NEW UPDATE
Update checker, settings, toolbar, sound effects, bug fixes.
Docs comming in v11.0!
NEW UPDATE
Update checker, settings, toolbar, sound effects, bug fixes.
Docs comming in v11.0!
@rv1974 said:
live preview of selected option?
Sure there is, but its out of my knowledge at the moment
It uses OpenGl operations to draw such things on Curviloft by Freedo or Shape Bender by Chris F.
Actually I may ask them for tips on how to make it...
On short period, I think its better for me to focus on documentation.
My current TO DO list:
No problem hope u enjoy.
Why all in one:
1- Practicality for dev(me) - Easier to code and update since each extension requires:
2- Practicality for users - Easier to distribuite:
Multiple extensions shares the same dependecies, if its separate theres 2 options:
a) you ship the dependencies on every extension. (increasced size, error chance and harder to update)
b) you make the dependencies as separate extension (such as Freedo's library), so user now have to download at least 2 files.
All in one means the dependencies will be managed and downloaded only once, on same file.
Also, it makes easier for people to know about my work.
3- I see it as a suite of tools.
Imagine having to download SU tools one by one by your choice.
4- It all weights less than 1mb, then whats the problem?
just use the tools you need and leave the rest aside.
As example, you may never use SU sandbox tool, but it ships together.
Thanks for using it,
Cya
NEW UPDATE
Improved some terminology & allowed Mac users; (Thx to Trans-Galactic Express)
96 Bicycle wheel presets added: based on mixed web infos.
(Also fixed spur gear verifications.)
Thereβs almost 5k download! thx yall
obs: EW should also show us some stats
Iβm still planning something special to celebrate it.
cya guys
Roller chain presets added:
Mariner chain presets is based on RUD's catalog
Roller chain presets is based on FENNER's catalog
Why? you may ask.
A: Bc between all I've found, their was the most complete and detailed catalogues.
Let me know if you guys find any bugs.
Now planning gears and wheels presets.
Enjoy
Hey ya again guys
I've done some improvements since then
I've added some presets for mariner chain.
Planning to do the same for roller chain, spur gear and bicycle wheel.
also some minor improvements such as bug fix here and there.
Presets:
About those last issues:
I've reduced the building scale, witch should fix clipping issue in most cases.
I still have to study the definition scale, thx Dave for the suggestion.
and I've a plan to fix inverted faces by doing ir manually when creating then, hopping it works.
thx yall
@dave r said:
I suppose TIG or Fredo6 would be knowledgeable about those things.
The way I coded it, I dont have reference to all faces.. maybe bc im still nub lol
But Im having good expectatons about resetting the final scale.
Im not rlly active atm so wont be updating it very soon but lookig foward to it.
added on my to do list.
@chapalee said:
Hi how are you.
Thanks for your plugin, it's very good.
I wanted to ask you if you have any tutorial to create a cable.
When trying to do so, many straight sections are visible.
In what you can help me, I appreciate it.
Thank you.
Dave said it all, there is too much of something somewhere.
My experiment:
@dave r said:
It would be nice if there were no exposed back faces.
Would it be possible to do something about the definition scale?
Thanks YOU
Sadlly I dont think I`ll be able to make sure about faces normal.. Most of those cases I dont have any reference (variable) to them so I can invert ;(
Those details are built on like 1000x scale... Idk for now about a setting the final scale parameter.. but will be looking for it.
for now, only bad news for you, sorry :l
Thx all you you guys, its great to know its usefull.
@tutorialsup said:
what is the difference between Truncate and Always Z
and
- in Make Roller Chain it's "Roller Tickness" & "Plate Tickness" please review the names I think it should be "Thickness"?
when making a face on a point in 3d space, you will need something more
, with is the up reference for me, truncate will take the closer axis and always up wel.. always z. It can differ the method depending on what your trying to.
That should be tHickness for sure, sorry and thanks. english is my my secondary lang,a
Base Modus UI implemented.
After 5yrs of it, saddly, not being compatible anymore...
I've remade it!!!
Take a look at: (Tax Engineering)
https://sketchucation.com/plugin/2444-tax_tools
Obs: Windows & Mac, SU>=17
Feel free to suggestions
Cya
(SOLVED)
It`s actually pretty simple. Thanks to DanRathbun on:
https://forums.sketchup.com/t/how-to-tell-if-v-ray-render-has-finished/133293
if VRay;;LiveScene.active.rendering?
@Timer = UI.start_timer(5,true) {
if !VRay;;LiveScene.active.rendering?
print "Render is complete."
UI.beep
UI.stop_timer(@Timer)
break
end
print "V-ray render check"
}
else
print "Render hasn't started. Try again."
end
Works like a charm!
Realized that eventually it may end up on UI::Command class matter.
So I'm thinking about a simplier (even shitty) workaround:
1ΒΊ aproach: observer
2ΒΊ aproach: toolbar class?
3ΒΊ aproach: pixel color <<<
New questions: (assuming its always gonna be the same pixel coord)
Just realized V-ray changes its toolbar icons while rendering:
bet the best aproach would be an observer; would appreciate help on coding it.
An extension witch plays some music or pop a msgbox once V-ray has finished render.
Any aproach ideas on this?
I found no prints of it on SU console but it has its own "V-ray progress window":
Could we acess/detect its last logs?
obs: I use V-ray 3.6 on SU2018 on Win10-64bits
Thanks
"Roller chain along" done!
Also added "Selection report" and "SU links".
Enjoy.
obs: If you use it, feel free to share some images here.
"Follow and Rotate" may be comming next.
Mariner chain done!
Recommendation: avoid sharp turns and check last/first chain link attaching.
Tell me if you guys find anything wrong.
Coming soon:
s an old one but it doesn
t work on newer SU versions)