeAngle = 360.00.degrees / edgesperlap
      @LapHeight = height / laps
      
       #Make 1st lap
       @point1 = [radius, 0, 0]
       for step in 0..edgesperlap
        @x = Math.cos(@EdgeAngle * step) * radius
        @y = Math.sin(@EdgeAngle * step) * radius
        @z = step * @Zincrement
        @point2 = [@x, @y, @z]
        @line = @Lap.entities.add_line @point1, @point2
        @point1 = @point2
       end
       
       #Copy-Paste all laps
       for step in 1..(laps-1)
        @Copy = @Lap.copy
        @Copy = @Copy.move! [0, 0, @LapHeight*step]
        @Copy.explode
       end
       @Lap.explode
       @Pt1 = @Spiral1.entities.add_cpoint [0, 0, 0]
       @Pt2 = @Spiral1.entities.add_cpoint [0, 0, height]
      end
      
      spiral1(5.mm, 100.mm, 25, 36)
      
      

      2 radius spiral:

      
      def spiral2(radius1, radius2, height, laps, edgesperlap)
      model = Sketchup.active_model
      entities = model.active_entities
      
      @Spiral2 = Sketchup.active_model.entities.add_group
      
      @TotalEdges = laps * edgesperlap
      @Zincrement = height / @TotalEdges
      @EdgeAngle = 360.00.degrees / edgesperlap
      @LapHeight = height / laps
      
      @Reduction = radius2 - radius1
      @ReductionPerEdge = @Reduction / @TotalEdges
      
       @point1 = [radius1, 0, 0]
       for step in 0..@TotalEdges
        @Radius = (radius1 + (@ReductionPerEdge * step))
        @x = Math.cos(@EdgeAngle * step) * @Radius
        @y = Math.sin(@EdgeAngle * step) * @Radius
        @z = step * @Zincrement
        @point2 = [@x, @y, @z]
        @line = @Spiral2.entities.add_line @point1, @point2
        @point1 = @point2
       end
       @Pt1 = @Spiral2.entities.add_cpoint [0, 0, 0]
       @Pt2 = @Spiral2.entities.add_cpoint [0, 0, height]
      end
      
      spiral2( 5.mm, 15.mm, 100.mm, 10, 36)
      
      

      Archimedean Spiral Sphere:

      
      def spiral_sphere(radius, revolutions, edgesperrev, cutoff)
      #Defining group
      model = Sketchup.active_model
      entities = model.active_entities
      @Sphere = Sketchup.active_model.entities.add_group
      
      #Defining variables
      radius = radius.to_f
      revolutions = revolutions.to_i
      edgesperrev = edgesperrev.to_i
      cutoff = cutoff.to_i
      
      @TotalEdges = revolutions * edgesperrev
      @VerticalStep = 180.00.degrees / @TotalEdges
      @HorizontalStep = 360.00.degrees / edgesperrev
      
      #CutOff (0% - 100%)
      @cut = (@TotalEdges / 100.00 * cutoff)
      @start = (@cut).to_i
      @ending = (@TotalEdges - @cut).to_i
      
      
      #Defining 1st point
      @LocalRadius = Math.sin(@VerticalStep * @start) * radius
      @x = Math.cos(@HorizontalStep * @start) * @LocalRadius
      @y = Math.sin(@HorizontalStep * @start) * @LocalRadius
      @z = Math.cos(@VerticalStep * @start) * radius
      @point1 = [@x, @y, @z]
      
      
      #Making spiral
       for edge in @start+1..@ending
       @LocalRadius = Math.sin(@VerticalStep * edge) * radius
      
       @x = Math.cos(@HorizontalStep * edge) * @LocalRadius
       @y = Math.sin(@HorizontalStep * edge) * @LocalRadius
       @z = Math.cos(@VerticalStep * edge) * radius
       
       @point2 = [@x, @y, @z]
       @line = @Sphere.entities.add_line @point1, @point2
       @point1 = @point2
       end
      @CenterPoint = @Sphere.entities.add_cpoint [0, 0, 0]
      end
      
      spiral_sphere(50.00.mm, 10, 36, 0)
      
      

      Some ready plugins:

      • https://sketchucation.com/plugin/1379-helix_along_curve
      • https://sketchucation.com/forums/viewtopic.php?f=323&t=33139
      • https://sites.google.com/site/spirixcode/
      • https://sketchucation.com/plugin/878-jwm_shapes
      • https://mabimo.blogspot.com/2019/10/sketchup-helix-plugin-download.html
      posted in Developers' Forum
      TaxT
      Tax
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